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Missions

Legacies Part 3

Dig deeper into the logic extremists.

Overview

Warp required1
Operations level40
Warp for completion48
Warp via superhighway1
Completion via superhighway56

Costs & rewards

Mission rewards

Tritanium
Objective ID1,042,008,056
Amount12,900,000
Parsteel
Objective ID1,042,008,056
Amount107,500,000
Dilithium
Objective ID2,066,517,284
Amount2,867,000
3 Hour Speed Up
Objective ID2,066,517,284
Amount30

Locations

Objectives

Objective 1

ObjectiveReturn to Vulcan.
DestinationVulcan

Objective 2

ObjectiveInvestigate the disturbance.
DestinationGlintara

Objective 3

ObjectiveExamine the wreckage.
DestinationGlintara

Objective 4

ObjectiveWhat should we do?

Objective 5

ObjectiveDonate 5M Dilithium to pierce the radiation cloud.
ResourceDilithium
Amount5,000,000

Objective 6

ObjectiveFollow the trail.
DestinationTerix

Objective 7

ObjectiveExamine the debris.
DestinationTerix

Dialogue

Mission dialogue

Objective ID
1,042,008,056
Phase
dialogue_end
Character
Tucker
Dialogue
I’ve got something, sir! They tried their best to destroy all critical systems, but they left their navigation logs intact.
Objective ID
1,042,008,056
Phase
dialogue_end
Character
Archer
Dialogue
Unlike the Vulcans to make such a sloppy mistake. Good catch, Trip.
Objective ID
1,042,008,056
Phase
dialogue_end
Character
T'Pol
Dialogue
Indeed. Especially considering mister Tucker’s lack of experience with Vulcan vessels.
Objective ID
1,042,008,056
Phase
dialogue_end
Character
Tucker
Dialogue
Was that a… compliment, T’Pol?
Objective ID
1,042,008,056
Phase
dialogue_end
Character
T'Pol
Dialogue
Merely an observation.
Objective ID
1,042,008,056
Phase
dialogue_start
Character
Tucker
Dialogue
Well, we got ‘em, Captain, but I don’t think you’re going to like this. It’s nothing but debris, fresh too. Looks like they triggered a catastrophic failure in their warp core.
Objective ID
1,042,008,056
Phase
dialogue_start
Character
Archer
Dialogue
They blew themselves up!?
Objective ID
1,042,008,056
Phase
dialogue_start
Character
Tucker
Dialogue
It’s a hell of a way to throw us off the trail, I’ll give them that.
Objective ID
1,042,008,056
Phase
dialogue_start
Character
Archer
Dialogue
Helm, take us in. Maybe they left something useful behind in the chaos.
Objective ID
1,582,451,312
Phase
dialogue_end
Character
Tucker
Dialogue
Looks like that signal’s coming from inside the wreckage, Captain. Dang, this ship got all kinds of messed up.
Objective ID
1,582,451,312
Phase
dialogue_end
Character
Archer
Dialogue
What can you tell me, Trip?
Objective ID
1,582,451,312
Phase
dialogue_end
Character
Tucker
Dialogue
Well, looks like the hull ruptured outward. Best guess from what I’m looking at, the warp core went critical and that started a chain reaction within the ship’s dilithium stores.
Objective ID
1,582,451,312
Phase
dialogue_end
Character
T'Pol
Dialogue
Vulcan ships in our time had twelve redundant safety systems in place to prevent catastrophic warp core breaches. It is likely that two centuries of technological progress would only improve existing protocols.
Objective ID
1,582,451,312
Phase
dialogue_end
Character
Archer
Dialogue
Meaning there’s no way this was an accident. Someone sabotaged Suvok’s ship.
Objective ID
1,582,451,312
Phase
dialogue_end
Character
T'Pol
Dialogue
Captain, long range sensors have detected a masked warp trail exiting the system. We may be able to triangulate their destination if we act quickly.
Objective ID
1,582,451,312
Phase
dialogue_end
Character
Tucker
Dialogue
That wreckage probably has a black box, sir. The intel on there could give us an idea what the hell happened here. Scavengers will be on this like mosquitos on a First Contact Day barbeque though, so we need to act fast.
Objective ID
1,582,451,312
Phase
dialogue_start
Character
Archer
Dialogue
What the hell?
Objective ID
1,582,451,312
Phase
dialogue_start
Character
Tucker
Dialogue
Sensors are picking up debris, Captain. Lots of it. Looks like Suvok’s Vaklas.
Objective ID
1,582,451,312
Phase
dialogue_start
Character
Hoshi
Dialogue
You don’t think the logic extremists did this, do you? To their own people?
Objective ID
1,582,451,312
Phase
dialogue_start
Character
T'Pol
Dialogue
Improbable. There has been no recorded instances of internal violence on Vulcan for over three-hundred years.
Objective ID
1,582,451,312
Phase
dialogue_start
Character
Archer
Dialogue
Yeah, well a lot can change in two-hundred more. Helm, take us in. I want to take a closer look.
Objective ID
1,774,168,519
Phase
dialogue_start
Character
Archer
Dialogue
I’d rather have first hand info than data from a black box that might not even exist. Helm, lock down that warp trail and follow it.
Objective ID
2,066,517,284
Phase
dialogue_end
Character
Tucker
Dialogue
I got… somethin’, Captain. Can’t tell a black box from a dang stem bolt in these Vulcan ships.
Objective ID
2,066,517,284
Phase
dialogue_end
Character
T'Pol
Dialogue
You have secured the ship’s data storage device, mister Tucker. An impressive feat, considering your lack of experience with Vulcan vessels.
Objective ID
2,066,517,284
Phase
dialogue_end
Character
Tucker
Dialogue
Was that a compliment, T’Pol?
Objective ID
2,066,517,284
Phase
dialogue_end
Character
T'Pol
Dialogue
Merely an observation.
Objective ID
2,066,517,284
Phase
dialogue_start
Character
Archer
Dialogue
We need that black box. Trip, what can you do?
Objective ID
2,066,517,284
Phase
dialogue_start
Character
Tucker
Dialogue
The ship’s been damn near swallowed up by a polaric radiation cloud. I might be able to retrofit our sensors to guide the grappler through.
Objective ID
2,066,517,284
Phase
dialogue_start
Character
Tucker
Dialogue
I’d need about… 5M Dilithium.
Objective ID
2,099,476,363
Phase
dialogue_start
Character
Hoshi
Dialogue
Picking up a signal, Captain… It’s in Vulcan, but I can’t quite pick up on the dialect.
Objective ID
2,099,476,363
Phase
dialogue_start
Character
T'Pol
Dialogue
Odd. The signal is reciting the lyrics of an ancient Vulcan vosh’tet, what humans would call a “folk song.”
Objective ID
2,099,476,363
Phase
dialogue_start
Character
Tucker
Dialogue
Anybody else picturing a Vulcan line-dance?
Objective ID
2,099,476,363
Phase
dialogue_start
Character
T'Pol
Dialogue
Vulcans do not dance.
Objective ID
2,099,476,363
Phase
dialogue_start
Character
Archer
Dialogue
Alright, that’s enough. Let’s take a look at whatever’s broadcasting that signal.
Objective ID
573,378,442
Phase
dialogue_dilemma
Character
Maia
Dialogue
What should we do?
Objective ID
887,208,681
Phase
dialogue_start
Character
Archer
Dialogue
T’Pol? Care to offer any guesses why the Vulcan terrorist is talking to you like an old war buddy?
Objective ID
887,208,681
Phase
dialogue_start
Character
T'Pol
Dialogue
I am not sure, Captain. We have obviously never met. However, it is possible that he is familiar with me via historical records.
Objective ID
887,208,681
Phase
dialogue_start
Character
Archer
Dialogue
Well, in any case, it looks like he wants something from you. We’d best be sure not to give it to him. Come on, we need to report back to Suvok.