Missions
Ruins
Find the source of the distress signals.
Overview
Warp required1
Operations level1
Warp for completion160
Warp via superhighway1
Completion via superhighway185
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID130,233,217
Amount191,250,000
Objective ID130,233,217
Amount10
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the distress signal.
DestinationEzla
Objective 2
No captured values for this selection.
ObjectiveVisit the colony.
DestinationEzla
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 130,233,217
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- As bizarre and tragic as the disappearance of an entire colony may be, we can only hope that it is an isolated incident. A malfunctioning weapon or something similar.
- Objective ID
- 130,233,217
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- If there is another force out there that is able to – and actively trying to – wipe out entire colonies, it will be like the Progenitor Alphas all over again…
- Objective ID
- 130,233,217
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The galaxy cannot handle another conflict like that.
- Objective ID
- 130,233,217
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- Okay, stop, I give! You win!
- Objective ID
- 130,233,217
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- But you ain’t gonna find anything here. I picked it clean.
- Objective ID
- 130,233,217
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Was there any sign of the colonists?
- Objective ID
- 130,233,217
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- Nah. No sign of nothin’. No ships, no resources. All I found were scraps.
- Objective ID
- 130,233,217
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- If there truly is nothing left, we should return to our station. There seems to be nothing we can do.
- Objective ID
- 1,729,543,244
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is barren. If my database did not say otherwise, I would think no one had ever lived here…
- Objective ID
- 1,729,543,244
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wait, I am picking up movement from another ship. Shields up!
- Objective ID
- 1,729,543,244
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- Get outta here, Independent! I was here first!
- Objective ID
- 1,729,543,244
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are merely investigating the colony's disappearance, and will be gone shortly.
- Objective ID
- 1,729,543,244
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- I said get outta here!
- Objective ID
- 1,729,543,244
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- He does not seem one for rational discussion. It is probably best if we disable his ship.
- Objective ID
- 1,920,411,306
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The system is empty. That is unusual. My database confirms that there should be inhabitants here.
- Objective ID
- 1,920,411,306
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Perhaps we should visit one of the colonies.
- Objective ID
- 758,117,795
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we have received a distress signal from a system on the edge of the galaxy. Strange, the systems in that area are often peaceful, populated by small colonies.
- Objective ID
- 758,117,795
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should–
- Objective ID
- 758,117,795
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wait, I have received another distress call. From a different ship, but in the same system.
- Objective ID
- 758,117,795
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There are more SOS signals coming in. Something bad is happening. We should investigate.