Missions
Show Us Your Mettle Part 5
Show your mettle and earn your reward!
Overview
Warp required1
Operations level20
Warp for completion18
Warp via superhighway1
Completion via superhighway18
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,633,829,971
Amount2,800
Objective ID1,633,829,971
Amount2,800
Objective ID1,633,829,971
Amount10
Objectives
Objective 1
No captured values for this selection.
ObjectiveBuild the War Room.
Required level1
Objective 2
No captured values for this selection.
ObjectiveProceed to the battleground.
DestinationBaryn
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveReport back to Captain Pike.
DestinationAzha
Objective 5
No captured values for this selection.
ObjectiveReturn to your station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,274,397,928
- Phase
- dialogue_start
- Character
- Ruxi
- Dialogue
- And to the victors, the spoils… Of course, a single battle will not fill a Warchest. Keep battling, keep proving your honor, and claim your prize!
- Objective ID
- 1,274,397,928
- Phase
- dialogue_start
- Character
- Sam Kirk
- Dialogue
- Sounds like you have some more fighting to do before you can get your hands on those rewards, Commander.
- Objective ID
- 1,274,397,928
- Phase
- dialogue_start
- Character
- La'an Noonien-Singh
- Dialogue
- When did this mission become about the rewards, Lieutenant?
- Objective ID
- 1,274,397,928
- Phase
- dialogue_start
- Character
- Sam Kirk
- Dialogue
- Around the time it became clear that there wasn’t an ulterior motive for the Order, La’an. Keep up.
- Objective ID
- 1,274,397,928
- Phase
- dialogue_start
- Character
- La'an Noonien-Singh
- Dialogue
- Hmph! Well, we have exhausted this investigation. It truly seems like nothing untoward is going on here… Well, other than a bunch of Independents killing each other for riches and acclaim.
- Objective ID
- 1,274,397,928
- Phase
- dialogue_start
- Character
- Sam Kirk
- Dialogue
- The Captain will be relieved to hear there is no larger plot here.
- Objective ID
- 1,274,397,928
- Phase
- dialogue_start
- Character
- La'an Noonien-Singh
- Dialogue
- That he will. Let’s report back for debriefing.
- Objective ID
- 1,633,829,971
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Defeat player ships to earn points and fill up a Warchest. Extra points can be earned by those fierce enough to seek them out.
- Objective ID
- 1,633,829,971
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Claim your Warchests from the War Room and earn epic rewards!
- Objective ID
- 1,633,829,971
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Well? Do we need to worry about the Klingons starting another conflict?
- Objective ID
- 1,633,829,971
- Phase
- dialogue_start
- Character
- La'an Noonien-Singh
- Dialogue
- No, Captain. The society – the Order of Ko’tal – is a fight club, not a militia. It’s a way for Independents to prove their mettle and earn generous rewards.
- Objective ID
- 1,633,829,971
- Phase
- dialogue_start
- Character
- La'an Noonien-Singh
- Dialogue
- And the Commander is now a member.
- Objective ID
- 1,633,829,971
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Let me get this straight. I send you to help my crew investigate a potential threat in Klingon space, and you return a member of a secret fight club?
- Objective ID
- 1,633,829,971
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We needed to infiltrate the Order of Ko’tal to make sure there wasn’t something else going on.
- Objective ID
- 1,633,829,971
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- And you intend to remain a part of this order now the mission is complete?
- Objective ID
- 1,633,829,971
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- If the Warchests – the Order’s ultimate rewards – are as lucrative as they implied, we would be remiss not to.
- Objective ID
- 1,633,829,971
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- I suppose that is your prerogative as an Independent, though I can’t say I like it. If you learn at any point that the Order’s intentions are more insidious, you know where to find us.
- Objective ID
- 1,633,829,971
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well, Captain. Farewell for now.
- Objective ID
- 357,098,891
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we have an incoming transmission from Ruxi.
- Objective ID
- 357,098,891
- Phase
- dialogue_start
- Character
- Ruxi
- Dialogue
- To all of our newest members… The Order of Ko’tal welcomes you. I am sure that you are all looking forward to your first tournament, your first battle, your first victory.
- Objective ID
- 357,098,891
- Phase
- dialogue_start
- Character
- Ruxi
- Dialogue
- And, of course, your first Warchest. But before we begin, you must construct a War Room on your station.
- Objective ID
- 357,098,891
- Phase
- dialogue_start
- Character
- Ruxi
- Dialogue
- The schematics have been sent along with this transmission. Reach out once your War Room is ready.
- Objective ID
- 585,739,708
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Construction of the War Room is complete.
- Objective ID
- 585,739,708
- Phase
- dialogue_start
- Character
- Sam Kirk
- Dialogue
- We should let Ruxi know.
- Objective ID
- 585,739,708
- Phase
- dialogue_start
- Character
- La'an Noonien-Singh
- Dialogue
- Initiating transmission… The building is up and running, Ruxi. What now?
- Objective ID
- 585,739,708
- Phase
- dialogue_start
- Character
- Ruxi
- Dialogue
- Now you show us your mettle. Come to Baryn, and be prepared to fight!
- Objective ID
- 842,383,004
- Phase
- dialogue_start
- Character
- Ruxi
- Dialogue
- Greetings, warriors! You have all been matched with another Independent. Your opponent’s details have been transmitted to your ships. Mind your own battle, and do not interfere in others.
- Objective ID
- 842,383,004
- Phase
- dialogue_start
- Character
- Ruxi
- Dialogue
- This is a fight to death – of course, should you value your life more than your honor, you may flee. But the Order does not tolerate cowards, and I cannot guarantee that your opponent will not give chase…
- Objective ID
- 842,383,004
- Phase
- dialogue_start
- Character
- Ruxi
- Dialogue
- Now. Enough talk. Let the games begin. Heghlu'meH QaQ jajvam!
- Objective ID
- 842,383,004
- Phase
- dialogue_start
- Character
- Sam Kirk
- Dialogue
- Getting a lock on our opponent…
- Objective ID
- 842,383,004
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Charging weapons.
- Objective ID
- 842,383,004
- Phase
- dialogue_start
- Character
- La'an Noonien-Singh
- Dialogue
- Let’s do this!