Missions
An Old Friend
Deliver Bones and one of his patients to the Enterprise.
Overview
Warp required1
Operations level1
Warp for completion80
Warp via superhighway1
Completion via superhighway80
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,550,902,545
Amount340
Objective ID1,550,902,545
Amount64,800,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveCollect Bones and Sulen from Starbase 17.
DestinationRua Ri
Objective 2
No captured values for this selection.
ObjectiveRendezvous with the Enterprise in Luoman.
DestinationLuoman
Objective 3
No captured values for this selection.
ObjectiveAccompany the Enterprise to Vita Nova.
DestinationVita Nova
Objective 4
No captured values for this selection.
ObjectiveDefeat 10 hostiles of Level 43 or higher.
Required count10
Required level43
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,045,536,078
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, the colonists… Their situation is not improving. I fear it’s only a matter of time before the worst comes to pass.
- Objective ID
- 1,045,536,078
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I mentioned an old friend to you earlier… Jenny… perhaps I should explain.
- Objective ID
- 1,045,536,078
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Jenny was a patient under my care back on Earth. She was the sweetest kid… dreamed of becoming a Starfleet captain one day, with her own ship. A ship with three nacelles, no less!
- Objective ID
- 1,045,536,078
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Her illness was a complete mystery. The disease that ravaged her young life adapting to every treatment we could think of. She… she didn’t make it.
- Objective ID
- 1,045,536,078
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Jenny is one of the main reasons I enlisted in Starfleet. Her memory stays with me to this day. And that’s what’s giving me cause for concern.
- Objective ID
- 1,045,536,078
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I can’t be sure if this is the same illness, but these colonists are showing the same symptoms that Jenny did years ago. If my fears are justified, we won’t have much time to help them.
- Objective ID
- 1,045,536,078
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- However, we might have a chance. One of the colonists, a female named Sulen, is showing no signs of the illness and is one of the few colonists still standing on her own two feet.
- Objective ID
- 1,045,536,078
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, I need you to come and collect us from Starbase 17. I need to get Sulen back to my lab on the Enterprise and begin immediate exploratory testing.
- Objective ID
- 1,550,902,545
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Captain Kirk, the Nausicaans are retreating en masse from the system. I believe this show of force was an adequate deterrent for their presence in this system.
- Objective ID
- 1,550,902,545
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- That’s some fine work. Well done. Did you see the size of the explosion from that last ship? We felt it from here. That guy must have been keeping an atomic bomb in his cargo bay!
- Objective ID
- 1,550,902,545
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Dammit Jim, do you think you can rock the ship any harder? I don’t think you broke enough of my very expensive, very delicate equipment down here!
- Objective ID
- 1,550,902,545
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Our apologies, Doctor McCoy. We’re done here. If we cause any more disruptions, I think I’ll be the one receiving medical attention at the hands of Doctor McCoy…
- Objective ID
- 1,550,902,545
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Captain Kirk, Nausicaan hostile targets have been acquired. We are prepared to engage.
- Objective ID
- 1,550,902,545
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Lock and load, Commander. You may engage when ready.
- Objective ID
- 1,862,961,497
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Thank you for coming, Commander. This is Sulen. She’s agreed to help me with my experiments.
- Objective ID
- 1,862,961,497
- Phase
- dialogue_start
- Character
- Sulen
- Dialogue
- Greetings, Commander. I have heard stories of the altruistic Independent with the A.I. construct. It’s good to see you in person.
- Objective ID
- 1,862,961,497
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Helpful and polite, if only more of my patients were like you, Sulen!
- Objective ID
- 1,862,961,497
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Captain Kirk and the Enterprise are currently waiting for us in Luoman. I need you to take us there as soon as possible. Time isn’t on our side.
- Objective ID
- 595,144,470
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Doctor McCoy, it’s good to have you back on board again. And you’ve brought some company this time! Care to explain?
- Objective ID
- 595,144,470
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- The Commander here was decent enough to accompany myself and Sulen back to the Enterprise. The colonists on Firenze… it’s not looking good for them, Jim.
- Objective ID
- 595,144,470
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Sulen might be our last chance at discovering what makes this thing tick. She has shown zero symptoms so far and I believe she may be immune to infection.
- Objective ID
- 595,144,470
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I see… you both might be the only shot these people have at survival. Go to your lab and do what you need to do.
- Objective ID
- 595,144,470
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, seeing as you’re here, I wonder if you’d be kind enough to escort us to Vita Nova on an ass-kicking mission of great importance?
- Objective ID
- 595,144,470
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Some Nausicaan lowlifes have been making things difficult in Vita Nova, I believe you might have run into some of them. We’re going to go and scare the hell out of them.