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Missions

Muddied Vision

Find Mudd before he can duplicate Maia’s codebase.

Overview

Warp required1
Operations level26
Warp for completion17
Warp via superhighway1
Completion via superhighway17

Costs & rewards

Mission rewards

Dilithium
Objective ID1,520,273,382
Amount9,000
1 Day Speed Up
Objective ID1,520,273,382
Amount3
Parsteel
Objective ID1,520,273,382
Amount274,000

Locations

Objectives

Objective 1

ObjectiveInvestigate the signal.
DestinationFrancihk

Objective 2

ObjectiveInvestigate the wreckage.
DestinationObilent

Objective 3

ObjectiveFollow the fading warp trail.
DestinationHuebr

Objective 4

ObjectiveReturn to your Station.

Dialogue

Mission dialogue

Objective ID
1,518,959,741
Phase
dialogue_start
Character
Michael Burnham
Dialogue
Are you getting this, Tilly?
Objective ID
1,518,959,741
Phase
dialogue_start
Character
Mission Computer
Dialogue
I sure am. Just to make sure, you’re talking about the warp trail, right?
Objective ID
1,518,959,741
Phase
dialogue_start
Character
Michael Burnham
Dialogue
Yes, Tilly. Commander, we’re picking up a faint warp trail leading away from the scene of the battle. With any luck, this will lead us right to our culprit.
Objective ID
1,520,273,382
Phase
dialogue_end
Character
Mission Computer
Dialogue
Hey, um… Are we going to talk about what we saw out there? Those Starfleet ships…
Objective ID
1,520,273,382
Phase
dialogue_end
Character
Michael Burnham
Dialogue
We saw a lot worse in the war, Tilly. We can’t let it cloud our vision. We need to find Mudd and stop him before more people die.
Objective ID
1,520,273,382
Phase
dialogue_end
Character
Mission Computer
Dialogue
I know, I know. I just thought that we were done with all this, you know? The violence, the death. I… I hoped things would get better.
Objective ID
1,520,273,382
Phase
dialogue_end
Character
Michael Burnham
Dialogue
Things will get better, Tilly. Because people like you fight to make it better.
Objective ID
1,520,273,382
Phase
dialogue_start
Character
Michael Burnham
Dialogue
The warp trail ends here, Commander.
Objective ID
1,520,273,382
Phase
dialogue_start
Character
Saru
Dialogue
Unfortunately, there appears to be no sign of Mudd or our mystery assailant. Scans of the system are clean.
Objective ID
1,520,273,382
Phase
dialogue_start
Character
Paul Stamets
Dialogue
So, Mudd managed to slip through our grasp again. We’re making a habit of this.
Objective ID
1,520,273,382
Phase
dialogue_start
Character
Maia
Dialogue
We should return to our Station, Commander. I will attempt to analyze the frequency of the pulse we detected earlier.
Objective ID
1,943,286,708
Phase
dialogue_start
Character
Maia
Dialogue
Commander, we cannot allow Mudd to escape with my codebase.
Objective ID
1,943,286,708
Phase
dialogue_start
Character
Paul Stamets
Dialogue
Is there really even a problem? Maia, you’re one of the most sophisticated pieces of technology that I’ve ever seen.
Objective ID
1,943,286,708
Phase
dialogue_start
Character
Paul Stamets
Dialogue
Hell, even I haven’t been able to figure out how you tick and Mudd… well, he’s not exactly what you’d call a genius.
Objective ID
1,943,286,708
Phase
dialogue_start
Character
Maia
Dialogue
Normally, I would agree, but Mudd has shown an unusual knowledge of my architecture. We cannot rule out the possibility that he has information we do not. We must find him.
Objective ID
1,943,286,708
Phase
dialogue_start
Character
Michael Burnham
Dialogue
Well, that might be easier said than done. He’s a survivor, a lifelong outlaw. He’s not just going to light a beacon for us to follow.
Objective ID
1,943,286,708
Phase
dialogue_start
Character
Mission Computer
Dialogue
Commander Saru, I’m picking up a massive electromagnetic wavelength! It’s interfering with our navigational systems.
Objective ID
1,943,286,708
Phase
dialogue_start
Character
Saru
Dialogue
It appears to be some kind of localized energy pulse. I have successfully triangulated its origin point. A course has been laid in.
Objective ID
1,943,286,708
Phase
dialogue_start
Character
Paul Stamets
Dialogue
What was that about a beacon, Burnham?
Objective ID
537,915,971
Phase
dialogue_start
Character
Saru
Dialogue
My word…
Objective ID
537,915,971
Phase
dialogue_start
Character
Michael Burnham
Dialogue
Reading six Constellation class vessels, Commander. Energy scoring on the external hull. Looks like something just punched right through. Scanning for survivors…
Objective ID
537,915,971
Phase
dialogue_start
Character
Michael Burnham
Dialogue
No lifesigns detected.
Objective ID
537,915,971
Phase
dialogue_start
Character
Mission Computer
Dialogue
I’m not reading wreckage from any other vessels… What could have done this to some of the fastest ships in Starfleet, without leaving a trace?
Objective ID
537,915,971
Phase
dialogue_start
Character
Michael Burnham
Dialogue
This couldn’t have been Mudd… Could it?
Objective ID
537,915,971
Phase
dialogue_start
Character
Paul Stamets
Dialogue
We’ve seen him do worse, haven’t we?
Objective ID
537,915,971
Phase
dialogue_start
Character
Saru
Dialogue
Perhaps we will find additional evidence closer to the debris. Commander, please take us in.
Other recorded variants (4)