Missions
Rally for the Margins
Attend a rally to address the refugee issue.
Overview
Warp required1,550
Operations level70
Warp for completion1,550
Warp via superhighway1,550
Completion via superhighway1,550
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,701,040,244
Amount2,800
Objective ID1,701,040,244
Amount145,000
Objective ID1,701,040,244
Amount400
Objective ID1,701,040,244
Amount1
Objective ID363,888,084
Amount7,000
Objective ID363,888,084
Amount2,800
Objective ID363,888,084
Amount154,000
Objective ID363,888,084
Amount1
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveAttend the meeting.
DestinationAlvolea
Objective 2
No captured values for this selection.
ObjectiveWhat should we do?
Objective 3
No captured values for this selection.
ObjectiveReason with the protesters.
DestinationAlvolea
Objective 4
No captured values for this selection.
ObjectiveReason with the meeting host.
DestinationAlvolea
Objective 5
No captured values for this selection.
ObjectiveDefeat the hostile ship.
EncounterTravis' Ship
Opponent strength4,314,618,503,236
DestinationAlvolea
Objective 6
No captured values for this selection.
ObjectiveDefeat the hostile ship.
EncounterSelyr's Ship
Opponent strength4,314,618,503,236
DestinationAlvolea
Objective 7
No captured values for this selection.
ObjectiveSpeak with the meeting host.
DestinationAlvolea
Objective 8
No captured values for this selection.
ObjectiveSpeak with the protesters.
DestinationAlvolea
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,143,612,786
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- What should we do?
- Objective ID
- 1,701,040,244
- Phase
- dialogue_end
- Character
- Selyr
- Dialogue
- Thank you for stepping in, though I believe my security would have kept us safe. I did not expect that liberal lunatic to go so far.
- Objective ID
- 1,701,040,244
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Perhaps he believed we would back down.
- Objective ID
- 1,701,040,244
- Phase
- dialogue_end
- Character
- Selyr
- Dialogue
- Dangerous game of chicken, and he did nothing for his cause, either. They’re going to be putty in my hands after that display.
- Objective ID
- 1,701,040,244
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Pardon?
- Objective ID
- 1,701,040,244
- Phase
- dialogue_end
- Character
- Selyr
- Dialogue
- Nothing, nothing. Now if you’ll excuse me, there’s much left to discuss. The show must go on.
- Objective ID
- 1,701,040,244
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Travis’ ship has been destroyed. The danger seems to have passed.
- Objective ID
- 1,701,040,244
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- …The rally host is hailing us.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Selyr
- Dialogue
- Thank you all for coming out today… Wow, look at this crowd. It gladdens me to see how many people are willing to fight for our home.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Selyr
- Dialogue
- Many Aeolian colonies within the Margins have had steep increases in their populations. With that comes demand for housing, resources, employment… There simply isn’t enough to go around.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Selyr
- Dialogue
- Making the issue even worse is the fact that people in more isolated areas are having to flee because of dangerous Surgewalkers – an invading force from the other dimension.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Selyr
- Dialogue
- We need to take care of our own. We must stop accepting refugees.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Travis
- Dialogue
- And where exactly do you propose they go?
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Selyr
- Dialogue
- I don’t particularly care. That’s not my problem.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Travis
- Dialogue
- My comrades and I have been following you on your propaganda trail. Do you know that violence towards refugees is noticeably higher in the aftermath of your rallies? Do you care about that?
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Selyr
- Dialogue
- Well, of course, I would never resort to violence.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Travis
- Dialogue
- But you encourage others to do it in your name. Or, at the very least, you turn a blind eye to it.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Selyr
- Dialogue
- I’m going to have to ask that you vacate this rally. You clearly don’t belong here.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Travis
- Dialogue
- Look! I am deemed an outsider simply for disagreeing with you. Your platform has nothing to do with what’s best for the colonies. It’s all about power.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Selyr
- Dialogue
- Security? Get them out of here.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The protesters are charging their weapons, Commander. The security ship is on an intercept course. What should we do?
- Objective ID
- 1,811,232,819
- Phase
- dialogue_start
- Character
- Mosei
- Dialogue
- Did you hear about the rally in Alvolea today?
- Objective ID
- 1,811,232,819
- Phase
- dialogue_start
- Character
- Letlo
- Dialogue
- Yeah, a bit mad, isn’t it?
- Objective ID
- 1,811,232,819
- Phase
- dialogue_start
- Character
- Mosei
- Dialogue
- What, you’re not going, then?
- Objective ID
- 1,811,232,819
- Phase
- dialogue_start
- Character
- Letlo
- Dialogue
- Eh, I don’t really have a problem with the refugees, to be honest. Not their fault they’re here, is it?
- Objective ID
- 1,811,232,819
- Phase
- dialogue_start
- Character
- Mosei
- Dialogue
- Well, no, but–
- Objective ID
- 1,811,232,819
- Phase
- dialogue_start
- Character
- Letlo
- Dialogue
- It’s just a symptom. A better way to spend our time would be figuring out how to actually fix the problem.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_start
- Character
- Mosei
- Dialogue
- Well, I’m sure someone’s working on that. But in the meantime, I won’t have my home overrun by outsiders.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_start
- Character
- Letlo
- Dialogue
- Right, well… I have to get back to work.
- Objective ID
- 1,811,232,819
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Perhaps we should pay a visit to Alvolea, Commander. We may gain valuable insights at this rally.
- Objective ID
- 1,876,846,621
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This will not end well for you. Hold your fire and leave this system, before we are forced to intervene.
- Objective ID
- 1,876,846,621
- Phase
- dialogue_start
- Character
- Travis
- Dialogue
- As if I’d listen to you, fascist.
- Objective ID
- 1,876,846,621
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- These people are free to assemble and discuss this issue, regardless of whether or not you agree with them. They should be allowed to voice their concerns without fear of persecution.
- Objective ID
- 1,876,846,621
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They are not hurting anyone. You, on the other hand, are openly threatening them.
- Objective ID
- 1,876,846,621
- Phase
- dialogue_start
- Character
- Travis
- Dialogue
- They’re not hurting anyone yet. You can’t meet bigotry with tolerance, Independent. Tolerance loses every time.
- Objective ID
- 1,876,846,621
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They have opened fire on the security ships. We should intervene before they harm any civilians.
- Objective ID
- 334,223,389
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- End this rally now, or face the consequences.
- Objective ID
- 334,223,389
- Phase
- dialogue_start
- Character
- Selyr
- Dialogue
- This won’t end well for you, you liberal lunatic. You’re the aggressor here. You’ll only further my point.
- Objective ID
- 334,223,389
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- And what point is that?
- Objective ID
- 334,223,389
- Phase
- dialogue_start
- Character
- Selyr
- Dialogue
- Outsiders are not to be trusted.
- Objective ID
- 334,223,389
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The security ship is charging weapons, Commander. Taking evasive maneuvers…
- Objective ID
- 363,888,084
- Phase
- dialogue_end
- Character
- Travis
- Dialogue
- Thanks for the assist, Independent, but the snake charmer escaped.
- Objective ID
- 363,888,084
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Perhaps that is for the best. You do not need to give these people further reason to distrust your ideals.
- Objective ID
- 363,888,084
- Phase
- dialogue_end
- Character
- Travis
- Dialogue
- I have something I want to say to them, actually. Let’s see if I can piggyback on the same frequency Selyr was using earlier…
- Objective ID
- 363,888,084
- Phase
- dialogue_end
- Character
- Travis
- Dialogue
- Your fearless leader hightailed it out of here as soon as things got difficult. She had no regard for you or your safety, only her own. Think about what it means to ally yourself with someone like that.
- Objective ID
- 363,888,084
- Phase
- dialogue_end
- Character
- Travis
- Dialogue
- Think about what might happen if things were to change if you no longer shared the same goals or the same enemy. For heaven’s sake, think for yourselves!
- Objective ID
- 363,888,084
- Phase
- dialogue_end
- Character
- Mosei
- Dialogue
- …I have no idea what this guy is talking about, but looks like the show’s over.
- Objective ID
- 363,888,084
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The rally attendants are beginning to disperse.
- Objective ID
- 363,888,084
- Phase
- dialogue_end
- Character
- Travis
- Dialogue
- What a bunch of sheep… Selyr might have gotten away this time, but she’ll be back with another one of these spectacles before too long. And I’ll be waiting.
- Objective ID
- 363,888,084
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The security ship is retreating. Selyr seems to have realized this is not a fight she will win and is fleeing to safety. The danger seems to have passed.
- Objective ID
- 363,888,084
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- …Travis is hailing us.
- Objective ID
- 782,905,084
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Agreed. We cannot allow the protesters to open fire on the rally.
- Objective ID
- 782,905,084
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should try to reason with Travis before this escalates any further. Opening a line of communication…
- Objective ID
- 785,143,531
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Agreed. Selyr’s rhetoric is dangerous. The Thallorans face enough persecution as it is. We cannot allow this rally to continue.
- Objective ID
- 785,143,531
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Perhaps we should give Selyr a chance to leave of her own volition before we escalate this any further. Opening a line of communication…