Hostiles
Assimilated Prohibitor-class
Description not available in this release.
Overview
Level50
Power1,163,044,692
XP reward3,000
Warp required195
Warp via superhighway195
Scout0
Outpost0
Rarity code1
Ship type code5
ClassInterceptor
Abilities & bonuses
Abilities
Critical Breach
Critical Breach
This ship increases its Critical Chance by [level value] for 2 rounds every time it hits with a weapon while the player is Hull Breached. This hostile’s Critical Damage cannot fall below 150%.
Hole Puncher
Hole Puncher
On combat start, Hull Breach enemy player for the rest of combat.
Critical Breach · captured effect
No captured values for this selection.
- Value
- 0.1
- Chance
- 1
Hole Puncher · captured effect
No captured values for this selection.
- Value
- 100%
- Chance
- 1
Statistics
Weapons
No captured values for this selection.
- Type
- 1
- Shots
- 2
- Warm up
- 1
- Cooldown
- 1
- Accuracy
- 149,896
- Penetration
- 404,131
- Modulation
- 74,948
- Minimum damage
- 2,902,921
- Maximum damage
- 3,155,349
- Critical chance
- 0.1
- Critical damage
- 1.1
- Type
- 1
- Shots
- 2
- Warm up
- 1
- Cooldown
- 1
- Accuracy
- 149,896
- Penetration
- 404,131
- Modulation
- 74,948
- Minimum damage
- 2,902,921
- Maximum damage
- 3,155,349
- Critical chance
- 0.1
- Critical damage
- 1.1
- Type
- 2
- Shots
- 4
- Warm up
- 1
- Cooldown
- 1
- Accuracy
- 149,896
- Penetration
- 404,131
- Modulation
- 74,948
- Minimum damage
- 3,386,742
- Maximum damage
- 3,681,241
- Critical chance
- 0.1
- Critical damage
- 1.1
- Type
- 2
- Shots
- 4
- Warm up
- 1
- Cooldown
- 1
- Accuracy
- 149,896
- Penetration
- 404,131
- Modulation
- 74,948
- Minimum damage
- 3,386,742
- Maximum damage
- 3,681,241
- Critical chance
- 0.1
- Critical damage
- 1.1
Costs & rewards
Rewards
No captured values for this selection.
Minimum200
Maximum230