Hostiles
Assimilated Prohibitor-class
Description not available in this release.
Overview
Level68
Power198,111,286,284
XP reward39,100
Warp required1,495
Warp via superhighway1,585
Scout0
Outpost0
Rarity code1
Ship type code5
ClassInterceptor
Abilities & bonuses
Abilities
Critical Breach
Critical Breach
This ship increases its Critical Chance by [level value] for 2 rounds every time it hits with a weapon while the player is Hull Breached. This hostile’s Critical Damage cannot fall below 150%.
Hole Puncher
Hole Puncher
On combat start, Hull Breach enemy player for the rest of combat.
Critical Breach · captured effect
No captured values for this selection.
- Value
- 0.1
- Chance
- 1
Hole Puncher · captured effect
No captured values for this selection.
- Value
- 100%
- Chance
- 1
Statistics
Weapons
No captured values for this selection.
- Type
- 1
- Shots
- 2
- Warm up
- 1
- Cooldown
- 1
- Accuracy
- 85,441,220
- Penetration
- 854,412,204
- Modulation
- 85,441,220
- Minimum damage
- 960,220,034
- Maximum damage
- 1,043,717,428
- Critical chance
- 0.1
- Critical damage
- 1.1
- Type
- 1
- Shots
- 2
- Warm up
- 1
- Cooldown
- 1
- Accuracy
- 85,441,220
- Penetration
- 854,412,204
- Modulation
- 85,441,220
- Minimum damage
- 960,220,034
- Maximum damage
- 1,043,717,428
- Critical chance
- 0.1
- Critical damage
- 1.1
- Type
- 2
- Shots
- 4
- Warm up
- 1
- Cooldown
- 1
- Accuracy
- 85,441,220
- Penetration
- 854,412,204
- Modulation
- 85,441,220
- Minimum damage
- 1,120,256,706
- Maximum damage
- 1,217,670,333
- Critical chance
- 0.1
- Critical damage
- 1.1
- Type
- 2
- Shots
- 4
- Warm up
- 1
- Cooldown
- 1
- Accuracy
- 85,441,220
- Penetration
- 854,412,204
- Modulation
- 85,441,220
- Minimum damage
- 1,120,256,706
- Maximum damage
- 1,217,670,333
- Critical chance
- 0.1
- Critical damage
- 1.1
Costs & rewards
Rewards
No captured values for this selection.
Minimum10,300
Maximum12,000