Missions
Muddied Vision
Find Mudd before he can duplicate Maia’s codebase.
Overview
Warp required1
Operations level26
Warp for completion17
Warp via superhighway1
Completion via superhighway17
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,520,273,382
Amount9,000
Objective ID1,520,273,382
Amount3
Objective ID1,520,273,382
Amount274,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the signal.
DestinationFrancihk
Objective 2
No captured values for this selection.
ObjectiveInvestigate the wreckage.
DestinationObilent
Objective 3
No captured values for this selection.
ObjectiveFollow the fading warp trail.
DestinationHuebr
Objective 4
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,518,959,741
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- Are you getting this, Tilly?
- Objective ID
- 1,518,959,741
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I sure am. Just to make sure, you’re talking about the warp trail, right?
- Objective ID
- 1,518,959,741
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- Yes, Tilly. Commander, we’re picking up a faint warp trail leading away from the scene of the battle. With any luck, this will lead us right to our culprit.
- Objective ID
- 1,520,273,382
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Hey, um… Are we going to talk about what we saw out there? Those Starfleet ships…
- Objective ID
- 1,520,273,382
- Phase
- dialogue_end
- Character
- Michael Burnham
- Dialogue
- We saw a lot worse in the war, Tilly. We can’t let it cloud our vision. We need to find Mudd and stop him before more people die.
- Objective ID
- 1,520,273,382
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I know, I know. I just thought that we were done with all this, you know? The violence, the death. I… I hoped things would get better.
- Objective ID
- 1,520,273,382
- Phase
- dialogue_end
- Character
- Michael Burnham
- Dialogue
- Things will get better, Tilly. Because people like you fight to make it better.
- Objective ID
- 1,520,273,382
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- The warp trail ends here, Commander.
- Objective ID
- 1,520,273,382
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- Unfortunately, there appears to be no sign of Mudd or our mystery assailant. Scans of the system are clean.
- Objective ID
- 1,520,273,382
- Phase
- dialogue_start
- Character
- Paul Stamets
- Dialogue
- So, Mudd managed to slip through our grasp again. We’re making a habit of this.
- Objective ID
- 1,520,273,382
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should return to our Station, Commander. I will attempt to analyze the frequency of the pulse we detected earlier.
- Objective ID
- 1,943,286,708
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we cannot allow Mudd to escape with my codebase.
- Objective ID
- 1,943,286,708
- Phase
- dialogue_start
- Character
- Paul Stamets
- Dialogue
- Is there really even a problem? Maia, you’re one of the most sophisticated pieces of technology that I’ve ever seen.
- Objective ID
- 1,943,286,708
- Phase
- dialogue_start
- Character
- Paul Stamets
- Dialogue
- Hell, even I haven’t been able to figure out how you tick and Mudd… well, he’s not exactly what you’d call a genius.
- Objective ID
- 1,943,286,708
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Normally, I would agree, but Mudd has shown an unusual knowledge of my architecture. We cannot rule out the possibility that he has information we do not. We must find him.
- Objective ID
- 1,943,286,708
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- Well, that might be easier said than done. He’s a survivor, a lifelong outlaw. He’s not just going to light a beacon for us to follow.
- Objective ID
- 1,943,286,708
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander Saru, I’m picking up a massive electromagnetic wavelength! It’s interfering with our navigational systems.
- Objective ID
- 1,943,286,708
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- It appears to be some kind of localized energy pulse. I have successfully triangulated its origin point. A course has been laid in.
- Objective ID
- 1,943,286,708
- Phase
- dialogue_start
- Character
- Paul Stamets
- Dialogue
- What was that about a beacon, Burnham?
- Objective ID
- 537,915,971
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- My word…
- Objective ID
- 537,915,971
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- Reading six Constellation class vessels, Commander. Energy scoring on the external hull. Looks like something just punched right through. Scanning for survivors…
- Objective ID
- 537,915,971
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- No lifesigns detected.
- Objective ID
- 537,915,971
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I’m not reading wreckage from any other vessels… What could have done this to some of the fastest ships in Starfleet, without leaving a trace?
- Objective ID
- 537,915,971
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- This couldn’t have been Mudd… Could it?
- Objective ID
- 537,915,971
- Phase
- dialogue_start
- Character
- Paul Stamets
- Dialogue
- We’ve seen him do worse, haven’t we?
- Objective ID
- 537,915,971
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- Perhaps we will find additional evidence closer to the debris. Commander, please take us in.