Missions
A Day in the Life Part 3
Get more information on the pirates.
Overview
Warp required1
Operations level50
Warp for completion205
Warp via superhighway1
Completion via superhighway205
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,287,287,410
Amount9,000
Objective ID1,287,287,410
Amount210
Objective ID1,287,287,410
Amount1
Objective ID1,287,287,410
Amount762,450,000
Objective ID2,015,570,738
Amount1
Objective ID2,015,570,738
Amount210
Objective ID2,015,570,738
Amount139,725,000
Objective ID2,015,570,738
Amount120,000
Objective ID866,331,577
Amount25,875,000
Objective ID866,331,577
Amount210
Objective ID866,331,577
Amount1
Objective ID866,331,577
Amount762,450,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveSet up an ambush.
DestinationHolles
Objective 2
No captured values for this selection.
ObjectiveHow should we lure out the pirates?
Objective 3
No captured values for this selection.
ObjectiveLeave behind 200M Tritanium.
Resource
Tritanium
Amount200,000,000
Objective 4
No captured values for this selection.
ObjectiveLeave a shuttle behind.
DestinationTovla
Objective 5
No captured values for this selection.
ObjectiveLeave O'Brien behind.
DestinationBelmont
Objective 6
No captured values for this selection.
ObjectiveFollow the pirates.
DestinationTovla
Objective 7
No captured values for this selection.
ObjectiveFollow the pirates.
DestinationTovla
Objective 8
No captured values for this selection.
ObjectiveFollow the pirates.
DestinationBelmont
Objective 9
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 48 or higher.
Required count10
Required level48
Objective 10
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 48 or higher.
Required count10
Required level48
Objective 11
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 48 or higher.
Required count10
Required level48
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,287,287,410
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- Ha! That’s right, you better run! I’ll turn those ships into scrap metal, you eejits!
- Objective ID
- 1,287,287,410
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Aha, would you look at that? Now, that looks to me like a real pirate base!
- Objective ID
- 1,287,287,410
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Uh-oh. Looks like we’ve triggered some kind of perimeter alarm! Here they come!
- Objective ID
- 1,599,670,640
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Aha! There she goes, now. Hang on while I slap a tracker on them.
- Objective ID
- 1,599,670,640
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Gotcha! Alright, Commander, let’s see where they go…
- Objective ID
- 1,640,083,647
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Are you having a laugh!? You think I’m going to go out there and dangle like a bloody worm on a fish hook?
- Objective ID
- 1,640,083,647
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- You’re off your rocker, Commander. Not a chance. Here, I’ll hook up a fabricated distress call and put it on an empty shuttle.
- Objective ID
- 1,640,083,647
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- The buzzards won’t be able to resist a stranded vessel, they’ll come right for it. It also has the nice fringe benefit of not getting me captured by pirates.
- Objective ID
- 2,015,570,738
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- Ha! That’s right, you better run! I’ll turn those ships into scrap metal, you eejits!
- Objective ID
- 2,015,570,738
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Aha, would you look at that? Now, that looks to me like a real pirate base!
- Objective ID
- 2,015,570,738
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Uh-oh. Looks like we’ve triggered some kind of perimeter alarm! Here they come!
- Objective ID
- 356,748,519
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Aha! There she goes, now. Hang on while I slap a tracker on them.
- Objective ID
- 356,748,519
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Gotcha! Alright, Commander, let’s see where they go…
- Objective ID
- 357,749,596
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Aha! There she goes, now. Hang on while I slap a tracker on them.
- Objective ID
- 357,749,596
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Gotcha! Alright, Commander, let’s see where they go…
- Objective ID
- 434,918,173
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- A shuttle, huh? That’s not a bad idea. If we fabricate a distress beacon, we might be able to make those pirates believe that it’s a stranded vessel calling for help.
- Objective ID
- 434,918,173
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- The buzzards won’t be able to help themselves. Give me a minute to set up a false beacon…
- Objective ID
- 590,956,373
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Not a bad idea. These pirates are like pigeons, they see something shiny and they just can’t help themselves.
- Objective ID
- 590,956,373
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- They’re not total idiots, though. We’d need at least 200M Tritanium to lure one out.
- Objective ID
- 649,687,788
- Phase
- dialogue_dilemma
- Character
- Miles O'Brien
- Dialogue
- How should we lure out the pirates?
- Objective ID
- 743,008,485
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- Hmm. I don’t think we’re going to catch anyone just sitting here. Maybe we should think about luring them out, somehow.
- Objective ID
- 743,008,485
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- What do you think, Commander? We could lure them out with materials, we’d need roughly 200M Tritanium for that… Or we could try and use something else.
- Objective ID
- 743,008,485
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- There’s something fishy about all this, Commander. We need more information, and I think the only way to do that is to have a “chat” with some of these pirates.
- Objective ID
- 743,008,485
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- We’re not going to pick anyone up this close to the station, though. Why don’t you find a good spot for us to hide? We can grab one of these ships as they pass.
- Objective ID
- 743,008,485
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Now, don’t you worry. I got straight A’s in negotiation back at the Academy.
- Objective ID
- 866,331,577
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- Ha! That’s right, you better run! I’ll turn those ships into scrap metal, you eejits!
- Objective ID
- 866,331,577
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Aha, would you look at that? Now, that looks to me like a real pirate base!
- Objective ID
- 866,331,577
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Uh-oh. Looks like we’ve triggered some kind of perimeter alarm! Here they come!