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Missions

Revolutionaries Part 6

Find a way to bring Jormahl back to the Xindi Council.

Overview

Warp required1
Operations level34
Warp for completion50
Warp via superhighway1
Completion via superhighway50

Costs & rewards

Mission rewards

Dilithium
Objective ID1,919,928,516
Amount300,000
3★ Survey Parts
Objective ID1,919,928,516
Amount290
Ship XP
Objective ID1,919,928,516
Amount750

Locations

Objectives

Objective 1

ObjectiveBring Jormahl to the handover site.
DestinationNew Xindus

Objective 2

ObjectiveDefeat 12 hostiles of Level 34 or higher.
Required count12
Required level34

Objective 3

ObjectiveEscape from the ambush.
DestinationChin'Toka

Objective 4

ObjectiveDefeat the Xindi-Reptilian pursuer.
EncounterXindi-Reptilian Warship
Opponent strength431,670
DestinationChin'Toka

Objective 5

ObjectiveReturn to your Station.

Dialogue

Mission dialogue

Objective ID
1,114,656,143
Phase
dialogue_start
Character
Maia
Dialogue
There is a Xindi-Reptilian cruiser on an intercept course, bearing 224-mark-8. They are on an attack vector. Raising shields.
Objective ID
1,243,718,686
Phase
dialogue_start
Character
Tucker
Dialogue
Cap’n, we’re coming up on the Xindi. Looks like they’ve rolled out the welcoming party in full force.
Objective ID
1,243,718,686
Phase
dialogue_start
Character
Jormahl
Dialogue
It looks like my people have no intention of talking.
Objective ID
1,243,718,686
Phase
dialogue_start
Character
Archer
Dialogue
Well, luckily we’ve got some bite when our bark isn’t enough. Commander, you’re up. Knock out as many of the first wave of Xindi ships as possible. Jormahl, get to your escape craft and await my signal.
Objective ID
1,919,928,516
Phase
dialogue_end
Character
Maia
Dialogue
We have not been pursued by any Xindi forces.
Objective ID
1,919,928,516
Phase
dialogue_end
Character
T'Pol
Dialogue
I can confirm that the system is void of any enemy ships. Captain, we are receiving reports from Starfleet of multiple attacks to Federation colonies. The Xindi may have used our own distraction against us.
Objective ID
1,919,928,516
Phase
dialogue_end
Character
Archer
Dialogue
Where have they hit?
Objective ID
1,919,928,516
Phase
dialogue_end
Character
T'Pol
Dialogue
Trill colonies in the Origin Sector, fringe systems near Alpha Centauri. There are concentrated assaults in the Bolarus system. Heavy casualties…
Objective ID
1,919,928,516
Phase
dialogue_start
Character
Archer
Dialogue
Commander, are you okay? Any injuries? It seems that Jormahl has made it back in one piece, at least.
Objective ID
1,919,928,516
Phase
dialogue_start
Character
T'Pol
Dialogue
I propose that we rendezvous at your Station, Commander. From there we can assess our next steps to take.
Objective ID
47,695,233
Phase
dialogue_start
Character
Archer
Dialogue
We’re taking too much damage. Jormahl, now!
Objective ID
47,695,233
Phase
dialogue_start
Character
T'Pol
Dialogue
He is exiting the hangar bay now, Captain.
Objective ID
47,695,233
Phase
dialogue_start
Character
Archer
Dialogue
Send a couple of warning shots his way to make it look more believable. Trip, we gotta go. Commander, meet you on the other side.
Objective ID
781,007,925
Phase
dialogue_start
Character
Jormahl
Dialogue
What’s our play here, Archer? I must return to the council, influence matters from the inside…
Objective ID
781,007,925
Phase
dialogue_start
Character
Archer
Dialogue
In a sense, yes. It would be foolhardy to walk right in the front door and demand an audience with the council. We’ll need a more subtle approach.
Objective ID
781,007,925
Phase
dialogue_start
Character
Jormahl
Dialogue
Such as?
Objective ID
781,007,925
Phase
dialogue_start
Character
Archer
Dialogue
We’ll bring you back to New Xindus, but claim that you are a hostage. We’ll demand something in return for your freedom.
Objective ID
781,007,925
Phase
dialogue_start
Character
Jormahl
Dialogue
Yes… The Xindi would be unlikely to actually listen, however. When you deal with the Reptilians, you must expect a Reptilian response.
Objective ID
781,007,925
Phase
dialogue_start
Character
Archer
Dialogue
I’m counting on it. We put up a fight, but convince the aggressors that we’re in a weakened state. We retreat, but you just about manage to slip away in the confusion of battle.
Objective ID
781,007,925
Phase
dialogue_start
Character
Archer
Dialogue
We’ll set up a point of parlay. You get yourself ready for a prison break.