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Hostiles

Assimilated Prohibitor-class

Description not available in this release.

Overview

Level68
Power198,111,286,284
XP reward39,100
Warp required1,495
Warp via superhighway1,585
Scout0
Outpost0
Rarity code1
Ship type code5
ClassInterceptor

Abilities & bonuses

Abilities

Critical Breach

Critical Breach
This ship increases its Critical Chance by [level value] for 2 rounds every time it hits with a weapon while the player is Hull Breached. This hostile’s Critical Damage cannot fall below 150%.

Hole Puncher

Hole Puncher
On combat start, Hull Breach enemy player for the rest of combat.

Critical Breach · captured effect

Value
0.1
Chance
1

Hole Puncher · captured effect

Value
100%
Chance
1

Statistics

Weapons

Type
1
Shots
2
Warm up
1
Cooldown
1
Accuracy
85,441,220
Penetration
854,412,204
Modulation
85,441,220
Minimum damage
960,220,034
Maximum damage
1,043,717,428
Critical chance
0.1
Critical damage
1.1
Type
1
Shots
2
Warm up
1
Cooldown
1
Accuracy
85,441,220
Penetration
854,412,204
Modulation
85,441,220
Minimum damage
960,220,034
Maximum damage
1,043,717,428
Critical chance
0.1
Critical damage
1.1
Type
2
Shots
4
Warm up
1
Cooldown
1
Accuracy
85,441,220
Penetration
854,412,204
Modulation
85,441,220
Minimum damage
1,120,256,706
Maximum damage
1,217,670,333
Critical chance
0.1
Critical damage
1.1
Type
2
Shots
4
Warm up
1
Cooldown
1
Accuracy
85,441,220
Penetration
854,412,204
Modulation
85,441,220
Minimum damage
1,120,256,706
Maximum damage
1,217,670,333
Critical chance
0.1
Critical damage
1.1

Costs & rewards

Rewards

Chaos Module
Minimum10,300
Maximum12,000

Locations

Other recorded variants (17)