Missions
Legacies Part 1
Assist the Vulcans in a sensitive mission.
Overview
Warp required1
Operations level40
Warp for completion56
Warp via superhighway1
Completion via superhighway56
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID644,723,479
Amount3
Objective ID644,723,479
Amount5
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveGo to Vulcan.
DestinationVulcan
Objective 2
No captured values for this selection.
ObjectiveInvestigate the disturbance.
DestinationVulcan
Objective 3
No captured values for this selection.
ObjectiveFollow the signal.
DestinationMina
Objective 4
No captured values for this selection.
ObjectiveDefeat the Vulcan assailant.
EncounterVulcan Assailant
Opponent strength4,339,888
DestinationMina
Objective 5
No captured values for this selection.
ObjectiveReturn to Vulcan.
DestinationVulcan
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,597,642,047
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Oh, come on! You’re honestly telling me that you’re not even a little curious?
- Objective ID
- 1,597,642,047
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- Vulcans are not “curious”. I have no intention of… how did you phrase it? “Sneaking a peek”?
- Objective ID
- 1,597,642,047
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Pff. The opportunity to catch a glimpse at the fate of your homeworld and you’re not even tempted? If the captain would sign off on it, I’d be high-tailing it to Earth in a jiffy.
- Objective ID
- 1,597,642,047
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- And that is very… human of you, mister Tucker.
- Objective ID
- 1,597,642,047
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- If you two are finished, I need you on the bridge. We’ve got a situation. T’Pol… We’re going to Vulcan.
- Objective ID
- 1,597,642,047
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- Captain Archer, Vulcan regulations on temporal travel are quite clear–
- Objective ID
- 1,597,642,047
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Lucky for us, the UN has no such regulations. Look, we’ve got solid intel that there’s someone in the Vulcan system who can get us home. If that’s true, we have no choice but to investigate.
- Objective ID
- 1,597,642,047
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- I would like it to be noted that I am officially protesting this course of action.
- Objective ID
- 1,597,642,047
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Noted. Now get to your stations, both of you.
- Objective ID
- 245,776,879
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Alright, what have we got? Hoshi?
- Objective ID
- 245,776,879
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- No incoming transmissions, Captain. Looks like the Vulcans don’t know we’re here.
- Objective ID
- 245,776,879
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Well, let's keep it that way. Mister Mayweather, take us on a course circling Vulcan, keeping us out of sensor range for as long as possible.
- Objective ID
- 245,776,879
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- I’ve got something, Captain. Vulcan High Command has sent out a general alert on all local bands. There’s been some kind of disturbance on the far side of the system.
- Objective ID
- 245,776,879
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- What kind of disturbance?
- Objective ID
- 245,776,879
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- It’s unclear, but it’s got the Vulcans in a twist. Sounds pretty serious, sir.
- Objective ID
- 245,776,879
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Damn it. We’ve got to go take a look, this might be related to our way home.
- Objective ID
- 245,776,879
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- You have already overstepped your boundaries, Captain. Further interference into the natural progression of this timeline is a clear violation of Vulcan law.
- Objective ID
- 245,776,879
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- T’Pol, we are trapped three-hundred years in the future with no way home and only half an idea on what the hell is going on. At this point, I don’t give a rat’s ass about your Vulcan laws.
- Objective ID
- 245,776,879
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Now, if you’re not going to do your damn job, you can wait this out in your quarters. Otherwise, useful suggestions only from here on out. Mayweather, get us to that disturbance.
- Objective ID
- 644,723,479
- Phase
- dialogue_end
- Character
- Suvok
- Dialogue
- Live long and prosper, T’Pol. I am Suvak, of the Vulcan High Command.
- Objective ID
- 644,723,479
- Phase
- dialogue_end
- Character
- T'Pol
- Dialogue
- Live long and prosper, Minister Suvak. I am T’Pol, of–
- Objective ID
- 644,723,479
- Phase
- dialogue_end
- Character
- Suvok
- Dialogue
- The USS Enterprise NX-01. Yes, I am aware.
- Objective ID
- 644,723,479
- Phase
- dialogue_end
- Character
- T'Pol
- Dialogue
- How do you know this?
- Objective ID
- 644,723,479
- Phase
- dialogue_end
- Character
- Suvok
- Dialogue
- You have spent too much time among humans, T’Pol. You should know that they are not as subtle as they like to think…
- Objective ID
- 644,723,479
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Now why in the hell are the knife-ears firing on us? The mask finally came off?
- Objective ID
- 644,723,479
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- Vulcan High Command would never sanction an assault against a human vessel. There must be another variable we have failed to consider.
- Objective ID
- 644,723,479
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- Captain, we’re receiving a transmission… It’s from Vulcan High Command.
- Objective ID
- 644,723,479
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- How the hell do they even know we’re here? What do they want, Hoshi?
- Objective ID
- 644,723,479
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- Sir… They want to meet with T’Pol.
- Objective ID
- 7,098,791
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Looks like debris, Captain. I could be wrong, but it looks Vulcan to me.
- Objective ID
- 7,098,791
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- You are correct, mister Tucker. This design is consistent with the D'kyr class of Vulcan vessel. However, there are notable divergences from standard design templates.
- Objective ID
- 7,098,791
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Three hundred years of progress will do that, I guess.
- Objective ID
- 7,098,791
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- Captain, I’m picking up a signal. My Vulcan is a bit rusty but it sounds like… a distress call.
- Objective ID
- 7,098,791
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Good catch, Hoshi. Helm, get us over there! I want to know what’s going on here.
- Objective ID
- 770,525,653
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Hoshi, give me some good news.
- Objective ID
- 770,525,653
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- The signal’s been cut, Captain. Whoever it was, they’ve stopped transmitting.
- Objective ID
- 770,525,653
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Can you pinpoint where the signal was coming from?
- Objective ID
- 770,525,653
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- Maybe. I can try to use the signal’s beta waves to triangulate its– Agh!
- Objective ID
- 770,525,653
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- What the hell just hit us!?
- Objective ID
- 770,525,653
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- We’ve got a hostile vessel off our port bow! Son of a bitch, it’s a Vulcan cruiser!
- Objective ID
- 770,525,653
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- All hands to battle stations! Get that ship off our tail!