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Missions

Somebody Has To

A meeting between locals and refugees descends into chaos.

Overview

Warp required3,500
Operations level75
Warp for completion3,500
Warp via superhighway3,500
Completion via superhighway3,500

Costs & rewards

Mission rewards

Σ-Dilithium
Objective ID1,784,251,105
Amount108,000
7★ Raw Crystal
Objective ID1,784,251,105
Amount2,990,000
3 Day Peace Shield
Objective ID1,784,251,105
Amount1
Gravimetric Data
Objective ID1,784,251,105
Amount1
Σ-Dilithium
Objective ID305,523,119
Amount108,000
7★ Raw Crystal
Objective ID305,523,119
Amount2,990,000
3 Day Peace Shield
Objective ID305,523,119
Amount1
Gravimetric Data
Objective ID305,523,119
Amount1

Locations

Objectives

Objective 1

ObjectiveIntervene in the argument.
DestinationRey'Kyav

Objective 2

ObjectiveWhat should we do?

Objective 3

ObjectiveFollow Ven.
DestinationRey'Kyav

Objective 4

ObjectiveFollow Derwin.
DestinationRey'Kyav

Objective 5

ObjectiveAttend the meeting.
DestinationYagnerus

Objective 6

ObjectiveAttend the meeting.
DestinationYagnerus

Objective 7

ObjectiveDisable the Mayor's ship.
EncounterMayor Eriksen
Opponent strength32,608,387,595,525
DestinationYagnerus

Objective 8

ObjectiveDisable the refugee's ship.
EncounterMox
Opponent strength32,326,212,440,462
DestinationYagnerus

Objective 9

ObjectiveReturn to your station.

Objective 10

ObjectiveReturn to your station.

Dialogue

Mission dialogue

Objective ID
1,144,504,141
Phase
dialogue_start
Character
Derwin
Dialogue
Commander! You’re coming with me?
Objective ID
1,144,504,141
Phase
dialogue_start
Character
Maia
Dialogue
Affirmative.
Objective ID
1,144,504,141
Phase
dialogue_start
Character
Derwin
Dialogue
Ven won’t like that… Look, I’m sorry about all that back there. It’s just that no-one seems to care about the suffering happening in my community. Everyone wants us to be the villains.
Objective ID
1,144,504,141
Phase
dialogue_start
Character
Derwin
Dialogue
This meeting, for example. The Mayor just wanted to discuss some potential solutions with a small team of advisors, but Ven got wind of it and insisted the refugees had to be represented.
Objective ID
1,144,504,141
Phase
dialogue_start
Character
Derwin
Dialogue
What a mess… No use putting it off any longer, I suppose. Let’s go.
Objective ID
1,170,944,239
Phase
dialogue_start
Character
Mox
Dialogue
This is a sham. You keep talking about how refugees need to create their own spaces, be self-sufficient. Well, my community is. We created something by ourselves. The Shipyard.
Objective ID
1,170,944,239
Phase
dialogue_start
Character
Mox
Dialogue
The biggest threat we face there is you. Aeonians. You protest us being there. You protest us existing. You go on benders and decide it would be funny to openly attack us.
Objective ID
1,170,944,239
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
That was an isolated incident.
Objective ID
1,170,944,239
Phase
dialogue_start
Character
Mox
Dialogue
But when a Thalloran steals food you tar us all with the brush. We’re all thieves, and you’re all exceptions.
Objective ID
1,170,944,239
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
Look, I’m not going to take responsibility for the actions of extremists. Is it not enough that we’re offering aid to build the proposed new camps? What more do you want?
Objective ID
1,170,944,239
Phase
dialogue_start
Character
Mox
Dialogue
It is your responsibility when you are so lenient with them that it encourages others to do the same. And what aid? A tiny fraction of what we need to create livable communities.
Objective ID
1,170,944,239
Phase
dialogue_start
Character
Mox
Dialogue
It’s not good enough, dammit!
Objective ID
1,170,944,239
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
I don’t like where this is going. Raise shields.
Objective ID
1,170,944,239
Phase
dialogue_start
Character
Derwin
Dialogue
The refugees are charging weapons. They’re going on the offensive. Quick, Commander, disable the ship before they can attack!
Objective ID
1,687,598,026
Phase
dialogue_start
Character
Mox
Dialogue
This is a sham. You keep talking about how refugees need to create their own spaces, be self-sufficient. Well, my community is. We created something by ourselves. The Shipyard.
Objective ID
1,687,598,026
Phase
dialogue_start
Character
Mox
Dialogue
The biggest threat we face there is you. Aeonians. You protest us being there. You protest us existing. You go on benders and decide it would be funny to openly attack us.
Objective ID
1,687,598,026
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
That was an isolated incident.
Objective ID
1,687,598,026
Phase
dialogue_start
Character
Mox
Dialogue
But when a Thalloran steals food it’s representative of all of us. We’re all thieves, and you’re all exceptions.
Objective ID
1,687,598,026
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
I’m not going to take responsibility for the actions of extremists. Is it not enough that we’re offering aid to build the proposed new camps?
Objective ID
1,687,598,026
Phase
dialogue_start
Character
Mox
Dialogue
It is your responsibility when you are so lenient with them that it encourages others to do the same. And aid, what aid? A tiny fraction of what we need to create livable communities.
Objective ID
1,687,598,026
Phase
dialogue_start
Character
Mox
Dialogue
It’s not good enough!
Objective ID
1,687,598,026
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
I’ve had just about enough of this.
Objective ID
1,687,598,026
Phase
dialogue_start
Character
Ven
Dialogue
The Mayor’s ship is raising shields. They’re going on the offensive. Quick, Commander, disable the ship before they can attack!
Objective ID
1,696,703,580
Phase
dialogue_start
Character
Maia
Dialogue
Very well. Setting an intercept course.
Objective ID
1,784,251,105
Phase
dialogue_end
Character
Ven
Dialogue
So, what now?
Objective ID
1,784,251,105
Phase
dialogue_end
Character
Derwin
Dialogue
Well, first we need to figure out how we fund this thing. That’s the big issue. We’ll have a little bit from the Mayor, but we’re going to need more.
Objective ID
1,784,251,105
Phase
dialogue_end
Character
Ven
Dialogue
How much more?
Objective ID
1,784,251,105
Phase
dialogue_end
Character
Derwin
Dialogue
A lot. We might be able to salvage some materials, that’ll bring down costs. Maybe we even take inspiration from the Shipyard. If Mox will help, that is.
Objective ID
1,784,251,105
Phase
dialogue_end
Character
Ven
Dialogue
What about fundraising? Is that an option?
Objective ID
1,784,251,105
Phase
dialogue_end
Character
Derwin
Dialogue
Certainly something to look into, though I wouldn’t hold out much hope with the way things are right now… This is going to be a large undertaking, Ven. I hope you’re prepared for it.
Objective ID
1,784,251,105
Phase
dialogue_end
Character
Ven
Dialogue
I am if you are. Like you said, somebody has to, right? Now, let’s talk about locations…
Objective ID
1,784,251,105
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
You opened fire! You ingrates! After everything we’ve done for you?
Objective ID
1,784,251,105
Phase
dialogue_start
Character
Mox
Dialogue
You raised your shields! You baited us.
Objective ID
1,784,251,105
Phase
dialogue_start
Character
Ven
Dialogue
And we were all too happy to oblige. Dammit, Mox! We came to this meeting because we wanted to be part of the conversation, but we let it get out of hand. Lost sight of our goal.
Objective ID
1,784,251,105
Phase
dialogue_start
Character
Mox
Dialogue
What, are you on their side now?
Objective ID
1,784,251,105
Phase
dialogue_start
Character
Ven
Dialogue
No. That’s what I’m trying to say. This us-versus-them mentality is the real problem here. We’ve got the opportunity to get some help setting up more refugee spaces.
Objective ID
1,784,251,105
Phase
dialogue_start
Character
Ven
Dialogue
A chance to make our lives better. Let’s not refuse it because it’s not perfect.
Objective ID
1,784,251,105
Phase
dialogue_start
Character
Mox
Dialogue
And what about the bigotry, the targeted attacks? Are we supposed to forget about everything the locals have done since we got here?
Objective ID
1,784,251,105
Phase
dialogue_start
Character
Ven
Dialogue
Definitely not. I’m just saying, we need to work together on this. We can’t set ourselves up for failure and then complain when it doesn’t go our way.
Objective ID
1,784,251,105
Phase
dialogue_start
Character
Mox
Dialogue
Well, forgive me if I don’t jump at the opportunity. But if you want to take it upon yourself to liaise with them on this, then be my guest. I just hope you know what you’re doing.
Objective ID
1,784,251,105
Phase
dialogue_start
Character
Ven
Dialogue
Well, I think I know someone who can help, at least. What do you say, Derwin? Think we can figure this out?
Objective ID
1,784,251,105
Phase
dialogue_start
Character
Derwin
Dialogue
Somebody has to. Let’s get back to the Station, Commander.
Objective ID
305,523,119
Phase
dialogue_end
Character
Ven
Dialogue
So, what now?
Objective ID
305,523,119
Phase
dialogue_end
Character
Derwin
Dialogue
Well, first we need to figure out how we fund this thing. That’s the big issue. We’ll have a little bit from the Mayor, but we’re going to need more.
Objective ID
305,523,119
Phase
dialogue_end
Character
Ven
Dialogue
How much more?
Objective ID
305,523,119
Phase
dialogue_end
Character
Derwin
Dialogue
A lot. We might be able to salvage some materials, that’ll bring down costs. Maybe we even take inspiration from the Shipyard. If Mox will help, that is.
Objective ID
305,523,119
Phase
dialogue_end
Character
Ven
Dialogue
What about fundraising? Is that an option?
Objective ID
305,523,119
Phase
dialogue_end
Character
Derwin
Dialogue
Certainly something to look into, though I wouldn’t hold out much hope with the way things are right now… This is going to be a large undertaking, Ven. I hope you’re prepared for it.
Objective ID
305,523,119
Phase
dialogue_end
Character
Ven
Dialogue
I am if you are. Like you said, somebody has to, right? Now, let’s talk about locations…
Objective ID
305,523,119
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
You opened fire! You ingrates! After everything we’ve done for you?
Objective ID
305,523,119
Phase
dialogue_start
Character
Mox
Dialogue
You raised your shields! You baited us.
Objective ID
305,523,119
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
I saw where things were going, and I was right. You attacked me. I believe you have disrupted this meeting enough. It is time to leave. You too, Independent.
Objective ID
305,523,119
Phase
dialogue_start
Character
Derwin
Dialogue
Alright, enough. This isn’t working.
Objective ID
305,523,119
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
You’re right. This meeting is for locals. They never should have been invited.
Objective ID
305,523,119
Phase
dialogue_start
Character
Derwin
Dialogue
Ven was right. You had no intention of reaching a compromise.
Objective ID
305,523,119
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
Nonsense! I want what’s best for everyone involved.
Objective ID
305,523,119
Phase
dialogue_start
Character
Derwin
Dialogue
Then why do you keep looking the other way when refugees are victims of targeted attacks? Why are you trying to get them to agree to a project that you must know won’t work?
Objective ID
305,523,119
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
Well, things aren’t working as they are now. And I, for one, am growing tired of the expectation of charity.
Objective ID
305,523,119
Phase
dialogue_start
Character
Derwin
Dialogue
Look, I’m not saying we should foot the bill for the new camps, but we can’t make a half-hearted attempt only to complain when it fails. This will only work if we work together.
Objective ID
305,523,119
Phase
dialogue_start
Character
Mayor Erikson
Dialogue
Well, Derwin, it sounds like you’re taking point on this, then. You will bear the responsibility of its success or failure. I hope you know what you’re doing.
Objective ID
305,523,119
Phase
dialogue_start
Character
Derwin
Dialogue
Luckily, I know someone who can help. What do you say, Ven? Think we can figure this out?
Objective ID
305,523,119
Phase
dialogue_start
Character
Ven
Dialogue
I guess we’ll have to.
Objective ID
347,750,334
Phase
dialogue_start
Character
Maia
Dialogue
Very well. Setting an intercept course.
Objective ID
428,788,813
Phase
dialogue_dilemma
Character
Maia
Dialogue
What should we do?
Objective ID
75,313,942
Phase
dialogue_end
Character
Maia
Dialogue
You two were beginning to get along. What happened?
Objective ID
75,313,942
Phase
dialogue_end
Character
Ven
Dialogue
Derwin’s organized a meeting to address the “refugee issue” in his colony.
Objective ID
75,313,942
Phase
dialogue_end
Character
Derwin
Dialogue
I didn’t. The mayor did. And he’s right. Things aren’t sustainable. Something has to give, and it shouldn’t be the people who made that colony what it is today.
Objective ID
75,313,942
Phase
dialogue_end
Character
Ven
Dialogue
Well, I’m not going to let you force my people out. Not without a fight. I’ll see you there, Derwin.
Objective ID
75,313,942
Phase
dialogue_end
Character
Derwin
Dialogue
Fine! Maybe you can actually contribute something useful instead of throwing a tantrum.
Objective ID
75,313,942
Phase
dialogue_end
Character
Maia
Dialogue
Perhaps we should attend the meeting, Commander. Ven and Derwin are both leaving. Who should we follow?
Objective ID
75,313,942
Phase
dialogue_start
Character
Derwin
Dialogue
The whole point of this meeting is to find a solution, Ven.
Objective ID
75,313,942
Phase
dialogue_start
Character
Ven
Dialogue
Your solution is to get us out of the way so that we’re not your problem anymore.
Objective ID
75,313,942
Phase
dialogue_start
Character
Derwin
Dialogue
It’s not like that. You seem oblivious to the fact that your people aren’t the only ones facing hardship right now.
Objective ID
75,313,942
Phase
dialogue_start
Character
Ven
Dialogue
You have no idea what hardship is, Derwin. You haven’t got a clue. I know there are some Aeonians who haven’t got it much better than my people, but most of you are just greedy.
Objective ID
75,313,942
Phase
dialogue_start
Character
Ven
Dialogue
You won’t share what you have to help others—locals or refugees. Yet somehow, it’s our fault for asking for crumbs!
Objective ID
75,313,942
Phase
dialogue_start
Character
Derwin
Dialogue
Don’t pretend that every one of your people is a saint. Have you seen the crime statistics on colonies with refugee camps?
Objective ID
75,313,942
Phase
dialogue_start
Character
Ven
Dialogue
That’s what happens when people don’t have their basic needs met. And what about the attacks by the locals? What’s their excuse?
Objective ID
75,313,942
Phase
dialogue_start
Character
Derwin
Dialogue
I don’t–
Objective ID
75,313,942
Phase
dialogue_start
Character
Ven
Dialogue
That’s right, there is none. Seems like it’s totally acceptable for someone to attack a Thalloran simply for existing, but if they fight back?
Objective ID
75,313,942
Phase
dialogue_start
Character
Ven
Dialogue
Well, that just proves your point that we’re not to be trusted and that you never should have let us stay in the first place. Right?
Objective ID
75,313,942
Phase
dialogue_start
Character
Maia
Dialogue
Commander, perhaps we should intervene in this argument before it escalates further.
Objective ID
755,916,830
Phase
dialogue_start
Character
Ven
Dialogue
Commander! You’re coming with me?
Objective ID
755,916,830
Phase
dialogue_start
Character
Maia
Dialogue
Affirmative.
Objective ID
755,916,830
Phase
dialogue_start
Character
Ven
Dialogue
Good. That’ll annoy Derwin. Look, I’m sorry about all that back there. It’s just so hard to hear them talk about us like we’re not even there.
Objective ID
755,916,830
Phase
dialogue_start
Character
Ven
Dialogue
They didn’t even include us in the plans for this meeting, you know. I found out about it from Derwin and kicked up a fuss, so they had to backtrack.
Objective ID
755,916,830
Phase
dialogue_start
Character
Ven
Dialogue
They want us to be quiet and do as they say. Well, they have another thing coming… Come on, let’s go.