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Missions

A Drop in the Ocean

Help a refugee coordinator.

Overview

Warp required1,550
Operations level70
Warp for completion1,550
Warp via superhighway1,550
Completion via superhighway1,550

Costs & rewards

Mission rewards

Σ-Parsteel
Objective ID506,358,947
Amount23,000
Σ-Dilithium
Objective ID506,358,947
Amount2,500
Trait XP
Objective ID506,358,947
Amount4,000
Gravimetric Data
Objective ID506,358,947
Amount1

Locations

Objectives

Objective 1

ObjectivePick up the supplies.
DestinationUyama

Objective 2

ObjectiveDisable Lir's ship.
EncounterLir's Ship
Opponent strength4,314,618,503,236
DestinationUyama

Objective 3

ObjectiveDeliver the supplies.
DestinationOtralitea

Objective 4

ObjectiveReturn to Uyama.
DestinationUyama

Objective 5

ObjectiveProceed to Ro'Antcha
DestinationRo'Antcha

Objective 6

ObjectiveDisable Peig’s ship.
EncounterPeig' Ship
Opponent strength3,423,395,691,968
DestinationRo'Antcha

Objective 7

ObjectiveReturn to Uyama.
DestinationUyama

Dialogue

Mission dialogue

Objective ID
1,271,136,589
Phase
dialogue_start
Character
Peig
Dialogue
No, no, no. We don’t have space for any more Thallorans. Turn that ship around right now.
Objective ID
1,271,136,589
Phase
dialogue_start
Character
Maia
Dialogue
We were advised that these refugees are to be housed in this colony.
Objective ID
1,271,136,589
Phase
dialogue_start
Character
Peig
Dialogue
I don’t care what you were advised. Look at this place—it’s overcrowded enough. Where are they supposed to go?
Objective ID
1,271,136,589
Phase
dialogue_start
Character
Maia
Dialogue
Into the temporary accommodation. I am sure we will find space.
Objective ID
1,271,136,589
Phase
dialogue_start
Character
Peig
Dialogue
And who’re you to decide that? Just another outsider taking away our rights. I’m putting my foot down!
Objective ID
1,271,136,589
Phase
dialogue_start
Character
Maia
Dialogue
They are charging weapons. Taking evasive maneuvers!
Objective ID
1,479,034,162
Phase
dialogue_start
Character
Maia
Dialogue
That was unwise.
Objective ID
1,479,034,162
Phase
dialogue_start
Character
Lir
Dialogue
I had to try. I’m trying to keep my people fed. Now I’ve got to figure out a way to get this heap of junk repaired, too…
Objective ID
1,479,034,162
Phase
dialogue_start
Character
Maia
Dialogue
I am sorry for your predicament. I am sure that more supplies will become available soon.
Objective ID
1,479,034,162
Phase
dialogue_start
Character
Lir
Dialogue
Yeah, that’s what they said last time… Thanks for nothing, Independent.
Objective ID
1,479,034,162
Phase
dialogue_start
Character
Maia
Dialogue
We should be on our way, Commander.
Objective ID
1,950,203,472
Phase
dialogue_start
Character
Maia
Dialogue
The supplies are in the cargo hold, Commander. Setting a course to– Hold. We are being hailed.
Objective ID
1,950,203,472
Phase
dialogue_start
Character
Lir
Dialogue
Heard they were giving out some stuff today. Let’s have a look, then.
Objective ID
1,950,203,472
Phase
dialogue_start
Character
Maia
Dialogue
These supplies are bound for the Otralitea system.
Objective ID
1,950,203,472
Phase
dialogue_start
Character
Lir
Dialogue
What? You’re letting people starve right under your nose, you get that?
Objective ID
1,950,203,472
Phase
dialogue_start
Character
Maia
Dialogue
We are simply helping with deliveries. We do not decide who gets the supplies, and there are people in need elsewhere.
Objective ID
1,950,203,472
Phase
dialogue_start
Character
Lir
Dialogue
The people in need here is what I care about. You’re not getting away with those supplies.
Objective ID
1,950,203,472
Phase
dialogue_start
Character
Maia
Dialogue
Lir’s ship is on an intercept course. Raising shields!
Objective ID
302,036,113
Phase
dialogue_start
Character
Maeve
Dialogue
How are they, over in the Shipyard?
Objective ID
302,036,113
Phase
dialogue_start
Character
Maia
Dialogue
Very pleased with the donation, though others were not happy to see it go elsewhere.
Objective ID
302,036,113
Phase
dialogue_start
Character
Maeve
Dialogue
Can’t keep everyone happy. We’re working through people in order of registration and need. The Shipyard was waiting a long time for help.
Objective ID
302,036,113
Phase
dialogue_start
Character
Maia
Dialogue
They seem to be faring better than many of the refugees in the colonies.
Objective ID
302,036,113
Phase
dialogue_start
Character
Maeve
Dialogue
Well, they don’t have the locals to deal with. Speaking of… I’ve processed the first batch of newcomers. Can you take them to their designated housing? Transmitting the coordinates to you now.
Objective ID
302,036,113
Phase
dialogue_start
Character
Maeve
Dialogue
Listen up, everyone! This Independent is going to take care of you, alright?
Objective ID
302,036,113
Phase
dialogue_start
Character
Keyo
Dialogue
Oh, erm, ok. Thank you.
Objective ID
302,036,113
Phase
dialogue_start
Character
Maia
Dialogue
Setting a course for Ro'Antcha. Please, make yourselves comfortable.
Objective ID
351,112,085
Phase
dialogue_start
Character
Maeve
Dialogue
Finally, another volunteer! I’ve been asking for more help for so long. I was starting to think no one was coming.
Objective ID
351,112,085
Phase
dialogue_start
Character
Maia
Dialogue
There has been some misunderstanding. We are not–
Objective ID
351,112,085
Phase
dialogue_start
Character
Maeve
Dialogue
Look, I’m sorry, but I don’t have time to hold your hand. There’s a never-ending line of refugees waiting to be processed and assigned accommodation.
Objective ID
351,112,085
Phase
dialogue_start
Character
Maeve
Dialogue
Looks like you have your own transport – you’ll be on deliveries for now. There’s a shipment of supplies that needs delivering. Can you make sure that happens?
Objective ID
351,112,085
Phase
dialogue_start
Character
Maia
Dialogue
Very well.
Objective ID
351,112,085
Phase
dialogue_start
Character
Maeve
Dialogue
Thank you! I might actually cross everything off my list of to-dos today… What are you waiting for? Off you go to the depot!
Objective ID
506,358,947
Phase
dialogue_end
Character
Maeve
Dialogue
Alright, that’s the last of them, registered, processed, and housed. Tomorrow we’ll start all over again.
Objective ID
506,358,947
Phase
dialogue_end
Character
Maia
Dialogue
This system seems unsustainable. People all over the Margins are suffering, refugees and locals alike.
Objective ID
506,358,947
Phase
dialogue_end
Character
Maeve
Dialogue
I know. It’s a drop in the ocean. But at least it’s something, right? I can’t fix whatever is going wrong in Margins. That’s for bigger minds. But I can raise funds, source supplies, organize housing…
Objective ID
506,358,947
Phase
dialogue_end
Character
Maeve
Dialogue
It’s not enough, but it’s something.
Objective ID
506,358,947
Phase
dialogue_start
Character
Peig
Dialogue
You bulldoze through and expect us to fall in line. Well, you’re not always going to be here, Independent. But I am.
Objective ID
506,358,947
Phase
dialogue_start
Character
Maia
Dialogue
The Aeonians are retreating.
Objective ID
506,358,947
Phase
dialogue_start
Character
Keyo
Dialogue
How can you ask us to stay here? They already hate us!
Objective ID
506,358,947
Phase
dialogue_start
Character
Maia
Dialogue
I am afraid there is little choice in the matter. Perhaps, in time, you will be able to establish your own community where you do not have to rely on the generosity of the Aeonians.
Objective ID
506,358,947
Phase
dialogue_start
Character
Keyo
Dialogue
We have nothing. How exactly are we supposed to do that? How can you–
Objective ID
506,358,947
Phase
dialogue_start
Character
Keyo
Dialogue
Sorry. It’s not your fault. It’s just… Well. It is what it is. Thanks for bringing us here.
Objective ID
506,358,947
Phase
dialogue_start
Character
Maia
Dialogue
We should be on our way, Commander.
Objective ID
804,332,577
Phase
dialogue_start
Character
Mox
Dialogue
Maeve told us to expect you. This is much appreciated, Independent. We’ve been rationing, and things were getting pretty grim…
Objective ID
804,332,577
Phase
dialogue_start
Character
Mox
Dialogue
And they sent us seeds, too! Hear that, everyone? It’s time to get the community garden up and running. It’ll take a while to see yields, but still. It’s something.
Objective ID
804,332,577
Phase
dialogue_start
Character
Maia
Dialogue
Is this where your people live? It seems a dangerous place to make a home.
Objective ID
804,332,577
Phase
dialogue_start
Character
Mox
Dialogue
Looks worse than it is, I promise. Many of us were part of an effort to address the anomaly on our side. A whole flotilla was sent to try to close it… Bad idea. We all got pulled through.
Objective ID
804,332,577
Phase
dialogue_start
Character
Mox
Dialogue
Some crashlanded here, others came through in bits and pieces. There were Surgewalkers here for a while, too, but enough of us had functioning ships to band together and deal with them.
Objective ID
804,332,577
Phase
dialogue_start
Character
Mox
Dialogue
We ended up with a lot of ships and parts that needed fixing and no resources for repairs. We were going to scrap them for building supplies, but then we figured… Why not just make our homes in them?
Objective ID
804,332,577
Phase
dialogue_start
Character
Mox
Dialogue
We ended up with the Shipyard. Saved us a lot of time and effort, using what we already had. We’re not self-sufficient yet, but we’re getting there. These supplies will make a world of difference.
Objective ID
804,332,577
Phase
dialogue_start
Character
Mox
Dialogue
Thank you.
Objective ID
804,332,577
Phase
dialogue_start
Character
Maia
Dialogue
You are most welcome. Commander, we should report back to Maeve.