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Hostiles

Venari Ral

Description not available in this release.

Recorded variants · 64

These definitions share a name and retain their own details.

Level
66
Power
384,837,277,129
XP reward
29,600
Warp required
1,300
Warp via superhighway
1,300
Scout
0
Outpost
0
Rarity code
1
Ship type code
5
Class
Interceptor

Abilities

Critical Training

Critical Training
On combat start, increases:
Critical Hit Chance by 1000%,
Critical Hit Damage by [level value],
and Critical Damage Floor by [level value].

Ship Abilities are always active.

Programmable Matter

Programmable Matter
On round start, this hostile reduces the final damage done by player weapons by [level value], and completely drains your shields for 1 round.

On Combat start it also applies 25% Hyperthermic Decay to the players hull every round.

Isolytic Dampeners
This hostile increases its Isolytic Defense by 1000%.

Ship Abilities are always active.

Weapons 2
TypeShotsWarm upCooldownAccuracyPenetrationModulationMinimum damageMaximum damageCritical chanceCritical damage
1311647,375,46464,737,54664,737,5461,241,554,4691,349,515,7270.11.5
2111647,375,46464,737,54664,737,5462,483,108,9372,699,031,4530.11.5
Rewards 1
ResourceMinimumMaximum
Pledge of the Venari6496
Critical Training · values 1
Values
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Programmable Matter · values 1
Values
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