Missions
Major Discontent Part 5
Investigate Deep Space 9.
Overview
Warp required1
Operations level34
Warp for completion25
Warp via superhighway1
Completion via superhighway25
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID600,242,403
Amount300
Objective ID600,242,403
Amount1,856,000
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet with Odo.
DestinationBajor
Objective 2
No captured values for this selection.
ObjectiveInvestigate Deep Space 9.
DestinationBajor
Objective 3
No captured values for this selection.
ObjectiveDonate 2M Tritanium.
Resource
Tritanium
Amount2,000,000
Objective 4
No captured values for this selection.
ObjectiveReport back to Captain Sisko.
DestinationBajor
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Major, Constable… I have found something.
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Odo
- Dialogue
- Well? Out with it!
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is so subtle as to almost be imperceptible. A web of connections drawing from multiple station systems, integrated completely into the old Cardassian design. Its vertex seems to be on the bridge.
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Maybe it’s been here since this was Terok Nor.
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Unlikely. The station's energy usage reports show a very slight increase on average since the battle of Deep Space 9.
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- But how could something so wide-reaching be installed right under our noses?
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That, I do not know. But this technology is odd and unfamiliar. It’s almost as though it is changing, shifting, evolving with the station. It is… insidious. An impeccable design.
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Odo
- Dialogue
- Interesting though that is, it is a point to ponder later. Right now, we need to figure out how to disable this network and protect Deep Space 9.
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The web seems to be generating a strange sort of frequency, a different energy signal than the rest of the technology aboard the station.
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Perhaps I can isolate and infiltrate the network. If we could build an access point, we should be able to gain control over the flow of information. You need only share which data you choose.
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- We could feed the Cardassians whatever information we liked…
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Odo
- Dialogue
- “Seems to be”, “perhaps” and “should” do not fill me with confidence, Commander. Kira, are you sure about this?
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- As far as I can see, we have no other options. Commander, please proceed.
- Objective ID
- 129,950,596
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. I have created schematics for a terminal from which the network can be accessed and controlled. We will need 2M Tritanium for its construction.
- Objective ID
- 1,650,100,135
- Phase
- dialogue_start
- Character
- Odo
- Dialogue
- You took your time, Major! I was beginning to think we’d have found this blasted device by the time you got here.
- Objective ID
- 1,650,100,135
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Still nothing?
- Objective ID
- 1,650,100,135
- Phase
- dialogue_start
- Character
- Odo
- Dialogue
- Not yet, despite our best efforts. Even the civilians aboard the station have mobilized to look for this device, but you didn’t give us much to go on.
- Objective ID
- 1,650,100,135
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- You know everything I know, Constable. Thank the Prophets we came by this information at all. And the Commander, here.
- Objective ID
- 1,650,100,135
- Phase
- dialogue_start
- Character
- Odo
- Dialogue
- Hmph! The information is meaningless if we can’t locate the thing, Major. So let’s get to it.
- Objective ID
- 1,650,100,135
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Agreed. Commander, can you conduct an in-depth scan of the station and see if it brings up anything? Your advanced AI might be our best chance.
- Objective ID
- 1,650,100,135
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. Initializing…
- Objective ID
- 394,829,918
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Our diplomatic efforts might have gone up in flames, but if we can locate and disable this device, we’ll consider it a mission success.
- Objective ID
- 394,829,918
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Deep Space 9 is a massive space station, Major. Where do we even start?
- Objective ID
- 394,829,918
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Let’s head back. I’ll fill the Constable in on the way. No-one knows the station like he does. He’s our best chance to find this thing.
- Objective ID
- 600,242,403
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Commander! You finally deign me with your presence. I seem to remember explicitly stating at the beginning of your mission that I was to be kept up to speed. Is that not so?
- Objective ID
- 600,242,403
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Yes, Captain. However, the situation was emergent and–
- Objective ID
- 600,242,403
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- And yet I was not kept up to speed, was I?
- Objective ID
- 600,242,403
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- No, Captain.
- Objective ID
- 600,242,403
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- If you were under my command…
- Objective ID
- 600,242,403
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Alas, we are not. We are Independent. And while our attempt at diplomacy failed, we uncovered a Cardassian conspiracy, a listening device right here on your station.
- Objective ID
- 600,242,403
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Indeed. And Odo claims that you have somehow turned it to our advantage.
- Objective ID
- 600,242,403
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Yes, Captain. All things going to plan.
- Objective ID
- 600,242,403
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Good. We need more people like you, Commander. Your teamwork skills could use some work, but I’ll be damned if I’ve ever met someone so effective.
- Objective ID
- 600,242,403
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- There is one last thing you should know, Captain. The Resistance has reason to believe that the Cardassians are not working alone. There is some bigger power at play here.
- Objective ID
- 600,242,403
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Grim news indeed. It seems this won’t be the last time we need your help. Until next time, Commander.
- Objective ID
- 600,242,403
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Until next time, Captain.
- Objective ID
- 600,242,403
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Major Kira to Chief O’Brien… Yes, Chief. We need you on the bridge.
- Objective ID
- 600,242,403
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- … No, no, leave the replicators. This is more important.
- Objective ID
- 600,242,403
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- … I don’t care what that overgrown ball of ear wax said! Get up here, now!
- Objective ID
- 600,242,403
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- The Chief is on his way, Commander. He’ll have the terminal built in no time. We just need the schematic.
- Objective ID
- 600,242,403
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Transferring to the main computer… Done.
- Objective ID
- 600,242,403
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Good. Then we’ll take it from here. You’d better report back to the Captain.