Missions
Containment Protocol
Lead the Independent fleet to a showdown against the Swarm. Frequency Modulators can be acquired by defeating Swarm hostiles.
Overview
Warp required1
Operations level1
Warp for completion13
Warp via superhighway1
Completion via superhighway13
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,931,157,648
Amount150
Objective ID1,931,157,648
Amount150
Objective ID1,931,157,648
Amount100
Objectives
Objective 1
No captured values for this selection.
ObjectiveFace the Swarm onslaught at Altamid.
DestinationAltamid
Objective 2
No captured values for this selection.
ObjectiveBring 600 Frequency Modulators to your Station.
BriefingBring 600 Frequency Modulators to your Station. Frequency Modulators can be acquired by defeating Swarm hostiles.
Resource
Frequency Modulators
Amount600
Objective 3
No captured values for this selection.
ObjectiveDonate 600 Frequency Modulators.
Resource
Frequency Modulators
Amount600
Objective 4
No captured values for this selection.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,541,693,859
- Phase
- dialogue_start
- Character
- Captain Smith
- Dialogue
- Glad to see you got out of that mess alive, Commander. The fleet took some bad hits, but we’re ready for round two.
- Objective ID
- 1,541,693,859
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Wait, I don’t see the Enterprise anywhere. Where is she?
- Objective ID
- 1,541,693,859
- Phase
- dialogue_start
- Character
- Captain Smith
- Dialogue
- She took some damage covering our retreat. Still afloat, as far as I know, but she needed repairs.
- Objective ID
- 1,541,693,859
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Swarm is aware of our presence, Commander. They are forming up and moving towards us. I may be able to disrupt their communications if we were to get a good sample of their newly updated transmitters.
- Objective ID
- 1,541,693,859
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- This is the fight I have waited for. We do not need Starfleet, the Klingons or the Romulans and their birds. Independents will drive off the bees ourselves!
- Objective ID
- 1,541,693,859
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, gather the bee parts for the floating head. We will make sure they do not disturb you!
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The Swarm is retreating, Commander. While Zenith is unable to resist my frequencies, their targeting matrices are inoperable. They are leaving the system.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Zenith
- Dialogue
- This space remains yours, but not forever. We will return and continue our expansion. Expect us.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Return and we will beat you again, master of bees!
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Bloody hell, we did it. How did we manage that!?
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Told you we could beat them, Montgomery Scotty.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Aye, you did lass. You were dead right.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Maybe I should be teaching class.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Let’s not get crazy, now.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Commander, we couldn’t have possibly done this without you and Maia. I’m not exaggerating when I say that the whole galaxy owes you a debt.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I believe Zenith when it says that the Swarm will return, but when they do we’ll be ready, right Jaylah?
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- We will be ready, Montgomery Scotty. I need to go back to the Academy now and finish training.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Someday, when I have my own ship, I will see you again.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Thank you, Commander with the pretty ship, for believing me. Goodbye.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have successfully patched into the Swarm’s communications signals, Commander. Beginning disruption sequence now.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_start
- Character
- Captain Smith
- Dialogue
- That did it! They’re routed! We’ve punched a hole in their lines.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I wouldn’t be too sure, mate. We didn’t make that hole… they did.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am picking up Zenith’s signal, Commander. It is coming through the opening and is actively resisting my disruption sequence.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_start
- Character
- Zenith
- Dialogue
- You cannot stop what has been set in motion. Take your people and leave this space. It belongs to the Swarm now.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- We will never submit to you!
- Objective ID
- 1,931,157,648
- Phase
- dialogue_start
- Character
- Zenith
- Dialogue
- We do not want you. Leave and allow us to expand, or you will die.
- Objective ID
- 1,931,157,648
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I thought this bee was smart, but it cannot understand what I am saying. Destroy it, Commander!
- Objective ID
- 514,801,742
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I require 600 Frequency Modulators in order to disrupt the Swarm communication signals.
- Objective ID
- 634,066,692
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- The bees are never smart. How did Zenith trick us?
- Objective ID
- 634,066,692
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- When I integrated with the Swarm, I had the distinct sensation of a wound. It was… disorienting.
- Objective ID
- 634,066,692
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is possible that this discomfort caused the Swarm to be disorganized and discombobulated.
- Objective ID
- 634,066,692
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Are you saying that the Swarm is… hurt?
- Objective ID
- 634,066,692
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- In a way, yes. The Swarm is obviously not a biological being, but we have seen evidence in the past to suggest that they share consciousness.
- Objective ID
- 634,066,692
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Before, we believed this to be artificial, but given my recent experiences and Zenith’s clear intelligence, it seems as though the Swarm itself is alive.
- Objective ID
- 634,066,692
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- This does not matter! Alive or not, the bees are killing people! We need to stop them now!
- Objective ID
- 634,066,692
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Aye, I hate to say it, but this will have to wait. We need to get out in front of this and stop the Swarm before it’s too late.
- Objective ID
- 634,066,692
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have established contact with the remnant of the Independent fleet that survived the assault. They are ready to launch a counter attack on Altamid.