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Missions

Fracture Part 1

Surges continue to threaten the people of the Margins.

Overview

Warp required1
Operations level74
Warp for completion3,000
Warp via superhighway1
Completion via superhighway3,000

Costs & rewards

Mission rewards

Σ-Tritanium
Objective ID1,983,627,895
Amount277,000
7★ Common Explorer Parts
Objective ID1,983,627,895
Amount2,100
Commander XP
Objective ID1,983,627,895
Amount10,000
Σ-Tritanium
Objective ID592,019,532
Amount277,000
7★ Common Explorer Parts
Objective ID592,019,532
Amount2,100
1 Day Assignment Speed Up
Objective ID592,019,532
Amount4

Locations

Objectives

Objective 1

ObjectiveMeet with agent Bristow.
DestinationSendisez

Objective 2

ObjectiveWhat should we do?

Objective 3

ObjectiveProceed to the mining colony.
DestinationZadastra

Objective 4

ObjectiveProceed to the trading outpost.
DestinationSeh'Lei

Objective 5

ObjectiveContain the surge.
DestinationZadastra

Objective 6

ObjectiveStop the bandits.
EncounterFerg
Opponent strength19,028,890,870,835
DestinationSeh'Lei

Objective 7

ObjectiveDonate 40K Σ-Dilithium to stabilize the mines.
ResourceΣ-Dilithium
Amount40,000

Objective 8

ObjectiveContain the surge.
DestinationSeh'Lei

Objective 9

ObjectiveEvacuate the colony.
DestinationGoviscia

Objective 10

ObjectiveEvacuate the outpost.
DestinationGoviscia

Dialogue

Mission dialogue

Objective ID
1,476,558,247
Phase
dialogue_start
Character
Maia
Dialogue
Avoiding casualties should be our first priority. We will help the mining colony.
Objective ID
1,476,558,247
Phase
dialogue_start
Character
Ven
Dialogue
We’re doing the right thing, Commander.
Objective ID
1,476,558,247
Phase
dialogue_start
Character
Bristow
Dialogue
Very well. Get to the colony and contain the surge. Evacuate if needs be.
Objective ID
171,337,811
Phase
dialogue_dilemma
Character
Maia
Dialogue
Should we help the mining colony or the trading outpost?
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Faris
Dialogue
Was that really necessary, Independent?
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Cillian
Dialogue
Perhaps not, but we didn’t want to take the risk. The outpost was too close to the surge.
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Faris
Dialogue
Well, I hope it’s worth all the custom we’ve lost today.
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Mol
Dialogue
Not to mention the inconvenience to your customers. I have places to be, you know!
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Faris
Dialogue
Yes, yes. When can we return, then?
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Derwin
Dialogue
Well, the surge looks to be over now but…
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Faris
Dialogue
But what?
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Derwin
Dialogue
Well, it looks like the outpost took extensive damage. Systems are all showing red. Life support is on emergency power, so you’d better hope no one was left behind.
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Faris
Dialogue
So what does that mean, then? What do we do now?
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Cillian
Dialogue
Rebuild, I suppose. Or find another profession.
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Derwin
Dialogue
Count yourselves lucky that you got away in time.
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Faris
Dialogue
Lucky! The audacity!
Objective ID
1,983,627,895
Phase
dialogue_end
Character
Mol
Dialogue
Wait… Do you mean to tell me I won’t be getting my Tholian silk scarf? After all that waiting?
Objective ID
1,983,627,895
Phase
dialogue_start
Character
Ven
Dialogue
Erm… Is it me, or did nothing happen? Something should happen, right?
Objective ID
1,983,627,895
Phase
dialogue_start
Character
Derwin
Dialogue
Obviously. The capacitors only work in the early stages of a surge. We missed our opportunity.
Objective ID
1,983,627,895
Phase
dialogue_start
Character
Ven
Dialogue
Well, what now, then?
Objective ID
1,983,627,895
Phase
dialogue_start
Character
Cillian
Dialogue
Now we evacuate. Open a line to the outpost.
Objective ID
1,983,627,895
Phase
dialogue_start
Character
Maia
Dialogue
Onscreen now.
Objective ID
1,983,627,895
Phase
dialogue_start
Character
Faris
Dialogue
I thought you were here to fix this. Why is the sky still filled with dancing lights?
Objective ID
1,983,627,895
Phase
dialogue_start
Character
Cillian
Dialogue
Things didn’t go as planned. We need to evacuate the outpost immediately. We’ll take as many as we can fit on board. Come on, get moving!
Objective ID
342,969,733
Phase
dialogue_start
Character
Ferg
Dialogue
What the hell, Independent?!
Objective ID
342,969,733
Phase
dialogue_start
Character
Derwin
Dialogue
We’re not going to stand by and let you sack this place. Now, get out of here!
Objective ID
342,969,733
Phase
dialogue_start
Character
Phenor
Dialogue
Well… Can’t blame us for trying. Come on, Ferg. We’ll have more chances.
Objective ID
342,969,733
Phase
dialogue_start
Character
Cillian
Dialogue
Alright, noble deed done. Can we deal with the surge now?
Objective ID
342,969,733
Phase
dialogue_start
Character
Maia
Dialogue
Affirmative. Ejecting a surge capacitor.
Objective ID
592,019,532
Phase
dialogue_end
Character
Jeremy
Dialogue
That’s the last of them… Wait a minute. One’s missing. Carlson, where’s the Fantasia?
Objective ID
592,019,532
Phase
dialogue_end
Character
Carlson
Dialogue
Mara’s ship? It was just behind us.
Objective ID
592,019,532
Phase
dialogue_end
Character
Jeremy
Dialogue
They should be here by now. Can we see them on long-range sensors? Can anybody get eyes on the Fantasia?
Objective ID
592,019,532
Phase
dialogue_end
Character
Carlson
Dialogue
…Nothing, sir. No sign of them.
Objective ID
592,019,532
Phase
dialogue_end
Character
Derwin
Dialogue
I think I know why. Look at those energy spikes.
Objective ID
592,019,532
Phase
dialogue_end
Character
Ven
Dialogue
Dammit… The capacitor must have failed.
Objective ID
592,019,532
Phase
dialogue_end
Character
Jeremy
Dialogue
What– What does that mean?
Objective ID
592,019,532
Phase
dialogue_end
Character
Cillian
Dialogue
It means you’re lucky you got out in time.
Objective ID
592,019,532
Phase
dialogue_end
Character
Jeremy
Dialogue
Right. Lucky. Well… Thanks for your help, I suppose. Though I don’t know what we’re supposed to do now.
Objective ID
592,019,532
Phase
dialogue_end
Character
Ven
Dialogue
You can rebuild, or–
Objective ID
592,019,532
Phase
dialogue_end
Character
Jeremy
Dialogue
Yeah. Look, I need to… make arrangements. If you’ll excuse me, I’ll head down to where the rest of my people are. I need to update them.
Objective ID
592,019,532
Phase
dialogue_end
Character
Ven
Dialogue
We should have evacuated everyone before messing with the surge or the mines. We should have– I don’t know, done more!
Objective ID
592,019,532
Phase
dialogue_end
Character
Cillian
Dialogue
We did what we could with the information we had. We saved a bunch of people. That has to count for something, right?
Objective ID
592,019,532
Phase
dialogue_start
Character
Cillian
Dialogue
Well? Did it work?
Objective ID
592,019,532
Phase
dialogue_start
Character
Derwin
Dialogue
I think so? The scans are inconclusive. The mines aren’t back to normal, per se, but they’re not an immediate risk, at least.
Objective ID
592,019,532
Phase
dialogue_start
Character
Cillian
Dialogue
The surge is contained, but it’s still active, too. How long do we think the capacitor can keep it at bay?
Objective ID
592,019,532
Phase
dialogue_start
Character
Ven
Dialogue
Who knows? We should evacuate the colony just in case. We don’t want to risk it, right?
Objective ID
592,019,532
Phase
dialogue_start
Character
Cillian
Dialogue
Agreed. Hail the colony.
Objective ID
592,019,532
Phase
dialogue_start
Character
Jeremy
Dialogue
You’re through to the Lizak Communications Hub. This is Jeremy. What’s going on up there?
Objective ID
592,019,532
Phase
dialogue_start
Character
Cillian
Dialogue
Everything’s in hand, but we are advising an evacuation of the colony. Just a precaution.
Objective ID
592,019,532
Phase
dialogue_start
Character
Jeremy
Dialogue
But, you fixed it, right? Those strange lights that were filling the sky, they’re gone.
Objective ID
592,019,532
Phase
dialogue_start
Character
Cillian
Dialogue
It’s contained for now, but we don’t want to take any risks. Begin evacuating immediately. We’ll take as many as we can fit on board. Come on, get moving!
Objective ID
597,854,033
Phase
dialogue_start
Character
Maia
Dialogue
We need to preserve the trading outpost. Disruption of key infrastructure will have far-reaching consequences for the people of the Margins.
Objective ID
597,854,033
Phase
dialogue_start
Character
Derwin
Dialogue
We’re doing the right thing, Commander.
Objective ID
597,854,033
Phase
dialogue_start
Character
Bristow
Dialogue
Very well. Get to the outpost and contain the surge. Evacuate if needs be.
Objective ID
70,583,520
Phase
dialogue_start
Character
Maia
Dialogue
The surge appears to be contained
Objective ID
70,583,520
Phase
dialogue_start
Character
Ven
Dialogue
Just about. There’s such a high dark energy output that the capacitor is barely able to keep up.
Objective ID
70,583,520
Phase
dialogue_start
Character
Cillian
Dialogue
Good enough for now.
Objective ID
70,583,520
Phase
dialogue_start
Character
Derwin
Dialogue
The mines are our priority right now. The surge seems to have ionized the raw Ore within. Perhaps we could use the Commander’s Σ-Dilithium stores to neutralize the charge and stabilize the mines.
Objective ID
70,583,520
Phase
dialogue_start
Character
Maia
Dialogue
Very well. How much Σ-Dilithium do we need?
Objective ID
70,583,520
Phase
dialogue_start
Character
Derwin
Dialogue
40K Σ-Dilithium spread through the mining field should suffice.
Objective ID
742,970,683
Phase
dialogue_start
Character
Cillian
Dialogue
We’re just in time. The surge is beginning. Let’s contain it quickly.
Objective ID
742,970,683
Phase
dialogue_start
Character
Maia
Dialogue
Affirmative… Multiple ships entering the system, Commander. They are on an intercept course. Incoming hail.
Objective ID
742,970,683
Phase
dialogue_start
Character
Ferg
Dialogue
Hey, you’re that Independent that was hanging around Aeray.
Objective ID
742,970,683
Phase
dialogue_start
Character
Phenor
Dialogue
You’d best get out of here before things get messy.
Objective ID
742,970,683
Phase
dialogue_start
Character
Derwin
Dialogue
Yes, and we’re here to prevent that from happening. Now, stop wasting our time!
Objective ID
742,970,683
Phase
dialogue_start
Character
Ferg
Dialogue
Well, good. Go do that, then.
Objective ID
742,970,683
Phase
dialogue_start
Character
Maia
Dialogue
They have cut communication and are on an intercept course for the trading outpost.
Objective ID
742,970,683
Phase
dialogue_start
Character
Derwin
Dialogue
They’re using the chaos of the surge to target the traders. Damn bandits… Stop them, Commander!
Objective ID
742,970,683
Phase
dialogue_start
Character
Maia
Dialogue
Targeting their weapon systems.
Objective ID
775,783,031
Phase
dialogue_start
Character
Cillian
Dialogue
Alright, Commander. Status report.
Objective ID
775,783,031
Phase
dialogue_start
Character
Maia
Dialogue
The surge is just beginning, but already the energy output is destabilizing the Ore mines.
Objective ID
775,783,031
Phase
dialogue_start
Character
Ven
Dialogue
Is there a way we can stabilize them?
Objective ID
775,783,031
Phase
dialogue_start
Character
Derwin
Dialogue
No point in doing that while the surge is still active. It won’t hold.
Objective ID
775,783,031
Phase
dialogue_start
Character
Cillian
Dialogue
Then we contain the surge first and hope the mines keep. Let’s give one of these surge capacitors a test drive.
Objective ID
879,643,729
Phase
dialogue_end
Character
Bristow
Dialogue
Sloan sends his apologies for missing this meeting. He is putting out fires elsewhere.
Objective ID
879,643,729
Phase
dialogue_end
Character
Bristow
Dialogue
The subspace surges are becoming increasingly frequent, and they seem to be causing the central anomaly to grow. On a positive note, your research has helped us develop a method to combat them.
Objective ID
879,643,729
Phase
dialogue_end
Character
Bristow
Dialogue
Our field tests show that limiting dark energy output in the early stages can stop a surge in its tracks. I am transporting three devices over to your ship, Commander. We’re calling them surge capacitors.
Objective ID
879,643,729
Phase
dialogue_end
Character
Bristow
Dialogue
They are programmed to seek a specific dark energy pattern and safely siphon it into a storage chamber, where an internal graviton matrix stabilizes it.
Objective ID
879,643,729
Phase
dialogue_end
Character
Bristow
Dialogue
We are mobilizing as many of our Independent agents as possible to assist us in containing these surges. Still, we have limited manpower and surge capacitors. But we must do what we can.
Objective ID
879,643,729
Phase
dialogue_end
Character
Maia
Dialogue
Very well. Where do you want us?
Objective ID
879,643,729
Phase
dialogue_end
Character
Bristow
Dialogue
Well, as I said, we can’t catch them all. There are two predicted surges that you can reasonably get to in time.
Objective ID
879,643,729
Phase
dialogue_end
Character
Bristow
Dialogue
One is in a mining system that will likely become unstable during the surge. If this happens, the mining colony will face a high loss of life.
Objective ID
879,643,729
Phase
dialogue_end
Character
Bristow
Dialogue
The other is a key trading outpost in the Veil. There is a smaller risk to life but a larger risk to infrastructure.
Objective ID
879,643,729
Phase
dialogue_end
Character
Cillian
Dialogue
Isn’t there some way we can help them both?
Objective ID
879,643,729
Phase
dialogue_end
Character
Bristow
Dialogue
No one else is close enough. There are too many fires. You must choose which one you will put out.
Objective ID
879,643,729
Phase
dialogue_start
Character
Derwin
Dialogue
You know, when I decided to stick around, I thought there would be more action and less philanthropy.
Objective ID
879,643,729
Phase
dialogue_start
Character
Cillian
Dialogue
Well I, for one, am proud of the work we’re doing. It’s been nice to choose our own missions instead of being Sloan’s lapdog.
Objective ID
879,643,729
Phase
dialogue_start
Character
Ven
Dialogue
Exactly. Be careful what you–
Objective ID
879,643,729
Phase
dialogue_start
Character
Maia
Dialogue
Incoming transmission. On-screen now.
Objective ID
879,643,729
Phase
dialogue_start
Character
Bristow
Dialogue
Your presence is required urgently, Commander. We are close to a solution, but the situation is deteriorating faster than we had anticipated. It’s all hands on deck.
Objective ID
879,643,729
Phase
dialogue_start
Character
Ven
Dialogue
…Wish for.