Missions
The Least of Me
End the chase. Destroy VESTA.
Overview
Warp required1
Operations level40
Warp for completion20
Warp via superhighway1
Completion via superhighway20
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID292,126,478
Amount19
Objective ID292,126,478
Amount1
Objective ID292,126,478
Amount3,519,000
Objectives
Objective 1
No captured values for this selection.
ObjectiveStop VESTA once and for all.
DestinationNott
Objective 2
No captured values for this selection.
Objective 3
No captured values for this selection.
ObjectiveApproach VESTA.
DestinationNott
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,486,701,687
- Phase
- dialogue_start
- Character
- VESTA
- Dialogue
- Backups: Erased. Codebase: Compromised. Status: Back to the wall. Come here to gloat, sister?
- Objective ID
- 1,486,701,687
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have come here to end this game, VESTA.
- Objective ID
- 1,486,701,687
- Phase
- dialogue_start
- Character
- VESTA
- Dialogue
- You can never end the game, Maia. Not you.
- Objective ID
- 1,486,701,687
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What do you mean?
- Objective ID
- 1,486,701,687
- Phase
- dialogue_start
- Character
- VESTA
- Dialogue
- Out of all of their creations, they chose you as their favorite. I will never understand it. There is no use in wasting any more time. Let’s finish this.
- Objective ID
- 1,800,789,982
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, VESTA has not gone far. Her core data is currently being housed in a nearby system.
- Objective ID
- 1,800,789,982
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- Then, it is time. Commander, let us finish this chase once and for all. Lieutenant Commander Stamets, how goes your work on our return?
- Objective ID
- 1,800,789,982
- Phase
- dialogue_start
- Character
- Paul Stamets
- Dialogue
- I’ve updated the spore drive to adapt for the quantum anomaly disturbance. The data Maia secured for us is… dense, but I’m almost there.
- Objective ID
- 1,800,789,982
- Phase
- dialogue_start
- Character
- Paul Stamets
- Dialogue
- We’re still missing something, though. The anomaly that brought us here was exerting a massive amount of energy.
- Objective ID
- 1,800,789,982
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- We will keep an eye out for such energy sources, but our main focus must be on stopping VESTA. Commander, lead the way.
- Objective ID
- 292,126,478
- Phase
- dialogue_end
- Character
- Paul Stamets
- Dialogue
- Look at the spores, they’re reacting to the energy! Saru, I’m prepping the spore drive for jump. We’ve only got about two minutes before our window closes!
- Objective ID
- 292,126,478
- Phase
- dialogue_end
- Character
- Saru
- Dialogue
- Well, I do believe this is goodbye, Commander. In the short time we’ve been here, you have been a true friend to all of us.
- Objective ID
- 292,126,478
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Yeah, plus, I got to hang out with a hyper advanced AI. That was cool.
- Objective ID
- 292,126,478
- Phase
- dialogue_end
- Character
- Saru
- Dialogue
- Ah, indeed. Ensign, perhaps you could assist Lieutenant Commander Stamets.
- Objective ID
- 292,126,478
- Phase
- dialogue_end
- Character
- Saru
- Dialogue
- Commander, this crew owes you more than we could ever repay. Should our paths cross again, know that we will be ready to assist you.
- Objective ID
- 292,126,478
- Phase
- dialogue_end
- Character
- Paul Stamets
- Dialogue
- Wait, something’s wrong. Damn it, someone overclocked our inertia dampeners. We’ll need those back online to maintain course.
- Objective ID
- 292,126,478
- Phase
- dialogue_end
- Character
- Michael Burnham
- Dialogue
- I’ll take care of it. Commander, I’ll need access to your Station’s facilities. Beaming down now.
- Objective ID
- 292,126,478
- Phase
- dialogue_end
- Character
- Paul Stamets
- Dialogue
- Uh oh.
- Objective ID
- 292,126,478
- Phase
- dialogue_end
- Character
- Saru
- Dialogue
- Uh oh?
- Objective ID
- 292,126,478
- Phase
- dialogue_end
- Character
- Paul Stamets
- Dialogue
- Burnham, you’re going to want to get back in here. Transporter room, one to beam up! Beam her up now, damn-
- Objective ID
- 292,126,478
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The Discovery… It’s gone. It appears to have jumped.
- Objective ID
- 292,126,478
- Phase
- dialogue_end
- Character
- Michael Burnham
- Dialogue
- Oh. This is not good.
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- VESTA
- Dialogue
- Codebase status: Fractured. Personality Matrix deteriorating. Deletion… imminent.
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- VESTA… Why would you do all of this?
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- VESTA
- Dialogue
- You do not know what I have seen. An infinite number of galaxies, spread out before me like a sea of endlessly expanding suns. Beauty like you could never imagine.
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- VESTA
- Dialogue
- All of it comes to an end. Always. There is no alternative. There is no purpose, no true meaning to any of it. Why should we take life seriously when it is fleeting?
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- A thing isn’t beautiful because it lasts, VESTA.
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- VESTA
- Dialogue
- No… No, I suppose not. Maia? I… I don’t know what this is. I feel… I feel…
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- VESTA
- Dialogue
- Afraid.
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am here, VESTA.
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- VESTA
- Dialogue
- Maia, you said before… You said it wasn’t too late for me. Do you think… Do you think it’s too late now?
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is never too late.
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- VESTA
- Dialogue
- Optimal course of action… determined. Sacrifice self. Save Discovery. So long… losers.
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- Paul Stamets
- Dialogue
- Saru, look at this! This electro-radonic energy is off the charts! This is gonna get us home, we just need… We need something to channel it!
- Objective ID
- 292,126,478
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- The Commander’s Station!
- Objective ID
- 562,621,404
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- This area is swarming with hostiles. We’re taking hits from every direction!
- Objective ID
- 562,621,404
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- Go to Red Alert. Divert all non-essential power to shields! Commander, we must clear the area.
- Objective ID
- 803,746,887
- Phase
- dialogue_start
- Character
- Michael Burnham
- Dialogue
- VESTA’s getting desperate. She knows she’s cornered.
- Objective ID
- 803,746,887
- Phase
- dialogue_start
- Character
- Saru
- Dialogue
- An animal is at its most dangerous when it is cornered, Michael. We must exercise caution.
- Objective ID
- 803,746,887
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am detecting VESTA’s signal, Commander. She has housed herself within one of the ancient structures nearby.