Missions
Strongarm Tactics
Find Mudd before he can complete his plan.
Overview
Warp required1
Operations level27
Warp for completion13
Warp via superhighway1
Completion via superhighway13
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,781,055,057
Amount500
Objective ID1,781,055,057
Amount21,000
Objective ID1,781,055,057
Amount16
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind Mudd's old base.
DestinationFrancihk
Objective 2
No captured values for this selection.
ObjectiveTrack the energy signature.
DestinationLycia
Objective 3
No captured values for this selection.
ObjectiveDefeat 13 hostiles of level 27 or higher.
Required count13
Required level27
Objective 4
No captured values for this selection.
ObjectiveReturn to your Station with the data.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,427,695,176
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am picking up a faint trace of isolytic radiation, but our sensors are unable to sufficiently differentiate it from normal background radiation.
- Objective ID
- 1,427,695,176
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- We need to expose your system to more of the radiation, give it a chance to pick apart the differences in atomic structure.
- Objective ID
- 1,427,695,176
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Michael Burnham is correct, Commander. We should attempt to follow this trail. I will continue to run sensor scans on the radiation.
- Objective ID
- 1,781,055,057
- Phase
- dialogue_end
- Character
- Michael Burnham
- Dialogue
- He had mercenaries protecting that system… You know what that means?
- Objective ID
- 1,781,055,057
- Phase
- dialogue_end
- Character
- Saru
- Dialogue
- That he is a paranoid lunatic?
- Objective ID
- 1,781,055,057
- Phase
- dialogue_end
- Character
- Michael Burnham
- Dialogue
- Well, yes, but no. It means we’re on the right track. It means we’ve got the bastard.
- Objective ID
- 1,781,055,057
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Integration complete, my sensors have adapted to filter for isolytic radiation. However, I will need to uplink to Operations in order to operate at full capacity.
- Objective ID
- 1,781,055,057
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should return to our Station.
- Objective ID
- 1,800,135,126
- Phase
- dialogue_start
- Character
- Mercenary
- Dialogue
- Hey! You’re not allowed here! Boss says to shoot anyone who gets too close!
- Objective ID
- 1,800,135,126
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- More of Mudd’s mercenaries!
- Objective ID
- 1,800,135,126
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- Take them out, Commander! Maia and I need more time to finish our scans.
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- Subspace weaponry? That’s impossible, that technology is- it just doesn’t work.
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- Michael? You know something about this?
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- It’s theoretical. The idea is that the weapons use isolytic bursts to move through sub-space, directly avoiding obstacles like shields or hulls.
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- Why, with that technology… One could tear through our strongest ships. Hull plating and shields would mean nothing.
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- In theory, yes, but as far as I know, nobody ever managed to make them work, at least in a way that didn’t blow up in the user’s face. It’s a targeting issue.
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Paul Stamets
- Dialogue
- What if… Mudd had something that helped him with targeting. Something like Mycelial spores.
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- The spores he stole from us.
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- Commander, this changes everything. Mudd is an incredibly dangerous man. He is cunning, intelligent and completely devoid of empathy.
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- If he can find some way to make weapons travel through the mycelial network…
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- He could threaten the entire Federation.
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- We must find him.
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- Wait, I think I have an idea. Subspace weapons would have to use a highly volatile fuel source, in order to create isolytic bursts. That fuel should give off a very specific radiation signature.
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- If I tune our sensors to filter for that signature, we might be able to follow Mudd’s trail.
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- He must have been storing the weapons somewhere… His hideout. Where he lured us into that trap. I knew there was a reason he wanted to keep us from there!
- Objective ID
- 62,852,953
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- We know where to begin our search, Commander. Lead the way.