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Missions

A Day in the Life Part 3

Get more information on the pirates.

Overview

Warp required1
Operations level50
Warp for completion205
Warp via superhighway1
Completion via superhighway205

Costs & rewards

Mission rewards

Latinum
Objective ID1,287,287,410
Amount9,000
5★ Common Interceptor Parts
Objective ID1,287,287,410
Amount210
4 Hr Peace Shield
Objective ID1,287,287,410
Amount1
Parsteel
Objective ID1,287,287,410
Amount762,450,000
Assembly Medals
Objective ID2,015,570,738
Amount1
5★ Common Explorer Parts
Objective ID2,015,570,738
Amount210
Tritanium
Objective ID2,015,570,738
Amount139,725,000
Ship XP
Objective ID2,015,570,738
Amount120,000
Dilithium
Objective ID866,331,577
Amount25,875,000
5★ Common Battleship Parts
Objective ID866,331,577
Amount210
4 Hr Peace Shield
Objective ID866,331,577
Amount1
Parsteel
Objective ID866,331,577
Amount762,450,000

Locations

Objectives

Objective 1

ObjectiveSet up an ambush.
DestinationHolles

Objective 2

ObjectiveHow should we lure out the pirates?

Objective 3

ObjectiveLeave behind 200M Tritanium.
ResourceTritanium
Amount200,000,000

Objective 4

ObjectiveLeave a shuttle behind.
DestinationTovla

Objective 5

ObjectiveLeave O'Brien behind.
DestinationBelmont

Objective 6

ObjectiveFollow the pirates.
DestinationTovla

Objective 7

ObjectiveFollow the pirates.
DestinationTovla

Objective 8

ObjectiveFollow the pirates.
DestinationBelmont

Objective 9

ObjectiveDefeat 10 hostiles of level 48 or higher.
Required count10
Required level48

Objective 10

ObjectiveDefeat 10 hostiles of level 48 or higher.
Required count10
Required level48

Objective 11

ObjectiveDefeat 10 hostiles of level 48 or higher.
Required count10
Required level48

Dialogue

Mission dialogue

Objective ID
1,287,287,410
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
Ha! That’s right, you better run! I’ll turn those ships into scrap metal, you eejits!
Objective ID
1,287,287,410
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Aha, would you look at that? Now, that looks to me like a real pirate base!
Objective ID
1,287,287,410
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Uh-oh. Looks like we’ve triggered some kind of perimeter alarm! Here they come!
Objective ID
1,599,670,640
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Aha! There she goes, now. Hang on while I slap a tracker on them.
Objective ID
1,599,670,640
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Gotcha! Alright, Commander, let’s see where they go…
Objective ID
1,640,083,647
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Are you having a laugh!? You think I’m going to go out there and dangle like a bloody worm on a fish hook?
Objective ID
1,640,083,647
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
You’re off your rocker, Commander. Not a chance. Here, I’ll hook up a fabricated distress call and put it on an empty shuttle.
Objective ID
1,640,083,647
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
The buzzards won’t be able to resist a stranded vessel, they’ll come right for it. It also has the nice fringe benefit of not getting me captured by pirates.
Objective ID
2,015,570,738
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
Ha! That’s right, you better run! I’ll turn those ships into scrap metal, you eejits!
Objective ID
2,015,570,738
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Aha, would you look at that? Now, that looks to me like a real pirate base!
Objective ID
2,015,570,738
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Uh-oh. Looks like we’ve triggered some kind of perimeter alarm! Here they come!
Objective ID
356,748,519
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Aha! There she goes, now. Hang on while I slap a tracker on them.
Objective ID
356,748,519
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Gotcha! Alright, Commander, let’s see where they go…
Objective ID
357,749,596
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Aha! There she goes, now. Hang on while I slap a tracker on them.
Objective ID
357,749,596
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Gotcha! Alright, Commander, let’s see where they go…
Objective ID
434,918,173
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
A shuttle, huh? That’s not a bad idea. If we fabricate a distress beacon, we might be able to make those pirates believe that it’s a stranded vessel calling for help.
Objective ID
434,918,173
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
The buzzards won’t be able to help themselves. Give me a minute to set up a false beacon…
Objective ID
590,956,373
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Not a bad idea. These pirates are like pigeons, they see something shiny and they just can’t help themselves.
Objective ID
590,956,373
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
They’re not total idiots, though. We’d need at least 200M Tritanium to lure one out.
Objective ID
649,687,788
Phase
dialogue_dilemma
Character
Miles O'Brien
Dialogue
How should we lure out the pirates?
Objective ID
743,008,485
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
Hmm. I don’t think we’re going to catch anyone just sitting here. Maybe we should think about luring them out, somehow.
Objective ID
743,008,485
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
What do you think, Commander? We could lure them out with materials, we’d need roughly 200M Tritanium for that… Or we could try and use something else.
Objective ID
743,008,485
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
There’s something fishy about all this, Commander. We need more information, and I think the only way to do that is to have a “chat” with some of these pirates.
Objective ID
743,008,485
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
We’re not going to pick anyone up this close to the station, though. Why don’t you find a good spot for us to hide? We can grab one of these ships as they pass.
Objective ID
743,008,485
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Now, don’t you worry. I got straight A’s in negotiation back at the Academy.
Objective ID
866,331,577
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
Ha! That’s right, you better run! I’ll turn those ships into scrap metal, you eejits!
Objective ID
866,331,577
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Aha, would you look at that? Now, that looks to me like a real pirate base!
Objective ID
866,331,577
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Uh-oh. Looks like we’ve triggered some kind of perimeter alarm! Here they come!