Missions
Catching a Killer II
The murderer has stuck again.
Overview
Warp required1
Operations level54
Warp for completion320
Warp via superhighway1
Completion via superhighway320
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,450,563,519
Amount3,000,000,000
Objective ID1,450,563,519
Amount157,950,000
Objective ID1,450,563,519
Amount800
Objective ID1,450,563,519
Amount2,000,000
Objective ID1,450,563,519
Amount-2,592,000
Objective ID154,522,165
Amount2,000
Objective ID154,522,165
Amount157,950,000
Objective ID154,522,165
Amount800
Objective ID154,522,165
Amount2,000,000
Objective ID154,522,165
Amount-2,592,000
Objective ID2,083,496,950
Amount35,000
Objective ID2,083,496,950
Amount800
Objective ID2,083,496,950
Amount800
Objective ID2,083,496,950
Amount2,000,000
Objective ID2,083,496,950
Amount-2,592,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the new crime scene.
DestinationCortázar
Objective 2
No captured values for this selection.
ObjectiveWhat should we do?
Objective 3
No captured values for this selection.
ObjectiveConfront Naroth.
DestinationKiyratari
Objective 4
No captured values for this selection.
ObjectiveConfront Amalia.
DestinationMons Mortis
Objective 5
No captured values for this selection.
ObjectiveConfront Azot.
DestinationHauge
Objective 6
No captured values for this selection.
Objective 7
No captured values for this selection.
Objective 8
No captured values for this selection.
Objective 9
No captured values for this selection.
ObjectiveEscort Olgak and Naroth to the station.
DestinationNecrocormeum
Objective 10
No captured values for this selection.
ObjectiveEscort Olgak and Amalia back to the station.
DestinationNecrocormeum
Objective 11
No captured values for this selection.
ObjectiveEscort Olgak back to the station.
DestinationNecrocormeum
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,450,563,519
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- Azot is still in the wind. But he will slip up, and when he does we will be there. Mark my words.
- Objective ID
- 1,450,563,519
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- I have no doubt, Detective.
- Objective ID
- 1,450,563,519
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The ship has been disabled but I cannot lock onto any life signs to beam him aboard… In fact, the ship contains no life signs at all.
- Objective ID
- 1,450,563,519
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Fvadt! This was a decoy. He must have rerouted the transmission through this ship and gotten away on another one. Curse it, Commander, we almost had him!
- Objective ID
- 1,450,563,519
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We did. Next time we will take more precautions. We will get him, Detective. But for now, I will escort you back to the station.
- Objective ID
- 154,522,165
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- I have bad news, Commander. After intensive questioning, it appears as though Amalia is not our murderer after all. She has an alibi for the most recent murder.
- Objective ID
- 154,522,165
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- So does Naroth. It seems like Azot was our culprit, after all. I should have made the connection – Azot is an engineer and has worked on security systems in the past.
- Objective ID
- 154,522,165
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- He is the only one of the three who could have bypassed the merchant’s system. Now he is in the wind.
- Objective ID
- 154,522,165
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- But we will catch him, Commander. Mark my words.
- Objective ID
- 154,522,165
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- I have no doubt, Detective.
- Objective ID
- 154,522,165
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Commander, it looks like we have finally caught our quarry. We should bring her back to the station so that we can keep her under lock and key.
- Objective ID
- 154,522,165
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- You won’t be committing any more murders, Amalia.
- Objective ID
- 1,561,974,188
- Phase
- dialogue_dilemma
- Character
- Olgak
- Dialogue
- Who is the killer?
- Objective ID
- 1,568,272,330
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Azot, what are you doing all the way out here? Running from something?
- Objective ID
- 1,568,272,330
- Phase
- dialogue_start
- Character
- Azot
- Dialogue
- Come, Olgak, you know exactly why I am out here. Silly me, I thought I could outrun the great Detective.
- Objective ID
- 1,568,272,330
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- So, do you have anything to say for yourself?
- Objective ID
- 1,568,272,330
- Phase
- dialogue_start
- Character
- Azot
- Dialogue
- Only that I have enjoyed this little game we have played. Tell me, what gave it away?
- Objective ID
- 1,568,272,330
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- You became careless, Azot. You were the only suspect who could have bypassed the merchant’s security system. You must have known we would catch on to that.
- Objective ID
- 1,568,272,330
- Phase
- dialogue_start
- Character
- Azot
- Dialogue
- Alas, I have grown arrogant… I will remember this lesson for the future.
- Objective ID
- 1,568,272,330
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- You will have no need for it. Commander, disable his ship so that we can arrest him!
- Objective ID
- 1,660,451,295
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- This time the victim was a wealthy trader, a prominent businessman in the Immortal community.
- Objective ID
- 1,660,451,295
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Any connection to the suspects?
- Objective ID
- 1,660,451,295
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- Nothing obvious. I don’t believe these are killings with any particular motivation, Commander. I believe we have a serial killer on our hands who simply enjoys the act itself.
- Objective ID
- 1,660,451,295
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- They are, however, skilled at what they do. They had to bypass a sophisticated security system in order to get to the most recent victim.
- Objective ID
- 1,660,451,295
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- We still don’t have as much evidence as I would like, however I want to get this murderer locked away before they can target anyone else.
- Objective ID
- 1,660,451,295
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- Given what we have learned so far, who do you believe is our culprit?
- Objective ID
- 1,660,451,295
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Commander, our killer has struck again. I would appreciate your help investigating the new crime scene in Cortázar.
- Objective ID
- 1,660,451,295
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Heading there now.
- Objective ID
- 1,693,258,934
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I believe it was Azot. The cargo ship and Senator’s robes were red herrings to throw us off his scent. He is an engineer who has worked on security systems in the past.
- Objective ID
- 1,693,258,934
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- He is the only one who could have bypassed the merchant’s security systems.
- Objective ID
- 1,693,258,934
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Agreed. Let’s go confront him.
- Objective ID
- 1,841,942,808
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Amalia, what are you doing all the way out here? Running from something?
- Objective ID
- 1,841,942,808
- Phase
- dialogue_start
- Character
- Amalia
- Dialogue
- Indeed. I heard that my name has come up in relation to the recent spate of murders, and I thought I would wait out the heat.
- Objective ID
- 1,841,942,808
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- So, do you have anything to say for yourself?
- Objective ID
- 1,841,942,808
- Phase
- dialogue_start
- Character
- Amalia
- Dialogue
- Only that I am entirely innocent.
- Objective ID
- 1,841,942,808
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Then you will have no problem coming quietly and cooperating until we can find the “real” killer.
- Objective ID
- 1,841,942,808
- Phase
- dialogue_start
- Character
- Amalia
- Dialogue
- Quite the contrary. I once spent time in a Tal Shiar prison, Olgak. I know how people can disappear within the system. I have no intention of coming quietly.
- Objective ID
- 1,841,942,808
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- She is attempting to flee! Commander, disable her ship so that we can arrest her!
- Objective ID
- 1,924,293,918
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I believe it was Amalia. The first and final victims were business rivals, and as for the second… You said yourself that this murderer simply likes to kill.
- Objective ID
- 1,924,293,918
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What’s more, Prytha’s attacker fled in a cargo ship, which Amalia would have easy access to as a merchant.
- Objective ID
- 1,924,293,918
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Agreed. Let’s go confront her.
- Objective ID
- 1,960,440,397
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Naroth, what are you doing all the way out here? Running from something?
- Objective ID
- 1,960,440,397
- Phase
- dialogue_start
- Character
- Naroth
- Dialogue
- Indeed. I heard that my name has come up in relation to the recent spate of murders, and I thought I would wait out the heat.
- Objective ID
- 1,960,440,397
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- So, do you have anything to say for yourself?
- Objective ID
- 1,960,440,397
- Phase
- dialogue_start
- Character
- Naroth
- Dialogue
- Only that I am entirely innocent.
- Objective ID
- 1,960,440,397
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Then you will have no problem coming quietly and cooperating until we can find the “real” killer.
- Objective ID
- 1,960,440,397
- Phase
- dialogue_start
- Character
- Naroth
- Dialogue
- Quite the contrary. I was a Senator, Olgak. I know how people can disappear within the system. I have made people disappear, myself. I have no intention of coming quietly.
- Objective ID
- 1,960,440,397
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- He is attempting to flee! Commander, disable his ship so that we can arrest him!
- Objective ID
- 2,083,496,950
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- I have bad news, Commander. After intensive questioning, it appears as though Naroth is not our man after all. He has an alibi for the most recent murder.
- Objective ID
- 2,083,496,950
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- So does Amalia. It seems like Azot was our culprit, after all. I should have made the connection – Azot is an engineer and has worked on security systems in the past.
- Objective ID
- 2,083,496,950
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- He is the only one of the three who could have bypassed the merchant’s system. Now he is in the wind.
- Objective ID
- 2,083,496,950
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- But we will catch him, Commander. Mark my words.
- Objective ID
- 2,083,496,950
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- I have no doubt, Detective.
- Objective ID
- 2,083,496,950
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Commander, it looks like we have finally caught our quarry. We should bring him back to the station so that we can keep him under lock and key.
- Objective ID
- 2,083,496,950
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- You won’t be committing any more murders, Naroth.
- Objective ID
- 352,434,612
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I believe it was Naroth. Prytha identified a figure wearing robes which could be attributed to a Senator. The first victim disagreed with his politics, and the second was a political rival.
- Objective ID
- 352,434,612
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- As for the third… You said yourself that our culprit simply enjoys the act of killing.
- Objective ID
- 352,434,612
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Agreed. Let’s go confront him.