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Missions

Strongarm Tactics

Find Mudd before he can complete his plan.

Overview

Warp required1
Operations level27
Warp for completion13
Warp via superhighway1
Completion via superhighway13

Costs & rewards

Mission rewards

3★ Interceptor Parts
Objective ID1,781,055,057
Amount500
Dilithium
Objective ID1,781,055,057
Amount21,000
15 Minute Repair Speed Up
Objective ID1,781,055,057
Amount16

Locations

Objectives

Objective 1

ObjectiveFind Mudd's old base.
DestinationFrancihk

Objective 2

ObjectiveTrack the energy signature.
DestinationLycia

Objective 3

ObjectiveDefeat 13 hostiles of level 27 or higher.
Required count13
Required level27

Objective 4

ObjectiveReturn to your Station with the data.

Dialogue

Mission dialogue

Objective ID
1,427,695,176
Phase
dialogue_start
Character
Maia
Dialogue
I am picking up a faint trace of isolytic radiation, but our sensors are unable to sufficiently differentiate it from normal background radiation.
Objective ID
1,427,695,176
Phase
dialogue_start
Character
Michael Burnham
Dialogue
We need to expose your system to more of the radiation, give it a chance to pick apart the differences in atomic structure.
Objective ID
1,427,695,176
Phase
dialogue_start
Character
Maia
Dialogue
Michael Burnham is correct, Commander. We should attempt to follow this trail. I will continue to run sensor scans on the radiation.
Objective ID
1,781,055,057
Phase
dialogue_end
Character
Michael Burnham
Dialogue
He had mercenaries protecting that system… You know what that means?
Objective ID
1,781,055,057
Phase
dialogue_end
Character
Saru
Dialogue
That he is a paranoid lunatic?
Objective ID
1,781,055,057
Phase
dialogue_end
Character
Michael Burnham
Dialogue
Well, yes, but no. It means we’re on the right track. It means we’ve got the bastard.
Objective ID
1,781,055,057
Phase
dialogue_start
Character
Maia
Dialogue
Integration complete, my sensors have adapted to filter for isolytic radiation. However, I will need to uplink to Operations in order to operate at full capacity.
Objective ID
1,781,055,057
Phase
dialogue_start
Character
Maia
Dialogue
We should return to our Station.
Objective ID
1,800,135,126
Phase
dialogue_start
Character
Mercenary
Dialogue
Hey! You’re not allowed here! Boss says to shoot anyone who gets too close!
Objective ID
1,800,135,126
Phase
dialogue_start
Character
Saru
Dialogue
More of Mudd’s mercenaries!
Objective ID
1,800,135,126
Phase
dialogue_start
Character
Michael Burnham
Dialogue
Take them out, Commander! Maia and I need more time to finish our scans.
Objective ID
62,852,953
Phase
dialogue_start
Character
Michael Burnham
Dialogue
Subspace weaponry? That’s impossible, that technology is- it just doesn’t work.
Objective ID
62,852,953
Phase
dialogue_start
Character
Saru
Dialogue
Michael? You know something about this?
Objective ID
62,852,953
Phase
dialogue_start
Character
Michael Burnham
Dialogue
It’s theoretical. The idea is that the weapons use isolytic bursts to move through sub-space, directly avoiding obstacles like shields or hulls.
Objective ID
62,852,953
Phase
dialogue_start
Character
Saru
Dialogue
Why, with that technology… One could tear through our strongest ships. Hull plating and shields would mean nothing.
Objective ID
62,852,953
Phase
dialogue_start
Character
Michael Burnham
Dialogue
In theory, yes, but as far as I know, nobody ever managed to make them work, at least in a way that didn’t blow up in the user’s face. It’s a targeting issue.
Objective ID
62,852,953
Phase
dialogue_start
Character
Paul Stamets
Dialogue
What if… Mudd had something that helped him with targeting. Something like Mycelial spores.
Objective ID
62,852,953
Phase
dialogue_start
Character
Michael Burnham
Dialogue
The spores he stole from us.
Objective ID
62,852,953
Phase
dialogue_start
Character
Saru
Dialogue
Commander, this changes everything. Mudd is an incredibly dangerous man. He is cunning, intelligent and completely devoid of empathy.
Objective ID
62,852,953
Phase
dialogue_start
Character
Saru
Dialogue
If he can find some way to make weapons travel through the mycelial network…
Objective ID
62,852,953
Phase
dialogue_start
Character
Michael Burnham
Dialogue
He could threaten the entire Federation.
Objective ID
62,852,953
Phase
dialogue_start
Character
Saru
Dialogue
We must find him.
Objective ID
62,852,953
Phase
dialogue_start
Character
Michael Burnham
Dialogue
Wait, I think I have an idea. Subspace weapons would have to use a highly volatile fuel source, in order to create isolytic bursts. That fuel should give off a very specific radiation signature.
Objective ID
62,852,953
Phase
dialogue_start
Character
Maia
Dialogue
If I tune our sensors to filter for that signature, we might be able to follow Mudd’s trail.
Objective ID
62,852,953
Phase
dialogue_start
Character
Saru
Dialogue
He must have been storing the weapons somewhere… His hideout. Where he lured us into that trap. I knew there was a reason he wanted to keep us from there!
Objective ID
62,852,953
Phase
dialogue_start
Character
Saru
Dialogue
We know where to begin our search, Commander. Lead the way.
Other recorded variants (4)