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Hostiles

Automated Shipyard

Description not available in this release.

Overview

Level58
Power3,696,005,528
XP reward9,838
Warp required440
Warp via superhighway440
Scout0
Outpost0
Rarity code2
Ship type code1
ClassArmada target

Abilities & bonuses

Abilities

Construct Additional Pilots

Construct Additional Pilots
On combat start, the Automated Shipyard increases its Isolytic Damage by [level value].

Ship Abilities always active.

Construct Additional Pilots · captured effect

Value
0.8
Chance
1

Statistics

Weapons

Type
1
Shots
3
Warm up
1
Cooldown
1
Accuracy
253,916
Penetration
253,916
Modulation
253,916
Minimum damage
4,343,875
Maximum damage
5,099,332
Critical chance
0.1
Critical damage
1.5
Type
2
Shots
4
Warm up
4
Cooldown
1
Accuracy
253,916
Penetration
253,916
Modulation
253,916
Minimum damage
9,773,719
Maximum damage
11,473,496
Critical chance
0.1
Critical damage
1.5
Type
2
Shots
3
Warm up
1
Cooldown
1
Accuracy
253,916
Penetration
253,916
Modulation
253,916
Minimum damage
4,343,875
Maximum damage
5,099,332
Critical chance
0.1
Critical damage
1.5

Costs & rewards

Rewards

Shipyard Credit
Minimum270,000
Maximum332,100

Locations

Other recorded variants (7)