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Hostiles

Assimilated Prohibitor-class

Description not available in this release.

Overview

Level50
Power1,163,044,692
XP reward3,000
Warp required195
Warp via superhighway195
Scout0
Outpost0
Rarity code1
Ship type code5
ClassInterceptor

Abilities & bonuses

Abilities

Critical Breach

Critical Breach
This ship increases its Critical Chance by [level value] for 2 rounds every time it hits with a weapon while the player is Hull Breached. This hostile’s Critical Damage cannot fall below 150%.

Hole Puncher

Hole Puncher
On combat start, Hull Breach enemy player for the rest of combat.

Critical Breach · captured effect

Value
0.1
Chance
1

Hole Puncher · captured effect

Value
100%
Chance
1

Statistics

Weapons

Type
1
Shots
2
Warm up
1
Cooldown
1
Accuracy
149,896
Penetration
404,131
Modulation
74,948
Minimum damage
2,902,921
Maximum damage
3,155,349
Critical chance
0.1
Critical damage
1.1
Type
1
Shots
2
Warm up
1
Cooldown
1
Accuracy
149,896
Penetration
404,131
Modulation
74,948
Minimum damage
2,902,921
Maximum damage
3,155,349
Critical chance
0.1
Critical damage
1.1
Type
2
Shots
4
Warm up
1
Cooldown
1
Accuracy
149,896
Penetration
404,131
Modulation
74,948
Minimum damage
3,386,742
Maximum damage
3,681,241
Critical chance
0.1
Critical damage
1.1
Type
2
Shots
4
Warm up
1
Cooldown
1
Accuracy
149,896
Penetration
404,131
Modulation
74,948
Minimum damage
3,386,742
Maximum damage
3,681,241
Critical chance
0.1
Critical damage
1.1

Costs & rewards

Rewards

Chaos Module
Minimum200
Maximum230

Locations

Other recorded variants (17)