Saved for this browser.

Public Explorer

← Back to Hostiles

Hostiles

I.S.S. Enterprise-E 💀

Description not available in this release.

Recorded variants · 6

These definitions share a name and retain their own details.

Level
50
Power
464,087,236
XP reward
3,000
Warp required
120
Warp via superhighway
50
Scout
0
Outpost
0
Rarity code
1
Ship type code
10
Class
Survey

Abilities

Take the Shot

Take the Shot
On round start against players, Mirror Picard increases their Isolytic Cascade damage by 100% for 2 rounds.

Anticollective
On round start against players with Assimilate, Mirror Picard increases their Apex Barrier by 30000 for 1 round.
Ship Abilities are always active.

Reflections

Reflections
On round start against players, Mirror Data has 100% chance to apply Assimilate to you for 2 rounds.

Ship Abilities are always active.

Weapons 4
TypeShotsWarm upCooldownAccuracyPenetrationModulationMinimum damageMaximum damageCritical chanceCritical damage
12112,347,2603,223,6952,347,2604,585,6684,984,4220.11.5
21112,347,2603,223,6952,347,26013,757,00514,953,2660.11.5
21112,347,2603,223,6952,347,26013,757,00514,953,2660.11.5
12112,347,2603,223,6952,347,2604,585,6684,984,4220.11.5
Rewards 1
ResourceMinimumMaximum
Raw Trellium-D400400
Take the Shot · values 1
Values
[[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value]]
Reflections · values 1
Values
[[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value]]