Missions
Fracture Part 1
Surges continue to threaten the people of the Margins.
Overview
Warp required1
Operations level74
Warp for completion3,000
Warp via superhighway1
Completion via superhighway3,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,983,627,895
Amount277,000
Objective ID1,983,627,895
Amount2,100
Objective ID1,983,627,895
Amount10,000
Objective ID592,019,532
Amount277,000
Objective ID592,019,532
Amount2,100
Objective ID592,019,532
Amount4
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet with agent Bristow.
DestinationSendisez
Objective 2
No captured values for this selection.
ObjectiveWhat should we do?
Objective 3
No captured values for this selection.
ObjectiveProceed to the mining colony.
DestinationZadastra
Objective 4
No captured values for this selection.
ObjectiveProceed to the trading outpost.
DestinationSeh'Lei
Objective 5
No captured values for this selection.
ObjectiveContain the surge.
DestinationZadastra
Objective 6
No captured values for this selection.
Objective 7
No captured values for this selection.
ObjectiveDonate 40K Σ-Dilithium to stabilize the mines.
Resource
Σ-Dilithium
Amount40,000
Objective 8
No captured values for this selection.
ObjectiveContain the surge.
DestinationSeh'Lei
Objective 9
No captured values for this selection.
ObjectiveEvacuate the colony.
DestinationGoviscia
Objective 10
No captured values for this selection.
ObjectiveEvacuate the outpost.
DestinationGoviscia
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,476,558,247
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Avoiding casualties should be our first priority. We will help the mining colony.
- Objective ID
- 1,476,558,247
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- We’re doing the right thing, Commander.
- Objective ID
- 1,476,558,247
- Phase
- dialogue_start
- Character
- Bristow
- Dialogue
- Very well. Get to the colony and contain the surge. Evacuate if needs be.
- Objective ID
- 171,337,811
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Should we help the mining colony or the trading outpost?
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Faris
- Dialogue
- Was that really necessary, Independent?
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- Perhaps not, but we didn’t want to take the risk. The outpost was too close to the surge.
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Faris
- Dialogue
- Well, I hope it’s worth all the custom we’ve lost today.
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Mol
- Dialogue
- Not to mention the inconvenience to your customers. I have places to be, you know!
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Faris
- Dialogue
- Yes, yes. When can we return, then?
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Well, the surge looks to be over now but…
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Faris
- Dialogue
- But what?
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Well, it looks like the outpost took extensive damage. Systems are all showing red. Life support is on emergency power, so you’d better hope no one was left behind.
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Faris
- Dialogue
- So what does that mean, then? What do we do now?
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- Rebuild, I suppose. Or find another profession.
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Count yourselves lucky that you got away in time.
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Faris
- Dialogue
- Lucky! The audacity!
- Objective ID
- 1,983,627,895
- Phase
- dialogue_end
- Character
- Mol
- Dialogue
- Wait… Do you mean to tell me I won’t be getting my Tholian silk scarf? After all that waiting?
- Objective ID
- 1,983,627,895
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Erm… Is it me, or did nothing happen? Something should happen, right?
- Objective ID
- 1,983,627,895
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Obviously. The capacitors only work in the early stages of a surge. We missed our opportunity.
- Objective ID
- 1,983,627,895
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Well, what now, then?
- Objective ID
- 1,983,627,895
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Now we evacuate. Open a line to the outpost.
- Objective ID
- 1,983,627,895
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Onscreen now.
- Objective ID
- 1,983,627,895
- Phase
- dialogue_start
- Character
- Faris
- Dialogue
- I thought you were here to fix this. Why is the sky still filled with dancing lights?
- Objective ID
- 1,983,627,895
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Things didn’t go as planned. We need to evacuate the outpost immediately. We’ll take as many as we can fit on board. Come on, get moving!
- Objective ID
- 342,969,733
- Phase
- dialogue_start
- Character
- Ferg
- Dialogue
- What the hell, Independent?!
- Objective ID
- 342,969,733
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- We’re not going to stand by and let you sack this place. Now, get out of here!
- Objective ID
- 342,969,733
- Phase
- dialogue_start
- Character
- Phenor
- Dialogue
- Well… Can’t blame us for trying. Come on, Ferg. We’ll have more chances.
- Objective ID
- 342,969,733
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Alright, noble deed done. Can we deal with the surge now?
- Objective ID
- 342,969,733
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Affirmative. Ejecting a surge capacitor.
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Jeremy
- Dialogue
- That’s the last of them… Wait a minute. One’s missing. Carlson, where’s the Fantasia?
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Carlson
- Dialogue
- Mara’s ship? It was just behind us.
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Jeremy
- Dialogue
- They should be here by now. Can we see them on long-range sensors? Can anybody get eyes on the Fantasia?
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Carlson
- Dialogue
- …Nothing, sir. No sign of them.
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- I think I know why. Look at those energy spikes.
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Dammit… The capacitor must have failed.
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Jeremy
- Dialogue
- What– What does that mean?
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- It means you’re lucky you got out in time.
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Jeremy
- Dialogue
- Right. Lucky. Well… Thanks for your help, I suppose. Though I don’t know what we’re supposed to do now.
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- You can rebuild, or–
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Jeremy
- Dialogue
- Yeah. Look, I need to… make arrangements. If you’ll excuse me, I’ll head down to where the rest of my people are. I need to update them.
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- We should have evacuated everyone before messing with the surge or the mines. We should have– I don’t know, done more!
- Objective ID
- 592,019,532
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- We did what we could with the information we had. We saved a bunch of people. That has to count for something, right?
- Objective ID
- 592,019,532
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Well? Did it work?
- Objective ID
- 592,019,532
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- I think so? The scans are inconclusive. The mines aren’t back to normal, per se, but they’re not an immediate risk, at least.
- Objective ID
- 592,019,532
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- The surge is contained, but it’s still active, too. How long do we think the capacitor can keep it at bay?
- Objective ID
- 592,019,532
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Who knows? We should evacuate the colony just in case. We don’t want to risk it, right?
- Objective ID
- 592,019,532
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Agreed. Hail the colony.
- Objective ID
- 592,019,532
- Phase
- dialogue_start
- Character
- Jeremy
- Dialogue
- You’re through to the Lizak Communications Hub. This is Jeremy. What’s going on up there?
- Objective ID
- 592,019,532
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Everything’s in hand, but we are advising an evacuation of the colony. Just a precaution.
- Objective ID
- 592,019,532
- Phase
- dialogue_start
- Character
- Jeremy
- Dialogue
- But, you fixed it, right? Those strange lights that were filling the sky, they’re gone.
- Objective ID
- 592,019,532
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- It’s contained for now, but we don’t want to take any risks. Begin evacuating immediately. We’ll take as many as we can fit on board. Come on, get moving!
- Objective ID
- 597,854,033
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We need to preserve the trading outpost. Disruption of key infrastructure will have far-reaching consequences for the people of the Margins.
- Objective ID
- 597,854,033
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- We’re doing the right thing, Commander.
- Objective ID
- 597,854,033
- Phase
- dialogue_start
- Character
- Bristow
- Dialogue
- Very well. Get to the outpost and contain the surge. Evacuate if needs be.
- Objective ID
- 70,583,520
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The surge appears to be contained
- Objective ID
- 70,583,520
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Just about. There’s such a high dark energy output that the capacitor is barely able to keep up.
- Objective ID
- 70,583,520
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Good enough for now.
- Objective ID
- 70,583,520
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- The mines are our priority right now. The surge seems to have ionized the raw Ore within. Perhaps we could use the Commander’s Σ-Dilithium stores to neutralize the charge and stabilize the mines.
- Objective ID
- 70,583,520
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. How much Σ-Dilithium do we need?
- Objective ID
- 70,583,520
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- 40K Σ-Dilithium spread through the mining field should suffice.
- Objective ID
- 742,970,683
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- We’re just in time. The surge is beginning. Let’s contain it quickly.
- Objective ID
- 742,970,683
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Affirmative… Multiple ships entering the system, Commander. They are on an intercept course. Incoming hail.
- Objective ID
- 742,970,683
- Phase
- dialogue_start
- Character
- Ferg
- Dialogue
- Hey, you’re that Independent that was hanging around Aeray.
- Objective ID
- 742,970,683
- Phase
- dialogue_start
- Character
- Phenor
- Dialogue
- You’d best get out of here before things get messy.
- Objective ID
- 742,970,683
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Yes, and we’re here to prevent that from happening. Now, stop wasting our time!
- Objective ID
- 742,970,683
- Phase
- dialogue_start
- Character
- Ferg
- Dialogue
- Well, good. Go do that, then.
- Objective ID
- 742,970,683
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They have cut communication and are on an intercept course for the trading outpost.
- Objective ID
- 742,970,683
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- They’re using the chaos of the surge to target the traders. Damn bandits… Stop them, Commander!
- Objective ID
- 742,970,683
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Targeting their weapon systems.
- Objective ID
- 775,783,031
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Alright, Commander. Status report.
- Objective ID
- 775,783,031
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The surge is just beginning, but already the energy output is destabilizing the Ore mines.
- Objective ID
- 775,783,031
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Is there a way we can stabilize them?
- Objective ID
- 775,783,031
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- No point in doing that while the surge is still active. It won’t hold.
- Objective ID
- 775,783,031
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Then we contain the surge first and hope the mines keep. Let’s give one of these surge capacitors a test drive.
- Objective ID
- 879,643,729
- Phase
- dialogue_end
- Character
- Bristow
- Dialogue
- Sloan sends his apologies for missing this meeting. He is putting out fires elsewhere.
- Objective ID
- 879,643,729
- Phase
- dialogue_end
- Character
- Bristow
- Dialogue
- The subspace surges are becoming increasingly frequent, and they seem to be causing the central anomaly to grow. On a positive note, your research has helped us develop a method to combat them.
- Objective ID
- 879,643,729
- Phase
- dialogue_end
- Character
- Bristow
- Dialogue
- Our field tests show that limiting dark energy output in the early stages can stop a surge in its tracks. I am transporting three devices over to your ship, Commander. We’re calling them surge capacitors.
- Objective ID
- 879,643,729
- Phase
- dialogue_end
- Character
- Bristow
- Dialogue
- They are programmed to seek a specific dark energy pattern and safely siphon it into a storage chamber, where an internal graviton matrix stabilizes it.
- Objective ID
- 879,643,729
- Phase
- dialogue_end
- Character
- Bristow
- Dialogue
- We are mobilizing as many of our Independent agents as possible to assist us in containing these surges. Still, we have limited manpower and surge capacitors. But we must do what we can.
- Objective ID
- 879,643,729
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Very well. Where do you want us?
- Objective ID
- 879,643,729
- Phase
- dialogue_end
- Character
- Bristow
- Dialogue
- Well, as I said, we can’t catch them all. There are two predicted surges that you can reasonably get to in time.
- Objective ID
- 879,643,729
- Phase
- dialogue_end
- Character
- Bristow
- Dialogue
- One is in a mining system that will likely become unstable during the surge. If this happens, the mining colony will face a high loss of life.
- Objective ID
- 879,643,729
- Phase
- dialogue_end
- Character
- Bristow
- Dialogue
- The other is a key trading outpost in the Veil. There is a smaller risk to life but a larger risk to infrastructure.
- Objective ID
- 879,643,729
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- Isn’t there some way we can help them both?
- Objective ID
- 879,643,729
- Phase
- dialogue_end
- Character
- Bristow
- Dialogue
- No one else is close enough. There are too many fires. You must choose which one you will put out.
- Objective ID
- 879,643,729
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- You know, when I decided to stick around, I thought there would be more action and less philanthropy.
- Objective ID
- 879,643,729
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Well I, for one, am proud of the work we’re doing. It’s been nice to choose our own missions instead of being Sloan’s lapdog.
- Objective ID
- 879,643,729
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Exactly. Be careful what you–
- Objective ID
- 879,643,729
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Incoming transmission. On-screen now.
- Objective ID
- 879,643,729
- Phase
- dialogue_start
- Character
- Bristow
- Dialogue
- Your presence is required urgently, Commander. We are close to a solution, but the situation is deteriorating faster than we had anticipated. It’s all hands on deck.
- Objective ID
- 879,643,729
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- …Wish for.