Hostiles
Automated Shipyard
Description not available in this release.
Overview
Level58
Power3,696,005,528
XP reward9,838
Warp required440
Warp via superhighway440
Scout0
Outpost0
Rarity code2
Ship type code1
ClassArmada target
Abilities & bonuses
Abilities
Construct Additional Pilots
Construct Additional Pilots
On combat start, the Automated Shipyard increases its Isolytic Damage by [level value].
Ship Abilities always active.
Construct Additional Pilots · captured effect
No captured values for this selection.
- Value
- 0.8
- Chance
- 1
Statistics
Weapons
No captured values for this selection.
- Type
- 1
- Shots
- 3
- Warm up
- 1
- Cooldown
- 1
- Accuracy
- 253,916
- Penetration
- 253,916
- Modulation
- 253,916
- Minimum damage
- 4,343,875
- Maximum damage
- 5,099,332
- Critical chance
- 0.1
- Critical damage
- 1.5
- Type
- 2
- Shots
- 4
- Warm up
- 4
- Cooldown
- 1
- Accuracy
- 253,916
- Penetration
- 253,916
- Modulation
- 253,916
- Minimum damage
- 9,773,719
- Maximum damage
- 11,473,496
- Critical chance
- 0.1
- Critical damage
- 1.5
- Type
- 2
- Shots
- 3
- Warm up
- 1
- Cooldown
- 1
- Accuracy
- 253,916
- Penetration
- 253,916
- Modulation
- 253,916
- Minimum damage
- 4,343,875
- Maximum damage
- 5,099,332
- Critical chance
- 0.1
- Critical damage
- 1.5
Costs & rewards
Rewards
No captured values for this selection.
Minimum270,000
Maximum332,100