Saved for this browser.

Public Explorer

← Back to Hostiles

Hostiles

Deidamia’s Battleship

Description not available in this release.

Recorded variants · 27

These definitions share a name and retain their own details.

Level
68
Power
508,491,965,139
XP reward
39,100
Warp required
1,500
Warp via superhighway
1,550
Scout
0
Outpost
0
Rarity code
1
Ship type code
2
Class
Battleship

Abilities

Critical Training

Critical Training
On combat start, increases:
Critical Hit Chance by 1000%,
Critical Hit Damage by [level value],
and Critical Damage Floor by [level value].

Ship Abilities are always active.

Programmable Matter

Programmable Matter
On round start, this hostile reduces the final damage done by player weapons by [level value], and completely drains your shields for 1 round.

On Combat start it also applies 50% Hyperthermic Decay to the players hull every round.

Isolytic Dampeners
This hostile increases its Isolytic Defense by 1000%.

Ship Abilities are always active.

Weapons 2
TypeShotsWarm upCooldownAccuracyPenetrationModulationMinimum damageMaximum damageCritical chanceCritical damage
131185,441,220854,412,20485,441,2202,180,941,7062,370,588,8110.11.5
211185,441,220854,412,20485,441,2204,361,883,4134,741,177,6230.11.5
Rewards 1
ResourceMinimumMaximum
Pledge of the Venari600900
Critical Training · values 1
Values
[[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value]]
Programmable Matter · values 1
Values
[[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value]]