Missions
Revolutionaries Part 6
Find a way to bring Jormahl back to the Xindi Council.
Overview
Warp required1
Operations level34
Warp for completion50
Warp via superhighway1
Completion via superhighway50
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,919,928,516
Amount300,000
Objective ID1,919,928,516
Amount290
Objective ID1,919,928,516
Amount750
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveBring Jormahl to the handover site.
DestinationNew Xindus
Objective 2
No captured values for this selection.
ObjectiveDefeat 12 hostiles of Level 34 or higher.
Required count12
Required level34
Objective 3
No captured values for this selection.
ObjectiveEscape from the ambush.
DestinationChin'Toka
Objective 4
No captured values for this selection.
ObjectiveDefeat the Xindi-Reptilian pursuer.
EncounterXindi-Reptilian Warship
Opponent strength431,670
DestinationChin'Toka
Objective 5
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,114,656,143
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There is a Xindi-Reptilian cruiser on an intercept course, bearing 224-mark-8. They are on an attack vector. Raising shields.
- Objective ID
- 1,243,718,686
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Cap’n, we’re coming up on the Xindi. Looks like they’ve rolled out the welcoming party in full force.
- Objective ID
- 1,243,718,686
- Phase
- dialogue_start
- Character
- Jormahl
- Dialogue
- It looks like my people have no intention of talking.
- Objective ID
- 1,243,718,686
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Well, luckily we’ve got some bite when our bark isn’t enough. Commander, you’re up. Knock out as many of the first wave of Xindi ships as possible. Jormahl, get to your escape craft and await my signal.
- Objective ID
- 1,919,928,516
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have not been pursued by any Xindi forces.
- Objective ID
- 1,919,928,516
- Phase
- dialogue_end
- Character
- T'Pol
- Dialogue
- I can confirm that the system is void of any enemy ships. Captain, we are receiving reports from Starfleet of multiple attacks to Federation colonies. The Xindi may have used our own distraction against us.
- Objective ID
- 1,919,928,516
- Phase
- dialogue_end
- Character
- Archer
- Dialogue
- Where have they hit?
- Objective ID
- 1,919,928,516
- Phase
- dialogue_end
- Character
- T'Pol
- Dialogue
- Trill colonies in the Origin Sector, fringe systems near Alpha Centauri. There are concentrated assaults in the Bolarus system. Heavy casualties…
- Objective ID
- 1,919,928,516
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Commander, are you okay? Any injuries? It seems that Jormahl has made it back in one piece, at least.
- Objective ID
- 1,919,928,516
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- I propose that we rendezvous at your Station, Commander. From there we can assess our next steps to take.
- Objective ID
- 47,695,233
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- We’re taking too much damage. Jormahl, now!
- Objective ID
- 47,695,233
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- He is exiting the hangar bay now, Captain.
- Objective ID
- 47,695,233
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Send a couple of warning shots his way to make it look more believable. Trip, we gotta go. Commander, meet you on the other side.
- Objective ID
- 781,007,925
- Phase
- dialogue_start
- Character
- Jormahl
- Dialogue
- What’s our play here, Archer? I must return to the council, influence matters from the inside…
- Objective ID
- 781,007,925
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- In a sense, yes. It would be foolhardy to walk right in the front door and demand an audience with the council. We’ll need a more subtle approach.
- Objective ID
- 781,007,925
- Phase
- dialogue_start
- Character
- Jormahl
- Dialogue
- Such as?
- Objective ID
- 781,007,925
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- We’ll bring you back to New Xindus, but claim that you are a hostage. We’ll demand something in return for your freedom.
- Objective ID
- 781,007,925
- Phase
- dialogue_start
- Character
- Jormahl
- Dialogue
- Yes… The Xindi would be unlikely to actually listen, however. When you deal with the Reptilians, you must expect a Reptilian response.
- Objective ID
- 781,007,925
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- I’m counting on it. We put up a fight, but convince the aggressors that we’re in a weakened state. We retreat, but you just about manage to slip away in the confusion of battle.
- Objective ID
- 781,007,925
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- We’ll set up a point of parlay. You get yourself ready for a prison break.