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Missions

A Great Escape Part 3

Attack the outpost.

Overview

Warp required1
Operations level34
Warp for completion25
Warp via superhighway1
Completion via superhighway25

Costs & rewards

Mission rewards

15 Minute Repair Speed Up
Objective ID787,860,426
Amount40
Ship XP
Objective ID787,860,426
Amount2,500
Tritanium
Objective ID787,860,426
Amount1,000,000

Locations

Objectives

Objective 1

ObjectiveGo into Cardassian space.
DestinationAmok'tal

Objective 2

ObjectiveDefeat 5 Hostiles of Level 32 or higher.
Required count5
Required level32

Objective 3

ObjectiveDefeat the Glinn Vurlon.
EncounterCardassian Glinn Ship
Opponent strength673,107
DestinationAmok'tal

Objective 4

ObjectiveRescue Assem's family.
DestinationAmok'tal

Objective 5

ObjectiveReturn to the outpost.
DestinationKejal

Dialogue

Mission dialogue

Objective ID
1,040,665,222
Phase
dialogue_start
Character
Maia
Dialogue
Approaching the planet where Assem’s family are being held.
Objective ID
1,449,576,401
Phase
dialogue_start
Character
Maia
Dialogue
What are you doing here, Assem?
Objective ID
1,449,576,401
Phase
dialogue_start
Character
Ashi Assem
Dialogue
After I tried to work against the Empire, Glinn Vurlon took my family. They’re being held captive, being used to force me to cooperate.
Objective ID
1,449,576,401
Phase
dialogue_start
Character
Ashi Assem
Dialogue
Vurlon is cruel, even by Cardassian standards. But I refuse to yield. They brought my family into it, and now they’ve made an enemy for life.
Objective ID
1,449,576,401
Phase
dialogue_start
Character
Maia
Dialogue
So you want us to get your family back?
Objective ID
1,449,576,401
Phase
dialogue_start
Character
Ashi Assem
Dialogue
Yes. And once you do that, I’ll give you the coordinates to the secret holding facility you’ve been searching for.
Objective ID
1,449,576,401
Phase
dialogue_start
Character
William Riker
Dialogue
How can we trust you?
Objective ID
1,449,576,401
Phase
dialogue_start
Character
Ashi Assem
Dialogue
I came to a Bajoran outpost, knowing the danger it would put me in. Obviously I’m desperate. I will stay here until I know my family is safe.
Objective ID
1,449,576,401
Phase
dialogue_start
Character
Ashi Assem
Dialogue
And we won’t leave until you’ve verified the coordinates I give you. I think that’s a reasonable arrangement.
Objective ID
1,449,576,401
Phase
dialogue_start
Character
Maia
Dialogue
We will get your family, but do not try to betray us. Zalo, keep Assem well-guarded until we give the signal.
Objective ID
1,449,576,401
Phase
dialogue_start
Character
Zalo Avira
Dialogue
Understood. My team will turn the ship upside down to make sure there’s nothing dangerous on there.
Objective ID
1,449,576,401
Phase
dialogue_start
Character
Ashi Assem
Dialogue
I wouldn’t expect anything less. My family is being held in Amok-tal. I suggest you hurry. If the Glinn catches wind that I’m here, he’ll dispose of my family.
Objective ID
1,579,680,065
Phase
dialogue_start
Character
Glinn Vurlon
Dialogue
Oh look, it’s the friends of the Bajorans! I’ll make sure you don’t leave this system in one piece!
Objective ID
1,579,680,065
Phase
dialogue_start
Character
Glinn Vurlon
Dialogue
And I will see to it personally that the traitor Assem never sees her family again!
Objective ID
1,904,450,771
Phase
dialogue_start
Character
Geordi La Forge
Dialogue
The system is swarming with Cardassian ships, Commander. Not surprising.
Objective ID
1,904,450,771
Phase
dialogue_start
Character
Maia
Dialogue
Fire at will, thin out the numbers.
Objective ID
787,860,426
Phase
dialogue_end
Character
Maia
Dialogue
We did what you asked, Assem. Your family is safe. They are being assessed by Doctor Crusher.
Objective ID
787,860,426
Phase
dialogue_end
Character
Ashi Assem
Dialogue
Thank you. I genuinely didn’t know if you… Anyway, let’s talk about the secret holding facility, shall we?
Objective ID
787,860,426
Phase
dialogue_start
Character
Data
Dialogue
We have beamed the Cardassian family aboard.
Objective ID
787,860,426
Phase
dialogue_start
Character
Deanna Troi
Dialogue
They may be disoriented or confused as to why they’re on our ship. I’ll speak with them.
Objective ID
787,860,426
Phase
dialogue_start
Character
Jean Luc Picard
Dialogue
Keep them contained to the sick bay for now. They’re still strangers, and should be treated as such till we get them back to Assem.
Objective ID
787,860,426
Phase
dialogue_start
Character
Maia
Dialogue
Returning to the Bajoran outpost.