Missions
An Unwelcome Surprise Part 6
Return to the Andorian colony on Tau Ceti II.
Overview
Warp required1
Operations level34
Warp for completion25
Warp via superhighway1
Completion via superhighway25
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,054,844,339
Amount500,000
Objective ID1,054,844,339
Amount360
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveEscort the USS Cerritos to Starbase 80.
DestinationXerxes
Objective 2
No captured values for this selection.
ObjectiveReturn to the Andorian colony on Tau Ceti II.
DestinationTau Ceti
Objective 3
No captured values for this selection.
ObjectiveDefend the Dilithium mines from the Gelrakians.
DestinationQuerlz
Objective 4
No captured values for this selection.
ObjectiveDestroy the Gelrakian ship.
EncounterGelrakian Raider
Opponent strength673,107
DestinationQuerlz
Objective 5
No captured values for this selection.
ObjectiveReturn to defend the Andorian colony on Tau Ceti II.
DestinationTau Ceti
Objective 6
No captured values for this selection.
ObjectiveDefeat the Gelrakian Raider.
EncounterGelrakian Raider
Opponent strength647,357
DestinationTau Ceti
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,054,844,339
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Target eliminated. The remaining Gelrakians have begun to disperse. We… We did it!
- Objective ID
- 1,054,844,339
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Were you really expecting those Gelrakians to get the better of us? They still use spears! If the first beating didn’t convince them to stay away from Tau Ceti, then this one will.
- Objective ID
- 1,054,844,339
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Alright guys, looks like we’re almost ready to–…
- Objective ID
- 1,054,844,339
- Phase
- dialogue_end
- Character
- Rutherford
- Dialogue
- No, no, no, not good, not good! I’ve just been locked out of the Commander’s systems! All safety protocols have been lifted!
- Objective ID
- 1,054,844,339
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- S-safety protocols? Disabled!? Oh no, then that means…
- Objective ID
- 1,054,844,339
- Phase
- dialogue_end
- Character
- AGIMUS
- Dialogue
- WAKEY WAKEY!!!!
- Objective ID
- 1,054,844,339
- Phase
- dialogue_start
- Character
- Gelrakian Thug
- Dialogue
- Crystals!
- Objective ID
- 1,054,844,339
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Not for you, buddy. Commander, engage that ship!
- Objective ID
- 1,421,543,702
- Phase
- dialogue_start
- Character
- Gelrakian Thug
- Dialogue
- Filthy Starfleet scum! You may have stood between us and the crystals before, but not this time!
- Objective ID
- 1,421,543,702
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Aw, that’s cute – they think they stand a chance!
- Objective ID
- 1,499,253,059
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Commander, we’ve received a transmission from the colony on Tau Ceti II. The Gelrakians know that we’re here. It was a ruse! They’re attacking the colony!
- Objective ID
- 1,499,253,059
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Boimler, I thought I told you to oversee the away team?
- Objective ID
- 1,499,253,059
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I did! I personally oversaw the entire crew beam from the transporter room to the surface of Tau Ceti II!
- Objective ID
- 1,499,253,059
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I swear Brad, if there was an award for basic incompetence, you’d win the Lifetime Achievement.
- Objective ID
- 1,499,253,059
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Commander, the mining fleet here should be able to hold their own. Get us back to Tau Ceti II!
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Alright everyone, stand down. Looks like we’re going to be here for a while.
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Seems about time for that drink. Am I right, Captain?
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- You read my mind, Commander Ransom. First round is on you.
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Say, um, Independent… Now that the Cerritos is safe and the Captain is busy, I wonder if you might help me out with something.
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- The Andorian colony on Tau Ceti II… I need to get back there and make sure everything is ok, or else the Captain is going to have my head on a commemorative Tom Paris plate!
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I’ve convinced a skeleton crew of the original away team to come with us. All we have to do now is slip away quietly without being noti–…
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Hey guys, what’s going on? What’s with all the hush-hush? Are we playing “Section 31”? Ooh-ooh, can I be Luther Sloan!?
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- “I am a man of secrets! I use words like ‘succinct’ even though it makes me sound like a serial killer!”
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Knock it off, Mariner! Look, if you must know, the Commander here is going to help me clear up that problem with the Andorians on Tau Ceti II. Now, if you’ll excuse us…
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Woah, woah, hold up there, Bradward. Have you forgotten that there’s a dormant psyhcopathic super computer on board the Commander’s ship? We can’t just leave it there and hope it doesn’t wake up.
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- But, but–…
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Lucky for you, I’m already on it. Tendi and Rutherford are on the Commander’s ship. We’re going to try to use the opportunity to get rid of AGIMUS while the Commander helps you out.
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Geez, thanks Mariner. You guys are the best.
- Objective ID
- 152,139,602
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Yeah, yeah, yeah, we’re awesome, of course we are. Gather the away team and meet us on the Commander’s bridge. It’s time to kill two Tarkalean hawks with one stone.
- Objective ID
- 2,022,785,373
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- … And that brings us up to the point in time where we started having this conversation.
- Objective ID
- 2,022,785,373
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- So you’re telling me that the Commander’s ship has been taken over by AGIMUS, and that they’re now locked in a battle for control of that ship?
- Objective ID
- 2,022,785,373
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- That’s… actually, yeah, that’s a pretty good summary!
- Objective ID
- 2,022,785,373
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- … I need a **** drink.
- Objective ID
- 2,022,785,373
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- We’ve got to help the Commander. They’d do the same for us!
- Objective ID
- 2,022,785,373
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Commander, we took some heavy damage during our fight with the Pakled. There’s a Starfleet outpost nearby – Starbase 80, in the Xerxes system. We could use an escort.
- Objective ID
- 345,467,270
- Phase
- dialogue_start
- Character
- Andorian
- Dialogue
- Well, look who it is! I was beginning to think that Starfleet left us here to fight the Gelrakians by ourselves.
- Objective ID
- 345,467,270
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Our apologies, sir. But you can count on us to get the job done. A small detail will arrive on the surface momentarily to finish repairs to the defense array.
- Objective ID
- 345,467,270
- Phase
- dialogue_start
- Character
- Andorian
- Dialogue
- Wait a minute, didn’t you get our distress call!? The Gelrakians have been openly attacking our mining fleet in the Querlz system. Figured they’d just take our Dilithium right from the source!
- Objective ID
- 345,467,270
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Distress call? Oh boy, um, well… no, but…
- Objective ID
- 345,467,270
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- We don’t have the time for you to come up with an excuse, Brad! Just get the away team beamed to the surface so we can go and take care of the Gelrakians.
- Objective ID
- 345,467,270
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Alright, you got it. I’ll make sure the away team reaches the colony.
- Objective ID
- 345,467,270
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Rutherford, any progress getting rid of our little “friend”?
- Objective ID
- 345,467,270
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- No, he’s completely embedded in the Commander's systems. I’m going to need more time!
- Objective ID
- 345,467,270
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- I just hope he doesn’t wake back up while we’re still here…
- Objective ID
- 345,467,270
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Alright, well while we all process the mild horror of that potential outcome, let’s get over to the Querlz system and stop a diamond heist.