Saved for this browser.

Public Explorer

← Back to Missions

Missions

An Unwelcome Surprise Part 6

Return to the Andorian colony on Tau Ceti II.

Overview

Warp required1
Operations level34
Warp for completion25
Warp via superhighway1
Completion via superhighway25

Costs & rewards

Mission rewards

Dilithium
Objective ID1,054,844,339
Amount500,000
3★ Explorer Parts
Objective ID1,054,844,339
Amount360

Locations

Objectives

Objective 1

ObjectiveEscort the USS Cerritos to Starbase 80.
DestinationXerxes

Objective 2

ObjectiveReturn to the Andorian colony on Tau Ceti II.
DestinationTau Ceti

Objective 3

ObjectiveDefend the Dilithium mines from the Gelrakians.
DestinationQuerlz

Objective 4

ObjectiveDestroy the Gelrakian ship.
EncounterGelrakian Raider
Opponent strength673,107
DestinationQuerlz

Objective 5

ObjectiveReturn to defend the Andorian colony on Tau Ceti II.
DestinationTau Ceti

Objective 6

ObjectiveDefeat the Gelrakian Raider.
EncounterGelrakian Raider
Opponent strength647,357
DestinationTau Ceti

Dialogue

Mission dialogue

Objective ID
1,054,844,339
Phase
dialogue_end
Character
Boimler
Dialogue
Target eliminated. The remaining Gelrakians have begun to disperse. We… We did it!
Objective ID
1,054,844,339
Phase
dialogue_end
Character
Mariner
Dialogue
Were you really expecting those Gelrakians to get the better of us? They still use spears! If the first beating didn’t convince them to stay away from Tau Ceti, then this one will.
Objective ID
1,054,844,339
Phase
dialogue_end
Character
Mariner
Dialogue
Alright guys, looks like we’re almost ready to–…
Objective ID
1,054,844,339
Phase
dialogue_end
Character
Rutherford
Dialogue
No, no, no, not good, not good! I’ve just been locked out of the Commander’s systems! All safety protocols have been lifted!
Objective ID
1,054,844,339
Phase
dialogue_end
Character
Tendi
Dialogue
S-safety protocols? Disabled!? Oh no, then that means…
Objective ID
1,054,844,339
Phase
dialogue_end
Character
AGIMUS
Dialogue
WAKEY WAKEY!!!!
Objective ID
1,054,844,339
Phase
dialogue_start
Character
Gelrakian Thug
Dialogue
Crystals!
Objective ID
1,054,844,339
Phase
dialogue_start
Character
Mariner
Dialogue
Not for you, buddy. Commander, engage that ship!
Objective ID
1,421,543,702
Phase
dialogue_start
Character
Gelrakian Thug
Dialogue
Filthy Starfleet scum! You may have stood between us and the crystals before, but not this time!
Objective ID
1,421,543,702
Phase
dialogue_start
Character
Mariner
Dialogue
Aw, that’s cute – they think they stand a chance!
Objective ID
1,499,253,059
Phase
dialogue_start
Character
Boimler
Dialogue
Commander, we’ve received a transmission from the colony on Tau Ceti II. The Gelrakians know that we’re here. It was a ruse! They’re attacking the colony!
Objective ID
1,499,253,059
Phase
dialogue_start
Character
Mariner
Dialogue
Boimler, I thought I told you to oversee the away team?
Objective ID
1,499,253,059
Phase
dialogue_start
Character
Boimler
Dialogue
I did! I personally oversaw the entire crew beam from the transporter room to the surface of Tau Ceti II!
Objective ID
1,499,253,059
Phase
dialogue_start
Character
Mariner
Dialogue
I swear Brad, if there was an award for basic incompetence, you’d win the Lifetime Achievement.
Objective ID
1,499,253,059
Phase
dialogue_start
Character
Mariner
Dialogue
Commander, the mining fleet here should be able to hold their own. Get us back to Tau Ceti II!
Objective ID
152,139,602
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Alright everyone, stand down. Looks like we’re going to be here for a while.
Objective ID
152,139,602
Phase
dialogue_start
Character
Ransom
Dialogue
Seems about time for that drink. Am I right, Captain?
Objective ID
152,139,602
Phase
dialogue_start
Character
Captain Freeman
Dialogue
You read my mind, Commander Ransom. First round is on you.
Objective ID
152,139,602
Phase
dialogue_start
Character
Boimler
Dialogue
Say, um, Independent… Now that the Cerritos is safe and the Captain is busy, I wonder if you might help me out with something.
Objective ID
152,139,602
Phase
dialogue_start
Character
Boimler
Dialogue
The Andorian colony on Tau Ceti II… I need to get back there and make sure everything is ok, or else the Captain is going to have my head on a commemorative Tom Paris plate!
Objective ID
152,139,602
Phase
dialogue_start
Character
Boimler
Dialogue
I’ve convinced a skeleton crew of the original away team to come with us. All we have to do now is slip away quietly without being noti–…
Objective ID
152,139,602
Phase
dialogue_start
Character
Mariner
Dialogue
Hey guys, what’s going on? What’s with all the hush-hush? Are we playing “Section 31”? Ooh-ooh, can I be Luther Sloan!?
Objective ID
152,139,602
Phase
dialogue_start
Character
Mariner
Dialogue
“I am a man of secrets! I use words like ‘succinct’ even though it makes me sound like a serial killer!”
Objective ID
152,139,602
Phase
dialogue_start
Character
Boimler
Dialogue
Knock it off, Mariner! Look, if you must know, the Commander here is going to help me clear up that problem with the Andorians on Tau Ceti II. Now, if you’ll excuse us…
Objective ID
152,139,602
Phase
dialogue_start
Character
Mariner
Dialogue
Woah, woah, hold up there, Bradward. Have you forgotten that there’s a dormant psyhcopathic super computer on board the Commander’s ship? We can’t just leave it there and hope it doesn’t wake up.
Objective ID
152,139,602
Phase
dialogue_start
Character
Boimler
Dialogue
But, but–…
Objective ID
152,139,602
Phase
dialogue_start
Character
Mariner
Dialogue
Lucky for you, I’m already on it. Tendi and Rutherford are on the Commander’s ship. We’re going to try to use the opportunity to get rid of AGIMUS while the Commander helps you out.
Objective ID
152,139,602
Phase
dialogue_start
Character
Boimler
Dialogue
Geez, thanks Mariner. You guys are the best.
Objective ID
152,139,602
Phase
dialogue_start
Character
Mariner
Dialogue
Yeah, yeah, yeah, we’re awesome, of course we are. Gather the away team and meet us on the Commander’s bridge. It’s time to kill two Tarkalean hawks with one stone.
Objective ID
2,022,785,373
Phase
dialogue_start
Character
Boimler
Dialogue
… And that brings us up to the point in time where we started having this conversation.
Objective ID
2,022,785,373
Phase
dialogue_start
Character
Captain Freeman
Dialogue
So you’re telling me that the Commander’s ship has been taken over by AGIMUS, and that they’re now locked in a battle for control of that ship?
Objective ID
2,022,785,373
Phase
dialogue_start
Character
Boimler
Dialogue
That’s… actually, yeah, that’s a pretty good summary!
Objective ID
2,022,785,373
Phase
dialogue_start
Character
Captain Freeman
Dialogue
… I need a **** drink.
Objective ID
2,022,785,373
Phase
dialogue_start
Character
Tendi
Dialogue
We’ve got to help the Commander. They’d do the same for us!
Objective ID
2,022,785,373
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Commander, we took some heavy damage during our fight with the Pakled. There’s a Starfleet outpost nearby – Starbase 80, in the Xerxes system. We could use an escort.
Objective ID
345,467,270
Phase
dialogue_start
Character
Andorian
Dialogue
Well, look who it is! I was beginning to think that Starfleet left us here to fight the Gelrakians by ourselves.
Objective ID
345,467,270
Phase
dialogue_start
Character
Boimler
Dialogue
Our apologies, sir. But you can count on us to get the job done. A small detail will arrive on the surface momentarily to finish repairs to the defense array.
Objective ID
345,467,270
Phase
dialogue_start
Character
Andorian
Dialogue
Wait a minute, didn’t you get our distress call!? The Gelrakians have been openly attacking our mining fleet in the Querlz system. Figured they’d just take our Dilithium right from the source!
Objective ID
345,467,270
Phase
dialogue_start
Character
Boimler
Dialogue
Distress call? Oh boy, um, well… no, but…
Objective ID
345,467,270
Phase
dialogue_start
Character
Mariner
Dialogue
We don’t have the time for you to come up with an excuse, Brad! Just get the away team beamed to the surface so we can go and take care of the Gelrakians.
Objective ID
345,467,270
Phase
dialogue_start
Character
Boimler
Dialogue
Alright, you got it. I’ll make sure the away team reaches the colony.
Objective ID
345,467,270
Phase
dialogue_start
Character
Mariner
Dialogue
Rutherford, any progress getting rid of our little “friend”?
Objective ID
345,467,270
Phase
dialogue_start
Character
Rutherford
Dialogue
No, he’s completely embedded in the Commander's systems. I’m going to need more time!
Objective ID
345,467,270
Phase
dialogue_start
Character
Tendi
Dialogue
I just hope he doesn’t wake back up while we’re still here…
Objective ID
345,467,270
Phase
dialogue_start
Character
Mariner
Dialogue
Alright, well while we all process the mild horror of that potential outcome, let’s get over to the Querlz system and stop a diamond heist.