Missions
In Motion
Infiltrate a hidden Klingon encampment beyond the Federation border.
Overview
Warp required17
Operations level1
Warp for completion20
Warp via superhighway17
Completion via superhighway20
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,368,385,642
Amount600,000
Objective ID1,368,385,642
Amount80,000
Objective ID1,368,385,642
Amount5
Objective ID1,853,668,622
Amount32,000
Objective ID1,853,668,622
Amount2
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind the Separatist encampment in the P'Jem system.
DestinationP'Jem
Objective 2
No captured values for this selection.
ObjectiveWhat should we do with the Separatists?
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveTake Gurak and his crew to Narendra III.
DestinationNarendra
Objective 5
No captured values for this selection.
ObjectiveInform Yan'Agh about the location of Separatist cells.
DestinationNarendra
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,228,467,227
- Phase
- dialogue_end
- Character
- Captain Gurak
- Dialogue
- What do you want!? We know who you are, Commander. What you have done…
- Objective ID
- 1,228,467,227
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Captain Gurak, we were sent by Yan'Agh. There is still time for you to return to Kronos. It is not too late.
- Objective ID
- 1,228,467,227
- Phase
- dialogue_end
- Character
- Captain Gurak
- Dialogue
- Lies! Yan'Agh wants to cage us like animals. Gorkon wants to be rid of us. Going with you would be like walking blindly into oblivion.
- Objective ID
- 1,228,467,227
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, I apologise for contacting you over subspace. I wish that it could be in person, but I have been busy with reintegrating members of the Separatist movement…
- Objective ID
- 1,228,467,227
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I have a request that is a matter of some urgency, however. Some remaining ghuy'cha' traitors in the Separatist movement have been located. They are somewhere that I cannot follow.
- Objective ID
- 1,228,467,227
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Deep into Federation is a system called P'Jem. It is dangerously close to Andoria. If I was to take my fleet that close to Andoria Prime, we risk bringing the Imperial Guard into play.
- Objective ID
- 1,228,467,227
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Now is not the right strategic time for us to reach that far into Federation territory. That's where you come in. You should be able to go all the way to P'Jem without trouble.
- Objective ID
- 1,228,467,227
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Once there, find Gurak, son of Pom'tak. He grieves for his father's death during the first wave of the Separatist attacks. He is dangerous, and will not be receptive to reason.
- Objective ID
- 1,228,467,227
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- With Gurak dead, there may be a chance to persuade those who follow him… Maybe they will return home…
- Objective ID
- 1,368,385,642
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- So, it is done? Gurak is no more?
- Objective ID
- 1,368,385,642
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- He would not see reason. He insisted on fighting to his last breath.
- Objective ID
- 1,368,385,642
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- He died with honor. Like a true warrior. I will remember that…
- Objective ID
- 1,368,385,642
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- There was evidence of more Separatist activity in P'Jem. How do you wish to handle them?
- Objective ID
- 1,368,385,642
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- There are so few left… Maybe it is best to leave them be. When it is time, they will return.
- Objective ID
- 1,368,385,642
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There was no way to convince Gurak, Commander. We should report back to Yan'Agh and inform him that there are signs of other Separatist cells in the system.
- Objective ID
- 1,368,385,642
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- He may have further orders for us on the matter.
- Objective ID
- 1,853,668,622
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Commander, you have successfully averted a potential disaster. If Gurak hadn’t laid down his arms, we would have lost one of our best warriors.
- Objective ID
- 1,853,668,622
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- As it stands now, Gurak will be welcomed back into the Empire with open arms so long as he swears fealty to Chancellor Gorkon.
- Objective ID
- 1,853,668,622
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I am beginning to see the light at the end of this insurrection, though we still have some ways to go. Thank you for your assistance. Know that you walk with honor, Commander.
- Objective ID
- 1,853,668,622
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Gurak, you are in enemy territory and are greatly outmatched. Your only discourse is to surrender.
- Objective ID
- 1,853,668,622
- Phase
- dialogue_start
- Character
- Captain Gurak
- Dialogue
- Fool. You know nothing of Klingons if you think I will surrender to the likes of you! I would die, first.
- Objective ID
- 1,853,668,622
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Think, Gurak. How would your death here serve your Klingon brethren. You are a great warrior. Kronos will need you in the war to come. Let us take you home to fight another day.
- Objective ID
- 1,853,668,622
- Phase
- dialogue_start
- Character
- Captain Gurak
- Dialogue
- I… Very well. I will have another chance at glory.
- Objective ID
- 1,853,668,622
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, take us to Narendra III.
- Objective ID
- 1,856,324,422
- Phase
- dialogue_dilemma
- Character
- Mission Computer
- Dialogue
- What should we do with the Separatists?
- Objective ID
- 43,489,289
- Phase
- dialogue_start
- Character
- Captain Gurak
- Dialogue
- There is no way that we will go peacefully! We will never turn back!