Saved for this browser.

Public Explorer

← Back to Hostiles

Hostiles

Imperial Starfleet Cruiser

Description not available in this release.

Recorded variants · 25

These definitions share a name and retain their own details.

Level
46
Power
338,390,655
XP reward
2,250
Warp required
0
Warp via superhighway
0
Scout
0
Outpost
0
Rarity code
1
Ship type code
7
Class
Explorer

Abilities

Dismantlement

Dismantlement
At the start of the round, if the enemy player is hull breached, this ship increases its weapon damage by [level value] for 1 round.

Photophobia
At the start of the round, if the enemy player is hull breached, this ship increases its Isolytic Damage by 10% for 1 round.
Ship Abilities are always active.

Deadlock

Deadlock
At combat start, Hull Breach enemy player for duration of combat
Ship Abilities are always active.

Weapons 4
TypeShotsWarm upCooldownAccuracyPenetrationModulationMinimum damageMaximum damageCritical chanceCritical damage
1211334,2281,703,9051,703,9051,692,7501,839,9460.11.5
1311334,2281,703,9051,703,905677,100735,9780.11.5
1211334,2281,703,9051,703,905338,550367,9890.11.5
2211334,2281,703,9051,703,905338,550367,9890.11.5
Dismantlement · values 1
Values
[[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value]]
Deadlock · values 1
Values
[[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value]]