Missions
What Could Go Wrong Part 2
A spatial anomaly threatens the Cerritos and her crew.
Overview
Warp required1
Operations level25
Warp for completion1
Warp via superhighway1
Completion via superhighway1
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,137,467,652
Amount18,000
Objective ID1,137,467,652
Amount12
Objective ID1,137,467,652
Amount500
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the security breach.
DestinationSystem -1
Objective 2
No captured values for this selection.
ObjectiveTake readings of the spatial anomaly.
DestinationSystem -1
Objective 3
No captured values for this selection.
ObjectiveSet up an antimatter field.
DestinationSystem -1
Objective 4
No captured values for this selection.
ObjectiveFix the spatial anomaly with 40,000 Dilithium.
Resource
Dilithium
Amount40,000
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,137,467,652
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- The rift is shrinking!
- Objective ID
- 1,137,467,652
- Phase
- dialogue_end
- Character
- Shaxs
- Dialogue
- You’re lucky that worked, Ensign.
- Objective ID
- 1,137,467,652
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- I think we all are, sir.
- Objective ID
- 1,137,467,652
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- There… That should give us more time. Oh, Commander Ransom! What are you–
- Objective ID
- 1,137,467,652
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Never fear, Tendi! The Captain has her best man on the job. Now, what are we dealing with here?
- Objective ID
- 1,137,467,652
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- I told Freeman that I had it under control.
- Objective ID
- 1,137,467,652
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- It sure doesn’t look that way.
- Objective ID
- 1,137,467,652
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Argh… Tendi! How about that fix?
- Objective ID
- 1,137,467,652
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Ok, so… The plasma that powers the translocator was charged with Dilithium crystals. If we expose the anomaly to polarized Dilithium, maybe we can equalize the subspace distortions and close the rift.
- Objective ID
- 1,137,467,652
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- So, not only did you conduct an illicit, dangerous, hair-brained experiment, but you wasted ship resources, too. How much more is this going to cost?
- Objective ID
- 1,137,467,652
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Oh, uh… Only about 40,000 Dilithium?
- Objective ID
- 1,877,854,197
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- No, no, no! The translocator should have gone with him! Now he’s stranded who knows where, with no way back…
- Objective ID
- 1,877,854,197
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Ensign! Care to explain what the hell is going on here?
- Objective ID
- 1,877,854,197
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Oh, uh, Lieutenant Shaxs! You see, well… The thing is–
- Objective ID
- 1,877,854,197
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Spit it out, Ensign!
- Objective ID
- 1,877,854,197
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Rutherford and I found this weird goo in Ransom’s Anomaly Consolidation pile, and we used it to create a translocator, and Rutherford tested it out, and now he’s disappeared!
- Objective ID
- 1,877,854,197
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- … And what in the name of the Prophets is this?
- Objective ID
- 1,877,854,197
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- I’m still trying to figure that out, sir. It looks like the translocator caused a rift when it opened the subspace corridor. Sir… I think it’s getting bigger.
- Objective ID
- 1,877,854,197
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- I don’t care what you think, Ensign! We need actionable information, and we need it now!
- Objective ID
- 1,877,854,197
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Yes, sir! Scanning the anomaly now, sir!
- Objective ID
- 787,398,380
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- My scans confirm that the spatial anomaly is unstable, Lieutenant. It will continue to destabilize and grow until it tears the Cerritos apart!
- Objective ID
- 787,398,380
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Argh! I hope Rutherford has survived his little subspace adventure, so that I can track him down and kill him myself!
- Objective ID
- 787,398,380
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Oh no!
- Objective ID
- 787,398,380
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Captain Freeman to Lieutenant Shaxs… I thought I told you to keep me in the loop? What’s your status?
- Objective ID
- 787,398,380
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Some idiot Lower Deckers conducted a dangerous experiment and caused a goddamn spatial anomaly in the science lab.
- Objective ID
- 787,398,380
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- … They WHAT?
- Objective ID
- 787,398,380
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Don’t worry, Captain, I have everything under control.
- Objective ID
- 787,398,380
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- You had better, Lieutenant!
- Objective ID
- 787,398,380
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- And you had better come up with a way to fix this rift, Tendi!
- Objective ID
- 787,398,380
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- I’ve been thinking about that, sir. But I need more time. We should set up an antimatter containment field to slow the rate of destabilization.
- Objective ID
- 787,398,380
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Do it!
- Objective ID
- 820,665,207
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Captain, I’m detecting some sort of anomaly in the science lab on Deck 9.
- Objective ID
- 820,665,207
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Just what we need… Well? What are you waiting for? Investigate it, and keep me posted!
- Objective ID
- 820,665,207
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Aye, Captain!