Missions
The Investigation
Interrogate the suspects.
Overview
Warp required120
Operations level1
Warp for completion120
Warp via superhighway120
Completion via superhighway120
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID2,059,459,277
Amount600
Objective ID2,059,459,277
Amount700
Objective ID2,059,459,277
Amount645,000
Objective ID2,059,459,277
Amount-727,560
Objective ID975,506,475
Amount600
Objective ID975,506,475
Amount700
Objective ID975,506,475
Amount645,000
Objective ID975,506,475
Amount-727,560
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveGo to Veisa with the Investigator.
DestinationVeisa
Objective 2
No captured values for this selection.
ObjectiveSpeak with the son.
DestinationVeisa
Objective 3
No captured values for this selection.
ObjectiveSpeak with the wife.
DestinationVeisa
Objective 4
No captured values for this selection.
ObjectiveReturn to Station
Objective 5
No captured values for this selection.
ObjectiveWho is the killer?
Objective 6
No captured values for this selection.
ObjectiveReturn to the Investigator.
DestinationVeisa
Objective 7
No captured values for this selection.
ObjectiveReturn to the Investigator.
DestinationVeisa
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,906,224,643
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Who is the killer?
- Objective ID
- 2,022,904,734
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Preparing all evidence and accounts for you, Commander.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Victim’s cause of death: blunt force trauma to the front of the head, caused by a silver urn.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The victim’s son claims he came home from socializing to find his father dead, face down on the ground.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- He believes his mother’s resentment towards her husband, combined with her inebriation, led to her killing him.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The wife claims that she woke up to her husband shouting, and arrived in the main chamber to find him on the ground, his eyes open, urn beside his head.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- She believes her son killed Dajj after they got into an argument about his social life.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- That’s what we have heard about the case, and we are unlikely to get more from the suspects. So it is time for your decision.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_start
- Character
- Taes Calas
- Dialogue
- This is ridiculous. You need two investigators to solve this? It’s clear that my son killed my husband!
- Objective ID
- 2,022,904,734
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Please tell us your side of the story.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_start
- Character
- Taes Calas
- Dialogue
- I was having a nap, when I was woken up by my husband shouting. I came downstairs, and he was already dead, with the urn lying beside his head.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_start
- Character
- Taes Calas
- Dialogue
- He was staring up at me, with a pool of blood under his head.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You didn’t actually see your son strike your husband with the urn?
- Objective ID
- 2,022,904,734
- Phase
- dialogue_start
- Character
- Taes Calas
- Dialogue
- No, but it was inevitable. My husband was waiting for our son to come home to scold him.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- To scold him for what?
- Objective ID
- 2,022,904,734
- Phase
- dialogue_start
- Character
- Taes Calas
- Dialogue
- He’s been spending a lot of time drinking with commoners. That’s unacceptable, obviously, so my husband was planning to confront him.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_start
- Character
- Taes Calas
- Dialogue
- I’m sure my son, indignant and possibly drunk, would have not hesitated to attack.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Okay, I think we have all the information we need.
- Objective ID
- 2,022,904,734
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, if we return to your station, we can review the suspects’ accounts.
- Objective ID
- 2,059,459,277
- Phase
- dialogue_end
- Character
- Takar Koten
- Dialogue
- Commander, you’ve returned. What do you think?
- Objective ID
- 2,059,459,277
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The logical conclusion appears to be that the wife is the killer.
- Objective ID
- 2,059,459,277
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- She mentioned that her husband and son were in an argument, and yet she did not wake up from her nap until her husband screamed before he died.
- Objective ID
- 2,059,459,277
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- It makes no sense that she didn’t wake up sooner.
- Objective ID
- 2,059,459,277
- Phase
- dialogue_end
- Character
- Takar Koten
- Dialogue
- Very interesting. The logic makes sense. Let’s go arrest Taes.
- Objective ID
- 2,059,459,277
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Understood, Commander. We will return to the Investigator to inform him of your decision.
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Avris Calas
- Dialogue
- You must be the new investigator. I fear my mother and I have put Takar’s head in a spin.
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Can you tell us your side of the story?
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Avris Calas
- Dialogue
- I was returning home from a party with friends. I was preparing for an argument once I got home. My father doesn’t approve of my socializing.
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- And you found him dead?
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Avris Calas
- Dialogue
- Yes, I…
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Avris Calas
- Dialogue
- I’m sorry, this is just difficult to talk about.
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Avris Calas
- Dialogue
- But yes, I found him lying there, face forward on the ground. That’s when I called the guards.
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- And did you see the murder weapon?
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Avris Calas
- Dialogue
- It was, if I recall correctly, the silver urn from the mantel. It contains the ashes of my grandfather. It’s quite heavy, and wouldn’t need much force behind it to hurt someone.
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- And you believe your mother is the killer?
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Avris Calas
- Dialogue
- She must be. She stays home all day, often drinking. She resents my father, and when that’s combined with the alcohol, she becomes aggressive.
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Thank you for your time, Avris.
- Objective ID
- 275,496,350
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we should talk to the victim’s wife next.
- Objective ID
- 623,261,507
- Phase
- dialogue_start
- Character
- Takar Koten
- Dialogue
- I’ll give you time to talk to both suspects. They were originally in custody, but… Well, rich Romulans don’t stay anywhere they don’t want to.
- Objective ID
- 623,261,507
- Phase
- dialogue_start
- Character
- Takar Koten
- Dialogue
- Let me give you the case summary.
- Objective ID
- 623,261,507
- Phase
- dialogue_start
- Character
- Takar Koten
- Dialogue
- A Romulan aristocrat, Dajj Calas was found dead in the main chamber of his home. The cause of death was blunt force trauma to the front of the head.
- Objective ID
- 623,261,507
- Phase
- dialogue_start
- Character
- Takar Koten
- Dialogue
- The weapon was the silver urn that was in the room. There was blood on the urn, which tests confirmed matched the victims’.
- Objective ID
- 623,261,507
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Who are the suspects?
- Objective ID
- 623,261,507
- Phase
- dialogue_start
- Character
- Takar Koten
- Dialogue
- Two people very close to the victim: his son, and his wife.
- Objective ID
- 623,261,507
- Phase
- dialogue_start
- Character
- Takar Koten
- Dialogue
- They are both claiming to have found him dead in the room upon returning home. They’re also both claiming the other suspect is the murderer.
- Objective ID
- 623,261,507
- Phase
- dialogue_start
- Character
- Takar Koten
- Dialogue
- I recorded their statements, and listened to them over and over. But it just goes around in circles.
- Objective ID
- 623,261,507
- Phase
- dialogue_start
- Character
- Takar Koten
- Dialogue
- Maybe you can find something in their testimonies, so pay attention.
- Objective ID
- 812,151,915
- Phase
- dialogue_start
- Character
- Takar Koten
- Dialogue
- Independent, my name is Takar Koten. I’m an independent investigator, working to solve the murder of a wealthy Romulan aristocrat.
- Objective ID
- 812,151,915
- Phase
- dialogue_start
- Character
- Takar Koten
- Dialogue
- I was referred to you by a mutual acquaintance. Apparently you’re good at solving problems.
- Objective ID
- 812,151,915
- Phase
- dialogue_start
- Character
- Takar Koten
- Dialogue
- Please, follow me. This is a tricky case, and I’ll need all the help I can get.
- Objective ID
- 975,506,475
- Phase
- dialogue_end
- Character
- Takar Koten
- Dialogue
- Commander, you’ve returned. What do you think?
- Objective ID
- 975,506,475
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The logical conclusion appears to be that the son is the killer.
- Objective ID
- 975,506,475
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- He mentioned he found his father face down. Yet, if he was killed via blunt force trauma to the front of his head, he would have fallen backwards.
- Objective ID
- 975,506,475
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- It was a clear lie. The son is the killer.
- Objective ID
- 975,506,475
- Phase
- dialogue_end
- Character
- Takar Koten
- Dialogue
- Very interesting. The logic makes sense. Let’s go arrest Avris.
- Objective ID
- 975,506,475
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Understood, Commander. We will return to the Investigator to inform him of your decision.