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Missions

Catching a Killer II

The murderer has stuck again.

Overview

Warp required1
Operations level54
Warp for completion320
Warp via superhighway1
Completion via superhighway320

Costs & rewards

Mission rewards

Parsteel
Objective ID1,450,563,519
Amount3,000,000,000
Tritanium
Objective ID1,450,563,519
Amount157,950,000
Romulan Credits
Objective ID1,450,563,519
Amount800
Romulan Points
Objective ID1,450,563,519
Amount2,000,000
Federation Points
Objective ID1,450,563,519
Amount-2,592,000
Latinum
Objective ID154,522,165
Amount2,000
Tritanium
Objective ID154,522,165
Amount157,950,000
Romulan Credits
Objective ID154,522,165
Amount800
Romulan Points
Objective ID154,522,165
Amount2,000,000
Federation Points
Objective ID154,522,165
Amount-2,592,000
Officer XP
Objective ID2,083,496,950
Amount35,000
3 Hour Speed Up
Objective ID2,083,496,950
Amount800
Romulan Credits
Objective ID2,083,496,950
Amount800
Romulan Points
Objective ID2,083,496,950
Amount2,000,000
Federation Points
Objective ID2,083,496,950
Amount-2,592,000

Locations

Objectives

Objective 1

ObjectiveInvestigate the new crime scene.
DestinationCortázar

Objective 2

ObjectiveWhat should we do?

Objective 3

ObjectiveConfront Naroth.
DestinationKiyratari

Objective 4

ObjectiveConfront Amalia.
DestinationMons Mortis

Objective 5

ObjectiveConfront Azot.
DestinationHauge

Objective 6

ObjectiveArrest Naroth.
EncounterNaroth's Ship
Opponent strength0
DestinationKiyratari

Objective 7

ObjectiveArrest Amalia.
EncounterAmalia's Ship
Opponent strength0
DestinationMons Mortis

Objective 8

ObjectiveArrest Azot.
EncounterAzot's Ship
Opponent strength0
DestinationHauge

Objective 9

ObjectiveEscort Olgak and Naroth to the station.
DestinationNecrocormeum

Objective 10

ObjectiveEscort Olgak and Amalia back to the station.
DestinationNecrocormeum

Objective 11

ObjectiveEscort Olgak back to the station.
DestinationNecrocormeum

Dialogue

Mission dialogue

Objective ID
1,450,563,519
Phase
dialogue_end
Character
Olgak
Dialogue
Azot is still in the wind. But he will slip up, and when he does we will be there. Mark my words.
Objective ID
1,450,563,519
Phase
dialogue_end
Character
Maia
Dialogue
I have no doubt, Detective.
Objective ID
1,450,563,519
Phase
dialogue_start
Character
Maia
Dialogue
The ship has been disabled but I cannot lock onto any life signs to beam him aboard… In fact, the ship contains no life signs at all.
Objective ID
1,450,563,519
Phase
dialogue_start
Character
Olgak
Dialogue
Fvadt! This was a decoy. He must have rerouted the transmission through this ship and gotten away on another one. Curse it, Commander, we almost had him!
Objective ID
1,450,563,519
Phase
dialogue_start
Character
Maia
Dialogue
We did. Next time we will take more precautions. We will get him, Detective. But for now, I will escort you back to the station.
Objective ID
154,522,165
Phase
dialogue_end
Character
Olgak
Dialogue
I have bad news, Commander. After intensive questioning, it appears as though Amalia is not our murderer after all. She has an alibi for the most recent murder.
Objective ID
154,522,165
Phase
dialogue_end
Character
Olgak
Dialogue
So does Naroth. It seems like Azot was our culprit, after all. I should have made the connection – Azot is an engineer and has worked on security systems in the past.
Objective ID
154,522,165
Phase
dialogue_end
Character
Olgak
Dialogue
He is the only one of the three who could have bypassed the merchant’s system. Now he is in the wind.
Objective ID
154,522,165
Phase
dialogue_end
Character
Olgak
Dialogue
But we will catch him, Commander. Mark my words.
Objective ID
154,522,165
Phase
dialogue_end
Character
Maia
Dialogue
I have no doubt, Detective.
Objective ID
154,522,165
Phase
dialogue_start
Character
Olgak
Dialogue
Commander, it looks like we have finally caught our quarry. We should bring her back to the station so that we can keep her under lock and key.
Objective ID
154,522,165
Phase
dialogue_start
Character
Olgak
Dialogue
You won’t be committing any more murders, Amalia.
Objective ID
1,561,974,188
Phase
dialogue_dilemma
Character
Olgak
Dialogue
Who is the killer?
Objective ID
1,568,272,330
Phase
dialogue_start
Character
Olgak
Dialogue
Azot, what are you doing all the way out here? Running from something?
Objective ID
1,568,272,330
Phase
dialogue_start
Character
Azot
Dialogue
Come, Olgak, you know exactly why I am out here. Silly me, I thought I could outrun the great Detective.
Objective ID
1,568,272,330
Phase
dialogue_start
Character
Olgak
Dialogue
So, do you have anything to say for yourself?
Objective ID
1,568,272,330
Phase
dialogue_start
Character
Azot
Dialogue
Only that I have enjoyed this little game we have played. Tell me, what gave it away?
Objective ID
1,568,272,330
Phase
dialogue_start
Character
Olgak
Dialogue
You became careless, Azot. You were the only suspect who could have bypassed the merchant’s security system. You must have known we would catch on to that.
Objective ID
1,568,272,330
Phase
dialogue_start
Character
Azot
Dialogue
Alas, I have grown arrogant… I will remember this lesson for the future.
Objective ID
1,568,272,330
Phase
dialogue_start
Character
Olgak
Dialogue
You will have no need for it. Commander, disable his ship so that we can arrest him!
Objective ID
1,660,451,295
Phase
dialogue_end
Character
Olgak
Dialogue
This time the victim was a wealthy trader, a prominent businessman in the Immortal community.
Objective ID
1,660,451,295
Phase
dialogue_end
Character
Maia
Dialogue
Any connection to the suspects?
Objective ID
1,660,451,295
Phase
dialogue_end
Character
Olgak
Dialogue
Nothing obvious. I don’t believe these are killings with any particular motivation, Commander. I believe we have a serial killer on our hands who simply enjoys the act itself.
Objective ID
1,660,451,295
Phase
dialogue_end
Character
Olgak
Dialogue
They are, however, skilled at what they do. They had to bypass a sophisticated security system in order to get to the most recent victim.
Objective ID
1,660,451,295
Phase
dialogue_end
Character
Olgak
Dialogue
We still don’t have as much evidence as I would like, however I want to get this murderer locked away before they can target anyone else.
Objective ID
1,660,451,295
Phase
dialogue_end
Character
Olgak
Dialogue
Given what we have learned so far, who do you believe is our culprit?
Objective ID
1,660,451,295
Phase
dialogue_start
Character
Olgak
Dialogue
Commander, our killer has struck again. I would appreciate your help investigating the new crime scene in Cortázar.
Objective ID
1,660,451,295
Phase
dialogue_start
Character
Maia
Dialogue
Heading there now.
Objective ID
1,693,258,934
Phase
dialogue_start
Character
Maia
Dialogue
I believe it was Azot. The cargo ship and Senator’s robes were red herrings to throw us off his scent. He is an engineer who has worked on security systems in the past.
Objective ID
1,693,258,934
Phase
dialogue_start
Character
Maia
Dialogue
He is the only one who could have bypassed the merchant’s security systems.
Objective ID
1,693,258,934
Phase
dialogue_start
Character
Olgak
Dialogue
Agreed. Let’s go confront him.
Objective ID
1,841,942,808
Phase
dialogue_start
Character
Olgak
Dialogue
Amalia, what are you doing all the way out here? Running from something?
Objective ID
1,841,942,808
Phase
dialogue_start
Character
Amalia
Dialogue
Indeed. I heard that my name has come up in relation to the recent spate of murders, and I thought I would wait out the heat.
Objective ID
1,841,942,808
Phase
dialogue_start
Character
Olgak
Dialogue
So, do you have anything to say for yourself?
Objective ID
1,841,942,808
Phase
dialogue_start
Character
Amalia
Dialogue
Only that I am entirely innocent.
Objective ID
1,841,942,808
Phase
dialogue_start
Character
Olgak
Dialogue
Then you will have no problem coming quietly and cooperating until we can find the “real” killer.
Objective ID
1,841,942,808
Phase
dialogue_start
Character
Amalia
Dialogue
Quite the contrary. I once spent time in a Tal Shiar prison, Olgak. I know how people can disappear within the system. I have no intention of coming quietly.
Objective ID
1,841,942,808
Phase
dialogue_start
Character
Olgak
Dialogue
She is attempting to flee! Commander, disable her ship so that we can arrest her!
Objective ID
1,924,293,918
Phase
dialogue_start
Character
Maia
Dialogue
I believe it was Amalia. The first and final victims were business rivals, and as for the second… You said yourself that this murderer simply likes to kill.
Objective ID
1,924,293,918
Phase
dialogue_start
Character
Maia
Dialogue
What’s more, Prytha’s attacker fled in a cargo ship, which Amalia would have easy access to as a merchant.
Objective ID
1,924,293,918
Phase
dialogue_start
Character
Olgak
Dialogue
Agreed. Let’s go confront her.
Objective ID
1,960,440,397
Phase
dialogue_start
Character
Olgak
Dialogue
Naroth, what are you doing all the way out here? Running from something?
Objective ID
1,960,440,397
Phase
dialogue_start
Character
Naroth
Dialogue
Indeed. I heard that my name has come up in relation to the recent spate of murders, and I thought I would wait out the heat.
Objective ID
1,960,440,397
Phase
dialogue_start
Character
Olgak
Dialogue
So, do you have anything to say for yourself?
Objective ID
1,960,440,397
Phase
dialogue_start
Character
Naroth
Dialogue
Only that I am entirely innocent.
Objective ID
1,960,440,397
Phase
dialogue_start
Character
Olgak
Dialogue
Then you will have no problem coming quietly and cooperating until we can find the “real” killer.
Objective ID
1,960,440,397
Phase
dialogue_start
Character
Naroth
Dialogue
Quite the contrary. I was a Senator, Olgak. I know how people can disappear within the system. I have made people disappear, myself. I have no intention of coming quietly.
Objective ID
1,960,440,397
Phase
dialogue_start
Character
Olgak
Dialogue
He is attempting to flee! Commander, disable his ship so that we can arrest him!
Objective ID
2,083,496,950
Phase
dialogue_end
Character
Olgak
Dialogue
I have bad news, Commander. After intensive questioning, it appears as though Naroth is not our man after all. He has an alibi for the most recent murder.
Objective ID
2,083,496,950
Phase
dialogue_end
Character
Olgak
Dialogue
So does Amalia. It seems like Azot was our culprit, after all. I should have made the connection – Azot is an engineer and has worked on security systems in the past.
Objective ID
2,083,496,950
Phase
dialogue_end
Character
Olgak
Dialogue
He is the only one of the three who could have bypassed the merchant’s system. Now he is in the wind.
Objective ID
2,083,496,950
Phase
dialogue_end
Character
Olgak
Dialogue
But we will catch him, Commander. Mark my words.
Objective ID
2,083,496,950
Phase
dialogue_end
Character
Maia
Dialogue
I have no doubt, Detective.
Objective ID
2,083,496,950
Phase
dialogue_start
Character
Olgak
Dialogue
Commander, it looks like we have finally caught our quarry. We should bring him back to the station so that we can keep him under lock and key.
Objective ID
2,083,496,950
Phase
dialogue_start
Character
Olgak
Dialogue
You won’t be committing any more murders, Naroth.
Objective ID
352,434,612
Phase
dialogue_start
Character
Maia
Dialogue
I believe it was Naroth. Prytha identified a figure wearing robes which could be attributed to a Senator. The first victim disagreed with his politics, and the second was a political rival.
Objective ID
352,434,612
Phase
dialogue_start
Character
Maia
Dialogue
As for the third… You said yourself that our culprit simply enjoys the act of killing.
Objective ID
352,434,612
Phase
dialogue_start
Character
Olgak
Dialogue
Agreed. Let’s go confront him.