Missions
Counter Swarm
Gather an Independent fleet to fight back against the Swarm.
Overview
Warp required1
Operations level1
Warp for completion15
Warp via superhighway1
Completion via superhighway15
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,407,031,031
Amount15
Objective ID1,407,031,031
Amount8
Objective ID1,407,031,031
Amount8
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectivePersuade the Herias refugees to join the assault.
DestinationCoridan
Objective 2
No captured values for this selection.
ObjectiveRecruit Independent captains in Rigel.
DestinationRigel
Objective 3
No captured values for this selection.
ObjectiveProvide 8,000 Dilithium to Captain Smith.
Resource
Dilithium
Amount8,000
Objective 4
No captured values for this selection.
ObjectiveLaunch the assault on Zenith in Beta Vordunn.
DestinationBeta Vordunn
Objective 5
No captured values for this selection.
ObjectiveDestroy the Swarm Interceptors.
EncounterSwarm Interceptors
Opponent strength34,782
DestinationBeta Vordunn
Objective 6
No captured values for this selection.
ObjectiveCorner Zenith and disable its ship.
EncounterZenith's Group
Opponent strength34,782
DestinationBeta Vordunn
Objective 7
No captured values for this selection.
ObjectiveRace to Rigel.
DestinationRigel
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,407,031,031
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- What the? Where is the bugger?
- Objective ID
- 1,407,031,031
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Scanning. There is no sign of Zenith or any Swarm vessels in Rigel, Commander.
- Objective ID
- 1,407,031,031
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Wait… Picking up a distress signal from our fleet in the Altamid system. They have come under heavy attack from the Swarm. Their defenses have been destroyed.
- Objective ID
- 1,407,031,031
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- My God. They tricked us. A classic feint and we fell for it.
- Objective ID
- 1,407,031,031
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The signal is dead, Commander.
- Objective ID
- 1,407,031,031
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- What have they done?
- Objective ID
- 1,407,031,031
- Phase
- dialogue_start
- Character
- Zenith
- Dialogue
- We will not allow you to destroy us. We will expand.
- Objective ID
- 1,407,031,031
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- No. No more. You will kill no more families, monster.
- Objective ID
- 1,407,031,031
- Phase
- dialogue_start
- Character
- Zenith
- Dialogue
- You are killing us. We will defend ourselves by any means necessary.
- Objective ID
- 1,407,031,031
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, we’ve been hit with an EMP! Weapons, engines, and shields are offline.
- Objective ID
- 1,407,031,031
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Zenith’s vessel is going to warp.
- Objective ID
- 1,407,031,031
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- No! Make us fly again, Montgomery Scotty!
- Objective ID
- 1,407,031,031
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I’m doing my best down here, Jaylah but I cannot just defy the laws of thermodynamics!
- Objective ID
- 1,407,031,031
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Hurry!
- Objective ID
- 1,407,031,031
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- It’ll just be another minute, lass!
- Objective ID
- 1,407,031,031
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- All systems have been restored. I am currently tracking Zenith’s ship as well as a large portion of the Swarm. It has left the battle and is on a path to Rigel.
- Objective ID
- 1,407,031,031
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Rigel? Damn it, they’re not ready for an attack of that size. Commander, you need to get after it! Rigel absolutely cannot fall!
- Objective ID
- 1,679,243,747
- Phase
- dialogue_start
- Character
- Herias Refugee
- Dialogue
- Oh, it's you! We never had the chance to properly thank you for saving us…
- Objective ID
- 1,679,243,747
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Thank us by taking the fight to the bees!
- Objective ID
- 1,679,243,747
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Maybe go a bit softer with the lead in there, lass.
- Objective ID
- 1,679,243,747
- Phase
- dialogue_start
- Character
- Herias Refugee
- Dialogue
- What? You’re going after the Swarm? That’s suicide!
- Objective ID
- 1,679,243,747
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I know what is suicide. It is sitting here, waiting for the bees to finish you. We can get inside their heads now. We can fight them. We can win if we do it together.
- Objective ID
- 1,679,243,747
- Phase
- dialogue_start
- Character
- Herias Refugee
- Dialogue
- I don’t know… We’ve lost so much.
- Objective ID
- 1,679,243,747
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Then we take it back! Take back your homes, your planets and make the bees pay for the pain they gave you! Or will you lie here and wait for your death to come?
- Objective ID
- 1,679,243,747
- Phase
- dialogue_start
- Character
- Herias Refugee
- Dialogue
- No! We’ll fight… we’ll fight with you! Give me some time to gather my people and our ships. We’ll meet you when you give the word.
- Objective ID
- 1,679,243,747
- Phase
- dialogue_start
- Character
- Herias Refugee
- Dialogue
- There is another fleet. Independent mercenaries that operate out of the Rigel system.
- Objective ID
- 1,679,243,747
- Phase
- dialogue_start
- Character
- Herias Refugee
- Dialogue
- We used to hire them for security against pirates. If you can afford them, they would be a welcome ally.
- Objective ID
- 1,679,243,747
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Then we will go there now, while you prepare your ships and weapons.
- Objective ID
- 1,704,639,923
- Phase
- dialogue_start
- Character
- Captain Smith
- Dialogue
- Done deal. We’re yours until the job is done. Where do you want us?
- Objective ID
- 1,704,639,923
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- We will meet with the rest of our fleet at the bees' nest. They are gathering at Beta Vordunn.
- Objective ID
- 1,704,639,923
- Phase
- dialogue_start
- Character
- Captain Smith
- Dialogue
- Never heard of it. Lead the way and we’ll follow you.
- Objective ID
- 1,704,639,923
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I have sent word to the refugee fleet. They have received the orders and will meet us at Beta Vordunn. Setting a course, now.
- Objective ID
- 1,795,466,820
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- You know it’s not easy to put together a fleet, right? You can’t just grab a bunch of ships and fly them into war.
- Objective ID
- 1,795,466,820
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Nothing is easy, Montgomery Scotty. If it is, it is not worth doing.
- Objective ID
- 1,795,466,820
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- That doesn’t exactly dissuade my concerns about our plan, here.
- Objective ID
- 1,795,466,820
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- The bees have destroyed thousands of lives, now. There are many who hate them just as much as me. We find them, they will join us.
- Objective ID
- 1,795,466,820
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The refugees that we rescued from Herias are currently settled in the Coridan system. My logs show that they had twenty-seven serviceable vessels under their command.
- Objective ID
- 1,795,466,820
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Then we start there.
- Objective ID
- 424,914,097
- Phase
- dialogue_start
- Character
- Captain Smith
- Dialogue
- Word on the grapevine is that you’re looking to take the fight to the Swarm. That true?
- Objective ID
- 424,914,097
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Yes. We will stop them from expanding any further.
- Objective ID
- 424,914,097
- Phase
- dialogue_start
- Character
- Captain Smith
- Dialogue
- From what I’ve heard, the Swarm has annihilated every defense it has come against…
- Objective ID
- 424,914,097
- Phase
- dialogue_start
- Character
- Captain Smith
- Dialogue
- Which means you need someone who knows what they’re doing. For 8,000 Dilithium, you’ll secure the services of the best damn fleet in the quadrant. What do you say?
- Objective ID
- 596,996,330
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Our swarm is ready.
- Objective ID
- 596,996,330
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Bloody hell. I didn’t think we’d actually pull it off. That’s a lot of ships.
- Objective ID
- 596,996,330
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Alert. I am reading a large Swarm force inbound.
- Objective ID
- 596,996,330
- Phase
- dialogue_start
- Character
- Captain Smith
- Dialogue
- Affirmative. Requesting permission to engage.
- Objective ID
- 596,996,330
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- All ships: Destroy the bees!
- Objective ID
- 596,996,330
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Picking up a Swarm Interceptor group breaking off from the main force. It appears to be attempting a flanking route.
- Objective ID
- 596,996,330
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Do not let it get behind our fleet. The big bees can tear through the strongest of ships!
- Objective ID
- 875,654,967
- Phase
- dialogue_start
- Character
- Captain Smith
- Dialogue
- We’re taking heavy casualties, Commander! There are too many of the damn things!
- Objective ID
- 875,654,967
- Phase
- dialogue_start
- Character
- Herias Refugee
- Dialogue
- We can’t hold them any longer, we need to retreat!
- Objective ID
- 875,654,967
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the Swarm are beginning to break the fleet’s ranks. It will not be long before they are overrun.
- Objective ID
- 875,654,967
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wait. I am picking up a new signal entering the system. It is the Enterprise.
- Objective ID
- 875,654,967
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Hey there, Commander. looks like you’ve gotten yourself into a bit of a mess.
- Objective ID
- 875,654,967
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- It is good to see you, Jimbo!
- Objective ID
- 875,654,967
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- You too, Scotty, but let’s save the pleasantries for later. We’ve got a fleet to save.
- Objective ID
- 875,654,967
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I have isolated Zenith’s signal within the Swarm. It is breaking off from the battle.
- Objective ID
- 875,654,967
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Get after that thing, Commander, we’ll handle the Swarm. Good hunting!