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Hostiles

Venari Ral

Description not available in this release.

Recorded variants · 64

These definitions share a name and retain their own details.

Level
64
Power
200,992,240,459
XP reward
23,400
Warp required
0
Warp via superhighway
0
Scout
0
Outpost
0
Rarity code
1
Ship type code
7
Class
Explorer

Abilities

Critical Training

Critical Training
On combat start, increases:
Critical Hit Chance by 1000%,
Critical Hit Damage by [level value],
and Critical Damage Floor by [level value].

Ship Abilities are always active.

Programmable Matter

Programmable Matter
On round start, this hostile reduces the final damage done by player weapons by [level value], and completely drains your shields for 1 round.

On Combat start it also applies 10% Hyperthermic Decay to the players hull on the first round.

Isolytic Dampeners
This hostile increases its Isolytic Defense by 1000%.

This hostile deals 5 damage to the Central Entity.

Ship Abilities are always active.

Weapons 2
TypeShotsWarm upCooldownAccuracyPenetrationModulationMinimum damageMaximum damageCritical chanceCritical damage
1311498,626,80949,862,68149,862,681258,970,416281,489,5830.11.5
2111498,626,80949,862,68149,862,681517,940,833562,979,1660.11.5
Rewards 3
ResourceMinimumMaximum
Federation Points78,27178,271
Klingon Points78,27178,271
Romulan Points78,27178,271
Critical Training · values 1
Values
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Programmable Matter · values 1
Values
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