Missions
In Plain Sight Part 3
Stop the House of Notaak before they spark a new war.
Overview
Warp required1
Operations level45
Warp for completion105
Warp via superhighway1
Completion via superhighway105
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID347,141,550
Amount6,820,000
Objective ID347,141,550
Amount110,000
Objective ID347,141,550
Amount220
Objective ID347,141,550
Amount450
Objectives
Objective 1
No captured values for this selection.
ObjectiveReach the Kri system.
DestinationKri
Objective 2
No captured values for this selection.
ObjectiveBypass scanner interferences with 300K 4* Raw Crystal.
Resource
4★ Raw Crystal
Amount300,000
Objective 3
No captured values for this selection.
ObjectiveShield the cargo vessel.
DestinationKri
Objective 4
No captured values for this selection.
ObjectiveNeutralize Torok Notaak.
EncounterTorok Notaak's Battleship
Opponent strength10,793,014
DestinationKri
Objective 5
No captured values for this selection.
ObjectiveIntercept the cargo vessel before it enters the planet's atmosphere.
DestinationKri
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,061,054,982
- Phase
- dialogue_start
- Character
- Alok Sahar
- Dialogue
- I think it’s pretty straightforward – we should plot our course to the Kri system right now. Quas, is GS-31 ready for action?
- Objective ID
- 1,061,054,982
- Phase
- dialogue_start
- Character
- Quasi
- Dialogue
- She sure is. Well, as much as I can predict, she will hold. It won’t be as bad as Crescent Nebula, right? Then it might not hold.
- Objective ID
- 1,061,054,982
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Garbage scows are not equipped with advanced weaponry. How do you expect this vessel to be helpful in battle?
- Objective ID
- 1,061,054,982
- Phase
- dialogue_start
- Character
- Quasi
- Dialogue
- GS-31 isn’t just any scow. She’s special, Commander. I’d say there will be no need to demonstrate, but our chances of avoiding a fight are dismal.
- Objective ID
- 1,061,054,982
- Phase
- dialogue_start
- Character
- Alok Sahar
- Dialogue
- Succeeding against all odds seems to have become our motto. Let’s keep to it and head out.
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are in position; the cargo vessel is shielded from any incoming attacks.
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Captain Ewart
- Dialogue
- Independent, what are you doing? Get away from that ship! Or if you are the owner of that vessel, then change its course immediately!
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Captain Sh'qiveq
- Dialogue
- They are not slowing it down, and the explosives will reach the colony in less than ten minutes. I have no other choice.
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Federation patrol vessel is charging its weapons. Whatever you have in mind, Quasi, you must do it now!
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Quasi
- Dialogue
- Activating the Gravitational Blast!
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Captain Sh'qiveq
- Dialogue
- Tadogon, Ewart, I lost control of my battle systems! A direct hit to the hull, but no breaches. Please report your status!
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Alok Sahar
- Dialogue
- Your plan worked! All three vessels are malfunctioning and can’t hit the cargo vessel. I must contact them immediately and explain the– Commander, I think we have a new problem.
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Torok Notaak
- Dialogue
- Qu’Asi! What are you doing!? Answer your gener- petaQ! You are not a Klingon; you are human!
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Quasi
- Dialogue
- Well, technically speaking, I appear as human, but I’m actually a Chameloid… Just to clear up the confusion here.
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Torok Notaak
- Dialogue
- A dirty taHqeq is what you are! I fell for your lies, and you thwarted my plans. For that, you must die. Soldiers! De-lak DOH!
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Alok Sahar
- Dialogue
- I must ensure that the Federation ship will not engage with the cargo vessel or the Klingons at any cost. Quasi, Commander, you deal with the General and his goons. They must be stopped.
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You can take an escape shuttle – it has communication systems sufficient to contact the patrols.
- Objective ID
- 1,509,109,220
- Phase
- dialogue_start
- Character
- Quasi
- Dialogue
- I’ll blast the soldiers, Commander, and you take on Torok. You beat his son once, so the father shouldn’t be much worse. Right?
- Objective ID
- 347,141,550
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Lowering shields and closing distance… The cargo ship is in contact with our hull, no critical damage to any vessel detected. The speed is decreasing, attempting to mitigate the aerodynamic heating…
- Objective ID
- 347,141,550
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Correcting the course… The vessel is stable, initiating grapplers. Alok Sahar, Quasi, Captains – we have the cargo secured. Landing in the nearest available spaceport.
- Objective ID
- 347,141,550
- Phase
- dialogue_end
- Character
- Alok Sahar
- Dialogue
- Yes! Great job, Commander.
- Objective ID
- 347,141,550
- Phase
- dialogue_end
- Character
- Quasi
- Dialogue
- Take that, probability! We did it!
- Objective ID
- 347,141,550
- Phase
- dialogue_end
- Character
- Captain Sh'qiveq
- Dialogue
- And to think we were on the precipice of another war with Klingons. Thank you for interrupting us, Commander… even though causing damage seems unnecessary.
- Objective ID
- 347,141,550
- Phase
- dialogue_end
- Character
- Alok Sahar
- Dialogue
- We all did what was required. I think that concludes our mission: you secured the recon vessel, delivered it to safety, and, the icing on the cake, saved us from galactic war.
- Objective ID
- 347,141,550
- Phase
- dialogue_end
- Character
- Alok Sahar
- Dialogue
- Have you considered leading Section 31 operations? I’ll put you on the list of potential agents. As of now, you have your well-deserved reward, and I must deal with the civilians.
- Objective ID
- 347,141,550
- Phase
- dialogue_end
- Character
- Quasi
- Dialogue
- Before you go, Commander, I think you deserve something more. I nurtured GS-31 from a simple garbage scow into a prime battleship with my own hands, and I see that you deserve its power.
- Objective ID
- 347,141,550
- Phase
- dialogue_end
- Character
- Quasi
- Dialogue
- Don’t let Alok see this, but here are some blueprints I did while constructing this ship. She’ll be a great addition to your fleet. Use her for good, Commander, or, chances are, I’ll be disappointed. Godspeed!
- Objective ID
- 347,141,550
- Phase
- dialogue_start
- Character
- Torok Notaak
- Dialogue
- This is… not… over, k’pekt. Heghlu'meH QaQ jajvam!
- Objective ID
- 347,141,550
- Phase
- dialogue_start
- Character
- Quasi
- Dialogue
- The Klingons are retreating! We won!
- Objective ID
- 347,141,550
- Phase
- dialogue_start
- Character
- Alok Sahar
- Dialogue
- It’s not over yet. The cargo vessel is about to enter Valo’s upper atmosphere.
- Objective ID
- 347,141,550
- Phase
- dialogue_start
- Character
- Captain Tadogon
- Dialogue
- We can’t interact with it – it can still be considered an act of aggression towards civilians. But you are an Independent, Commander, and the Klingons won’t take advantage of your involvement.
- Objective ID
- 347,141,550
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The tricobalt plating makes it impossible to use the tractor beam safely, and any damage to the hull might trigger an explosive reaction. However, we can piggyback the cargo ship to the colony’s surface.
- Objective ID
- 347,141,550
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- If we carefully enter the vessel’s underside as it enters the atmosphere, the speed will drop enough to maneuver the cargo ship and fix it on our hull with grapplers.
- Objective ID
- 347,141,550
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The chance of success is precisely 50%. I have plotted the optimal course, Commander. Are you ready to initiate the plan?
- Objective ID
- 921,929,341
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The system appears to be peaceful for now, yet there is some activity near the colony. Three Federation patrol vessels have surrounded a cargo ship on a course to the planet. I have accessed their comms.
- Objective ID
- 921,929,341
- Phase
- dialogue_start
- Character
- Captain Sh'qiveq
- Dialogue
- Each scan showed the presence of tricobalt packed to the brim – enough to get rid of the Valo colony and pollute its atmosphere for decades. We must destroy this vessel right now, while it’s safe!
- Objective ID
- 921,929,341
- Phase
- dialogue_start
- Character
- Captain Ewart
- Dialogue
- Halt! Why would someone send a cargo vessel full of explosives straight to the colony? It’s either a very idiotic plan or a mistake. We should divert its route to the neutral zone.
- Objective ID
- 921,929,341
- Phase
- dialogue_start
- Character
- Captain Tadogon
- Dialogue
- I’m with Captain Sh’qiveq. It’s too risky, and our tractor beams can’t get a grip on it. Controlled fire will detonate it anyway, so why not solve this issue once and for all?
- Objective ID
- 921,929,341
- Phase
- dialogue_start
- Character
- Alok Sahar
- Dialogue
- Something’s not right. Where are the Klingons? What’s this shuttle?
- Objective ID
- 921,929,341
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Performing extensive scans… I detect no obvious discrepancies, but there seems to be a very high level of interference affecting just a part of the systems. A minor error rate in ordinary cases.
- Objective ID
- 921,929,341
- Phase
- dialogue_start
- Character
- Alok Sahar
- Dialogue
- That’s no ordinary case, Commander. Can you bypass the interference?
- Objective ID
- 921,929,341
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Yes. 300K 4* Raw Crystal will reinforce the affected system elements and improve the scan results.
- Objective ID
- 964,369,396
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Ready! Here are the revised scan results.
- Objective ID
- 964,369,396
- Phase
- dialogue_start
- Character
- Alok Sahar
- Dialogue
- The cargo vessel’s hull is covered in tricobalt plates, and they hide the bio-signals. There are over fifty Klingons on that ship!
- Objective ID
- 964,369,396
- Phase
- dialogue_start
- Character
- Quasi
- Dialogue
- A trap?
- Objective ID
- 964,369,396
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Exactly. The House of Notaak must have intentionally sent this vessel here for the Federation patrols to destroy, all to blame them for killing civilians and justifying the breach of the peace treaty.
- Objective ID
- 964,369,396
- Phase
- dialogue_start
- Character
- Alok Sahar
- Dialogue
- That means the Klingons must be nearby, but the system is empty.
- Objective ID
- 964,369,396
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It looks empty, but my improved scanners have detected chroniton interference equal to a fleet of cloaked Klingon vessels. They are here, waiting for the conflict to start.
- Objective ID
- 964,369,396
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- And the Federation patrols are about to take the bait.
- Objective ID
- 964,369,396
- Phase
- dialogue_start
- Character
- Quasi
- Dialogue
- Commander, I have an idea. Get to that cargo vessel and shield it with yourself. I’ll deal with the Federation patrols.
- Objective ID
- 964,369,396
- Phase
- dialogue_start
- Character
- Alok Sahar
- Dialogue
- Are you sure, Quas?
- Objective ID
- 964,369,396
- Phase
- dialogue_start
- Character
- Quasi
- Dialogue
- The probability of success is extremely low, but that’s still better than doing nothing. Let’s do it, now!