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Missions

Rally for the Margins

Attend a rally to address the refugee issue.

Overview

Warp required1,550
Operations level70
Warp for completion1,550
Warp via superhighway1,550
Completion via superhighway1,550

Costs & rewards

Mission rewards

Σ-Dilithium
Objective ID1,701,040,244
Amount2,800
Officer XP
Objective ID1,701,040,244
Amount145,000
Ultra Recruit Token
Objective ID1,701,040,244
Amount400
Gravimetric Data
Objective ID1,701,040,244
Amount1
Σ-Tritanium
Objective ID363,888,084
Amount7,000
Σ-Dilithium
Objective ID363,888,084
Amount2,800
Latinum
Objective ID363,888,084
Amount154,000
Gravimetric Data
Objective ID363,888,084
Amount1

Locations

Objectives

Objective 1

ObjectiveAttend the meeting.
DestinationAlvolea

Objective 2

ObjectiveWhat should we do?

Objective 3

ObjectiveReason with the protesters.
DestinationAlvolea

Objective 4

ObjectiveReason with the meeting host.
DestinationAlvolea

Objective 5

ObjectiveDefeat the hostile ship.
EncounterTravis' Ship
Opponent strength4,314,618,503,236
DestinationAlvolea

Objective 6

ObjectiveDefeat the hostile ship.
EncounterSelyr's Ship
Opponent strength4,314,618,503,236
DestinationAlvolea

Objective 7

ObjectiveSpeak with the meeting host.
DestinationAlvolea

Objective 8

ObjectiveSpeak with the protesters.
DestinationAlvolea

Dialogue

Mission dialogue

Objective ID
1,143,612,786
Phase
dialogue_dilemma
Character
Maia
Dialogue
What should we do?
Objective ID
1,701,040,244
Phase
dialogue_end
Character
Selyr
Dialogue
Thank you for stepping in, though I believe my security would have kept us safe. I did not expect that liberal lunatic to go so far.
Objective ID
1,701,040,244
Phase
dialogue_end
Character
Maia
Dialogue
Perhaps he believed we would back down.
Objective ID
1,701,040,244
Phase
dialogue_end
Character
Selyr
Dialogue
Dangerous game of chicken, and he did nothing for his cause, either. They’re going to be putty in my hands after that display.
Objective ID
1,701,040,244
Phase
dialogue_end
Character
Maia
Dialogue
Pardon?
Objective ID
1,701,040,244
Phase
dialogue_end
Character
Selyr
Dialogue
Nothing, nothing. Now if you’ll excuse me, there’s much left to discuss. The show must go on.
Objective ID
1,701,040,244
Phase
dialogue_start
Character
Maia
Dialogue
Travis’ ship has been destroyed. The danger seems to have passed.
Objective ID
1,701,040,244
Phase
dialogue_start
Character
Maia
Dialogue
…The rally host is hailing us.
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Selyr
Dialogue
Thank you all for coming out today… Wow, look at this crowd. It gladdens me to see how many people are willing to fight for our home.
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Selyr
Dialogue
Many Aeolian colonies within the Margins have had steep increases in their populations. With that comes demand for housing, resources, employment… There simply isn’t enough to go around.
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Selyr
Dialogue
Making the issue even worse is the fact that people in more isolated areas are having to flee because of dangerous Surgewalkers – an invading force from the other dimension.
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Selyr
Dialogue
We need to take care of our own. We must stop accepting refugees.
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Travis
Dialogue
And where exactly do you propose they go?
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Selyr
Dialogue
I don’t particularly care. That’s not my problem.
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Travis
Dialogue
My comrades and I have been following you on your propaganda trail. Do you know that violence towards refugees is noticeably higher in the aftermath of your rallies? Do you care about that?
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Selyr
Dialogue
Well, of course, I would never resort to violence.
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Travis
Dialogue
But you encourage others to do it in your name. Or, at the very least, you turn a blind eye to it.
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Selyr
Dialogue
I’m going to have to ask that you vacate this rally. You clearly don’t belong here.
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Travis
Dialogue
Look! I am deemed an outsider simply for disagreeing with you. Your platform has nothing to do with what’s best for the colonies. It’s all about power.
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Selyr
Dialogue
Security? Get them out of here.
Objective ID
1,811,232,819
Phase
dialogue_end
Character
Maia
Dialogue
The protesters are charging their weapons, Commander. The security ship is on an intercept course. What should we do?
Objective ID
1,811,232,819
Phase
dialogue_start
Character
Mosei
Dialogue
Did you hear about the rally in Alvolea today?
Objective ID
1,811,232,819
Phase
dialogue_start
Character
Letlo
Dialogue
Yeah, a bit mad, isn’t it?
Objective ID
1,811,232,819
Phase
dialogue_start
Character
Mosei
Dialogue
What, you’re not going, then?
Objective ID
1,811,232,819
Phase
dialogue_start
Character
Letlo
Dialogue
Eh, I don’t really have a problem with the refugees, to be honest. Not their fault they’re here, is it?
Objective ID
1,811,232,819
Phase
dialogue_start
Character
Mosei
Dialogue
Well, no, but–
Objective ID
1,811,232,819
Phase
dialogue_start
Character
Letlo
Dialogue
It’s just a symptom. A better way to spend our time would be figuring out how to actually fix the problem.
Objective ID
1,811,232,819
Phase
dialogue_start
Character
Mosei
Dialogue
Well, I’m sure someone’s working on that. But in the meantime, I won’t have my home overrun by outsiders.
Objective ID
1,811,232,819
Phase
dialogue_start
Character
Letlo
Dialogue
Right, well… I have to get back to work.
Objective ID
1,811,232,819
Phase
dialogue_start
Character
Maia
Dialogue
Perhaps we should pay a visit to Alvolea, Commander. We may gain valuable insights at this rally.
Objective ID
1,876,846,621
Phase
dialogue_start
Character
Maia
Dialogue
This will not end well for you. Hold your fire and leave this system, before we are forced to intervene.
Objective ID
1,876,846,621
Phase
dialogue_start
Character
Travis
Dialogue
As if I’d listen to you, fascist.
Objective ID
1,876,846,621
Phase
dialogue_start
Character
Maia
Dialogue
These people are free to assemble and discuss this issue, regardless of whether or not you agree with them. They should be allowed to voice their concerns without fear of persecution.
Objective ID
1,876,846,621
Phase
dialogue_start
Character
Maia
Dialogue
They are not hurting anyone. You, on the other hand, are openly threatening them.
Objective ID
1,876,846,621
Phase
dialogue_start
Character
Travis
Dialogue
They’re not hurting anyone yet. You can’t meet bigotry with tolerance, Independent. Tolerance loses every time.
Objective ID
1,876,846,621
Phase
dialogue_start
Character
Maia
Dialogue
They have opened fire on the security ships. We should intervene before they harm any civilians.
Objective ID
334,223,389
Phase
dialogue_start
Character
Maia
Dialogue
End this rally now, or face the consequences.
Objective ID
334,223,389
Phase
dialogue_start
Character
Selyr
Dialogue
This won’t end well for you, you liberal lunatic. You’re the aggressor here. You’ll only further my point.
Objective ID
334,223,389
Phase
dialogue_start
Character
Maia
Dialogue
And what point is that?
Objective ID
334,223,389
Phase
dialogue_start
Character
Selyr
Dialogue
Outsiders are not to be trusted.
Objective ID
334,223,389
Phase
dialogue_start
Character
Maia
Dialogue
The security ship is charging weapons, Commander. Taking evasive maneuvers…
Objective ID
363,888,084
Phase
dialogue_end
Character
Travis
Dialogue
Thanks for the assist, Independent, but the snake charmer escaped.
Objective ID
363,888,084
Phase
dialogue_end
Character
Maia
Dialogue
Perhaps that is for the best. You do not need to give these people further reason to distrust your ideals.
Objective ID
363,888,084
Phase
dialogue_end
Character
Travis
Dialogue
I have something I want to say to them, actually. Let’s see if I can piggyback on the same frequency Selyr was using earlier…
Objective ID
363,888,084
Phase
dialogue_end
Character
Travis
Dialogue
Your fearless leader hightailed it out of here as soon as things got difficult. She had no regard for you or your safety, only her own. Think about what it means to ally yourself with someone like that.
Objective ID
363,888,084
Phase
dialogue_end
Character
Travis
Dialogue
Think about what might happen if things were to change if you no longer shared the same goals or the same enemy. For heaven’s sake, think for yourselves!
Objective ID
363,888,084
Phase
dialogue_end
Character
Mosei
Dialogue
…I have no idea what this guy is talking about, but looks like the show’s over.
Objective ID
363,888,084
Phase
dialogue_end
Character
Maia
Dialogue
The rally attendants are beginning to disperse.
Objective ID
363,888,084
Phase
dialogue_end
Character
Travis
Dialogue
What a bunch of sheep… Selyr might have gotten away this time, but she’ll be back with another one of these spectacles before too long. And I’ll be waiting.
Objective ID
363,888,084
Phase
dialogue_start
Character
Maia
Dialogue
The security ship is retreating. Selyr seems to have realized this is not a fight she will win and is fleeing to safety. The danger seems to have passed.
Objective ID
363,888,084
Phase
dialogue_start
Character
Maia
Dialogue
…Travis is hailing us.
Objective ID
782,905,084
Phase
dialogue_start
Character
Maia
Dialogue
Agreed. We cannot allow the protesters to open fire on the rally.
Objective ID
782,905,084
Phase
dialogue_start
Character
Maia
Dialogue
We should try to reason with Travis before this escalates any further. Opening a line of communication…
Objective ID
785,143,531
Phase
dialogue_start
Character
Maia
Dialogue
Agreed. Selyr’s rhetoric is dangerous. The Thallorans face enough persecution as it is. We cannot allow this rally to continue.
Objective ID
785,143,531
Phase
dialogue_start
Character
Maia
Dialogue
Perhaps we should give Selyr a chance to leave of her own volition before we escalate this any further. Opening a line of communication…