Missions
God Complex Part 4
Rescue Boimler from the strange aliens.
Overview
Warp required1
Operations level10
Warp for completion5
Warp via superhighway1
Completion via superhighway5
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,140,336,301
Amount250
Objective ID1,140,336,301
Amount5
Objective ID1,140,336,301
Amount3
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFollow the aliens!
DestinationYridia
Objective 2
No captured values for this selection.
ObjectiveTry to track Boimler's comm badge.
DestinationTellun
Objective 3
No captured values for this selection.
ObjectiveFollow Boimler's comm signal.
DestinationGrenfil
Objective 4
No captured values for this selection.
ObjectiveDefeat 12 hostiles of level 8 or higher.
Required count12
Required level8
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,140,336,301
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Ugh. Don’t you just hate it when people interrupt you mid-dramatic-reveal? Where was I?
- Objective ID
- 1,140,336,301
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- Um… Distraction?
- Objective ID
- 1,140,336,301
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Right!
- Objective ID
- 1,140,336,301
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Boimler! Are you reading this? C’mon man, you’re making me work over here!
- Objective ID
- 1,140,336,301
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- This is definitely the origin point. I… I don’t know why he isn’t here.
- Objective ID
- 1,140,336,301
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Gaah! And here I thought I was so smart!
- Objective ID
- 1,140,336,301
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Um… Beckett?
- Objective ID
- 1,140,336,301
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I mean, how arrogant can you be? I thought I could figure this all out like it was some kind of… magic trick.
- Objective ID
- 1,140,336,301
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- And what’s the trick in magic? Sleight of hand and… distraction. Distraction! I am a genius!
- Objective ID
- 1,140,336,301
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Beckett!
- Objective ID
- 1,140,336,301
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Tendi, I’m trying to dramatically piece together the mystery over here!
- Objective ID
- 1,140,336,301
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- You might wanna tell that to them…
- Objective ID
- 1,461,601,291
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Damn it! Where did they go?
- Objective ID
- 1,461,601,291
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- I’m not getting anything! No radiation residue, no warp trails, no evidence at all of their existence. It’s like they just… vanished.
- Objective ID
- 1,461,601,291
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- A magic trick, huh? Well, I’ve pulled a few of those in my time. They’re all about sleight of hand. Hey, you can track Boimler by his comm badge, right?
- Objective ID
- 1,461,601,291
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Oh! Right! Yes!
- Objective ID
- 1,570,952,728
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Nuh-uh, no way, not happening. I am not letting those freaky robot aliens get away with Boimler!
- Objective ID
- 1,570,952,728
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Um, maybe we should be… I dunno, careful?
- Objective ID
- 1,570,952,728
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- **** that! Hey, you cheap Caretaker knock-offs, give me back my dork!
- Objective ID
- 566,769,004
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- No sign of Boimler here… But I’ve got a lock on his comm signal!
- Objective ID
- 566,769,004
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Let’s get after it, then!