Missions
Kill the Shadow
Figure out the identity of the spy.
Overview
Warp required1
Operations level1
Warp for completion75
Warp via superhighway1
Completion via superhighway75
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,039,755,754
Amount1,200
Objective ID1,039,755,754
Amount600
Objective ID1,039,755,754
Amount600
Objective ID1,039,755,754
Amount260,000
Objective ID1,039,755,754
Amount-262,080
Objective ID1,570,819,089
Amount1,200
Objective ID1,570,819,089
Amount600
Objective ID1,570,819,089
Amount600
Objective ID1,570,819,089
Amount260,000
Objective ID1,570,819,089
Amount-262,080
Objective ID369,168,510
Amount1,200
Objective ID369,168,510
Amount600
Objective ID369,168,510
Amount600
Objective ID369,168,510
Amount260,000
Objective ID369,168,510
Amount-262,080
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet Vorun for the Interrogation.
DestinationNew Berlin
Objective 2
No captured values for this selection.
ObjectiveTalk to the Rebel Scout.
DestinationNew Berlin
Objective 3
No captured values for this selection.
ObjectiveSpeak with the former-Loyalist guard.
DestinationMina
Objective 4
No captured values for this selection.
ObjectiveWho will you accuse of being a spy?
Objective 5
No captured values for this selection.
ObjectiveFind the Evacuation Coordinator.
DestinationStradania
Objective 6
No captured values for this selection.
ObjectiveFind the Location Scout.
DestinationYreva
Objective 7
No captured values for this selection.
ObjectiveFind the Loyalist Guard.
DestinationOrtexa
Objective 8
No captured values for this selection.
ObjectiveKill the Evacuation Coordinator.
EncounterEvacuation Coordinator Ship
Opponent strength1,950,820
DestinationStradania
Objective 9
No captured values for this selection.
ObjectiveKill the Location Scout.
EncounterLocation Scout Ship
Opponent strength1,969,977
DestinationYreva
Objective 10
No captured values for this selection.
ObjectiveKill the former-Loyalist Guard.
EncounterFormer-Loyalist Guard Ship
Opponent strength1,969,977
DestinationOrtexa
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,039,755,754
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- In the end, all you could do was trust your instinct on this, Commander.
- Objective ID
- 1,039,755,754
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, I’ve received a report that the Location Scout has fled the colony. He was last seen heading for Romulan space.
- Objective ID
- 1,039,755,754
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- He was the real spy? I… I can’t believe it.
- Objective ID
- 1,039,755,754
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- But I should have known. He knew where we were ambushed, even though I never told him.
- Objective ID
- 1,039,755,754
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- If I ever see him again, I’ll make him pay.
- Objective ID
- 1,039,755,754
- Phase
- dialogue_start
- Character
- Evacuation Coordinator
- Dialogue
- General?
- Objective ID
- 1,039,755,754
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- We know you’re the spy. Surrender, and we won’t have to kill you.
- Objective ID
- 1,039,755,754
- Phase
- dialogue_start
- Character
- Evacuation Coordinator
- Dialogue
- But it wasn’t me! You have to believe me!
- Objective ID
- 1,039,755,754
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- Just surrender, and accept your fate!
- Objective ID
- 1,039,755,754
- Phase
- dialogue_start
- Character
- Evacuation Coordinator
- Dialogue
- No, this isn’t fair!
- Objective ID
- 1,039,755,754
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- She’s trying to get away. Commander, destroy her ship.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Corvallen Guard
- Dialogue
- Is this about the spy?
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- You know about the spy?
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Corvallen Guard
- Dialogue
- The Romulans trained the Loyalists. I saw how they operate. I would have been surprised if they didn’t have a spy among the rebels.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- Oh… So do you have any idea who the spy might be?
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Corvallen Guard
- Dialogue
- None. I’ve been trying to keep my head down since I joined you. I’m a former Loyalist and a traitor. So I don’t think the rest of the rebels like me.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- Do they find you suspicious?
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Corvallen Guard
- Dialogue
- Probably. Look, if you think I’m the spy, just come out with it, and I’ll tell you why you’re wrong.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- Okay, then. Why am I wrong?
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Corvallen Guard
- Dialogue
- Do you really think they’d allow a lowly base guard to act as a double-agent?
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- Perhaps you were just posing as a guard in order to lead us astray?
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Corvallen Guard
- Dialogue
- Even if I was – which would, admittedly, be a very Romulan strategy – didn’t the strange things start happening around here before you ever met me?
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- That’s… a good point.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Corvallen Guard
- Dialogue
- I know it is. So I’ll leave you two to deliberate, shall I?
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- That was remarkably convincing. However, like he mentioned, a spy posing as a guard would be something the Romulans would do.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- All the guard needs is the ability to lie convincingly, and a little bit of luck. Luck, such as questionable events happening before he joined us.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- But I’m struggling to come to any conclusions. So I’m going to let you decide, who is the spy?
- Objective ID
- 1,330,900,802
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- Commander, this is the person who was in charge of the location scouting for the new colony. Remember when we got ambushed while viewing the locations?
- Objective ID
- 1,330,900,802
- Phase
- dialogue_start
- Character
- Rebel Scout
- Dialogue
- I have no idea how that happened. I had a completely different scouting list compiled.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_start
- Character
- Rebel Scout
- Dialogue
- I definitely would not have put Nikola on that list. That place is awful.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- How exactly would that happen? You sent the list to the terminal in my quarters. I keep my quarters locked, so no one could have tampered with it.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_start
- Character
- Rebel Scout
- Dialogue
- Then perhaps the terminal I sent it from had been tampered with. A spy sent by the Romulans would be perfectly capable of that.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_start
- Character
- Rebel Scout
- Dialogue
- In fact, just telling me to give you an incorrect list isn’t really their style, is it?
- Objective ID
- 1,330,900,802
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- Very well, you’re dismissed.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_start
- Character
- Rebel Scout
- Dialogue
- Thank you, general.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- Hmm, I’m not sure about that. His defense relies on a lot of assumptions, so I won’t rule him out.
- Objective ID
- 1,330,900,802
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- We should talk to the Loyalist guard who defected to us next. He could have been acting as a double agent.
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- Okay, I’m ready to start questioning the main suspects. I have been very careful not to share any specific details about our clashes with the Loyalists.
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- All they know is that we’ve been attacked a few times. Nothing more. So if anyone seems like they know something they shouldn’t, that might be our answer.
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- Here comes the first suspect, our Evacuation Coordinator. And yes, that is her real job title.
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Evacuation Coordinator
- Dialogue
- You wanted to see me, General Celok?
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- I was wondering if you could recount what happened when the old base got attacked during evacuation.
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Evacuation Coordinator
- Dialogue
- Oh… Well, things were going smoothly. And then the Loyalist ships just appeared out of nowhere.
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- How do you think they knew when we would be evacuating the base?
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Evacuation Coordinator
- Dialogue
- I don’t think they did. I believe they were watching us, ready to strike. The moment word reached them that we were moving, they struck.
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Evacuation Coordinator
- Dialogue
- And if there is a spy in our midst, as you suspect, then they would’ve found out pretty quickly when we were being evacuated.
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- That’s fair enough. Thank you for your answers, you can leave now.
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Evacuation Coordinator
- Dialogue
- If you need anything else, just let me know, General.
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- Her explanation makes some sense. Though the Loyalists attacked us so quickly after the evacuation began, it seems too coincidental.
- Objective ID
- 15,061,228
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- Let’s talk to the Location Scout next. He may have set us up to be ambushed by the Loyalists while we were checking systems for colonization.
- Objective ID
- 1,570,819,089
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- I hate that I had to do that… But these are the reasons we need to get away from the control of the Romulans.
- Objective ID
- 1,570,819,089
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- They can turn a great civilization into their puppets with a snap of their fingers.
- Objective ID
- 1,570,819,089
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- But I think my people are safe now. Thank you, Commander. You have an ally for life.
- Objective ID
- 1,570,819,089
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The scout’s ship is here. Hailing him for you, Commander.
- Objective ID
- 1,570,819,089
- Phase
- dialogue_start
- Character
- Rebel Scout
- Dialogue
- Get out of here, Vorun. If anything happens to me, the Romulans will come after you.
- Objective ID
- 1,570,819,089
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- No, they won’t. They don’t care about you. If they know you’ve been identified, they’ll kill you anyway.
- Objective ID
- 1,570,819,089
- Phase
- dialogue_start
- Character
- Rebel Scout
- Dialogue
- The Romulans are trying to create a better life for us! The Corvallen could one day have our own empire, like the Romulans.
- Objective ID
- 1,570,819,089
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- You’re brainwashed. They don’t care about any of us. They’re just trying to use us to empower themselves.
- Objective ID
- 1,570,819,089
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- Enough! We’re going to end this.
- Objective ID
- 2,111,816,738
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- You believe it was the Location Scout?
- Objective ID
- 2,111,816,738
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- Yes, of course! There’s no way he would’ve known where we got ambushed, unless he was part of the planning! I never told him where it happened.
- Objective ID
- 2,111,816,738
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- He was last seen pretty far from here. He must be trying to escape, after we questioned him.
- Objective ID
- 216,557,920
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- You believe it was the Evacuation Coordinator?
- Objective ID
- 216,557,920
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- I trust your judgement, Commander. Let’s go deal with her.
- Objective ID
- 369,168,510
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- In the end, all you could do was trust your instinct on this, Commander.
- Objective ID
- 369,168,510
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, I’ve received a report that the Location Scout has fled the colony. He was last seen heading for Romulan space.
- Objective ID
- 369,168,510
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- He was the real spy? I… I can’t believe it.
- Objective ID
- 369,168,510
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- But I should have known. He knew where we were ambushed, even though I never told him.
- Objective ID
- 369,168,510
- Phase
- dialogue_end
- Character
- Vorun Celok
- Dialogue
- If I ever seen him again, I’ll make him pay.
- Objective ID
- 369,168,510
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- We know you’re the spy. Surrender, and we won’t have to kill you.
- Objective ID
- 369,168,510
- Phase
- dialogue_start
- Character
- Corvallen Guard
- Dialogue
- How can you say that? I risked my life for this rebellion. This is how you repay me?
- Objective ID
- 369,168,510
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- Just surrender, and accept your fate!
- Objective ID
- 369,168,510
- Phase
- dialogue_start
- Character
- Corvallen Guard
- Dialogue
- You’re as cruel as the Loyalists! I’ll tell the rest of the rebels what you’re truly like!
- Objective ID
- 369,168,510
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the guard is targeting us!
- Objective ID
- 510,689,042
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- We know you’re the spy. Surrender, and we won’t have to kill you.
- Objective ID
- 510,689,042
- Phase
- dialogue_start
- Character
- Corvallen Guard
- Dialogue
- How can you say that? I risked my life for this rebellion. This is how you repay me?
- Objective ID
- 510,689,042
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- Just surrender, and accept your fate!
- Objective ID
- 510,689,042
- Phase
- dialogue_start
- Character
- Corvallen Guard
- Dialogue
- You’re as cruel as the Loyalists! I’ll tell the rest of the rebels what you’re truly like!
- Objective ID
- 510,689,042
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the guard is targeting us!
- Objective ID
- 922,325,628
- Phase
- dialogue_dilemma
- Character
- Vorun Celok
- Dialogue
- Who will you accuse of being a spy?
- Objective ID
- 985,170,423
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Communication from Vorun Celok, Commander.
- Objective ID
- 985,170,423
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- You’ll be happy to know that we’re settling into our new colony well. But there’s something we need to take care of now.
- Objective ID
- 985,170,423
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- I believe there is still a spy in our midst. They can’t go back to the Loyalists, because there are no Loyalists to go back to.
- Objective ID
- 985,170,423
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- They also can’t seek refuge with the Romulans, as the Romulans would exile them without a second thought.
- Objective ID
- 985,170,423
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- So my assumption is that they’re around the colony, desperately hoping that they’re never found out.
- Objective ID
- 985,170,423
- Phase
- dialogue_start
- Character
- Vorun Celok
- Dialogue
- But they've caused many deaths. So I’m going to find them, and expose them. Meet me at the colony. I know who to start questioning.