Missions
Legacies Part 3
Dig deeper into the logic extremists.
Overview
Warp required1
Operations level40
Warp for completion48
Warp via superhighway1
Completion via superhighway56
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,042,008,056
Amount12,900,000
Objective ID1,042,008,056
Amount107,500,000
Objective ID2,066,517,284
Amount2,867,000
Objective ID2,066,517,284
Amount30
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveReturn to Vulcan.
DestinationVulcan
Objective 2
No captured values for this selection.
ObjectiveInvestigate the disturbance.
DestinationGlintara
Objective 3
No captured values for this selection.
ObjectiveExamine the wreckage.
DestinationGlintara
Objective 4
No captured values for this selection.
ObjectiveWhat should we do?
Objective 5
No captured values for this selection.
ObjectiveDonate 5M Dilithium to pierce the radiation cloud.
Resource
Dilithium
Amount5,000,000
Objective 6
No captured values for this selection.
ObjectiveFollow the trail.
DestinationTerix
Objective 7
No captured values for this selection.
ObjectiveExamine the debris.
DestinationTerix
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,042,008,056
- Phase
- dialogue_end
- Character
- Tucker
- Dialogue
- I’ve got something, sir! They tried their best to destroy all critical systems, but they left their navigation logs intact.
- Objective ID
- 1,042,008,056
- Phase
- dialogue_end
- Character
- Archer
- Dialogue
- Unlike the Vulcans to make such a sloppy mistake. Good catch, Trip.
- Objective ID
- 1,042,008,056
- Phase
- dialogue_end
- Character
- T'Pol
- Dialogue
- Indeed. Especially considering mister Tucker’s lack of experience with Vulcan vessels.
- Objective ID
- 1,042,008,056
- Phase
- dialogue_end
- Character
- Tucker
- Dialogue
- Was that a… compliment, T’Pol?
- Objective ID
- 1,042,008,056
- Phase
- dialogue_end
- Character
- T'Pol
- Dialogue
- Merely an observation.
- Objective ID
- 1,042,008,056
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Well, we got ‘em, Captain, but I don’t think you’re going to like this. It’s nothing but debris, fresh too. Looks like they triggered a catastrophic failure in their warp core.
- Objective ID
- 1,042,008,056
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- They blew themselves up!?
- Objective ID
- 1,042,008,056
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- It’s a hell of a way to throw us off the trail, I’ll give them that.
- Objective ID
- 1,042,008,056
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Helm, take us in. Maybe they left something useful behind in the chaos.
- Objective ID
- 1,582,451,312
- Phase
- dialogue_end
- Character
- Tucker
- Dialogue
- Looks like that signal’s coming from inside the wreckage, Captain. Dang, this ship got all kinds of messed up.
- Objective ID
- 1,582,451,312
- Phase
- dialogue_end
- Character
- Archer
- Dialogue
- What can you tell me, Trip?
- Objective ID
- 1,582,451,312
- Phase
- dialogue_end
- Character
- Tucker
- Dialogue
- Well, looks like the hull ruptured outward. Best guess from what I’m looking at, the warp core went critical and that started a chain reaction within the ship’s dilithium stores.
- Objective ID
- 1,582,451,312
- Phase
- dialogue_end
- Character
- T'Pol
- Dialogue
- Vulcan ships in our time had twelve redundant safety systems in place to prevent catastrophic warp core breaches. It is likely that two centuries of technological progress would only improve existing protocols.
- Objective ID
- 1,582,451,312
- Phase
- dialogue_end
- Character
- Archer
- Dialogue
- Meaning there’s no way this was an accident. Someone sabotaged Suvok’s ship.
- Objective ID
- 1,582,451,312
- Phase
- dialogue_end
- Character
- T'Pol
- Dialogue
- Captain, long range sensors have detected a masked warp trail exiting the system. We may be able to triangulate their destination if we act quickly.
- Objective ID
- 1,582,451,312
- Phase
- dialogue_end
- Character
- Tucker
- Dialogue
- That wreckage probably has a black box, sir. The intel on there could give us an idea what the hell happened here. Scavengers will be on this like mosquitos on a First Contact Day barbeque though, so we need to act fast.
- Objective ID
- 1,582,451,312
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- What the hell?
- Objective ID
- 1,582,451,312
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Sensors are picking up debris, Captain. Lots of it. Looks like Suvok’s Vaklas.
- Objective ID
- 1,582,451,312
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- You don’t think the logic extremists did this, do you? To their own people?
- Objective ID
- 1,582,451,312
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- Improbable. There has been no recorded instances of internal violence on Vulcan for over three-hundred years.
- Objective ID
- 1,582,451,312
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Yeah, well a lot can change in two-hundred more. Helm, take us in. I want to take a closer look.
- Objective ID
- 1,774,168,519
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- I’d rather have first hand info than data from a black box that might not even exist. Helm, lock down that warp trail and follow it.
- Objective ID
- 2,066,517,284
- Phase
- dialogue_end
- Character
- Tucker
- Dialogue
- I got… somethin’, Captain. Can’t tell a black box from a dang stem bolt in these Vulcan ships.
- Objective ID
- 2,066,517,284
- Phase
- dialogue_end
- Character
- T'Pol
- Dialogue
- You have secured the ship’s data storage device, mister Tucker. An impressive feat, considering your lack of experience with Vulcan vessels.
- Objective ID
- 2,066,517,284
- Phase
- dialogue_end
- Character
- Tucker
- Dialogue
- Was that a compliment, T’Pol?
- Objective ID
- 2,066,517,284
- Phase
- dialogue_end
- Character
- T'Pol
- Dialogue
- Merely an observation.
- Objective ID
- 2,066,517,284
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- We need that black box. Trip, what can you do?
- Objective ID
- 2,066,517,284
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- The ship’s been damn near swallowed up by a polaric radiation cloud. I might be able to retrofit our sensors to guide the grappler through.
- Objective ID
- 2,066,517,284
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- I’d need about… 5M Dilithium.
- Objective ID
- 2,099,476,363
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- Picking up a signal, Captain… It’s in Vulcan, but I can’t quite pick up on the dialect.
- Objective ID
- 2,099,476,363
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- Odd. The signal is reciting the lyrics of an ancient Vulcan vosh’tet, what humans would call a “folk song.”
- Objective ID
- 2,099,476,363
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Anybody else picturing a Vulcan line-dance?
- Objective ID
- 2,099,476,363
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- Vulcans do not dance.
- Objective ID
- 2,099,476,363
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Alright, that’s enough. Let’s take a look at whatever’s broadcasting that signal.
- Objective ID
- 573,378,442
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- What should we do?
- Objective ID
- 887,208,681
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- T’Pol? Care to offer any guesses why the Vulcan terrorist is talking to you like an old war buddy?
- Objective ID
- 887,208,681
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- I am not sure, Captain. We have obviously never met. However, it is possible that he is familiar with me via historical records.
- Objective ID
- 887,208,681
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Well, in any case, it looks like he wants something from you. We’d best be sure not to give it to him. Come on, we need to report back to Suvok.