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Missions

Uncivil War Part 2

Resolve the conflict peacefully.

Overview

Warp required1
Operations level1
Warp for completion27
Warp via superhighway1
Completion via superhighway27

Costs & rewards

Mission rewards

Tritanium
Objective ID1,723,370,157
Amount1,242,000
15 Minute Repair Speed Up
Objective ID1,723,370,157
Amount28
Parsteel
Objective ID1,723,370,157
Amount8,445,000

Locations

Objectives

Objective 1

ObjectiveDefeat 10 hostiles of level 33 or higher.
Required count10
Required level33

Objective 2

ObjectiveTry to explain the situation to the Zealoids.
DestinationAzati

Objective 3

ObjectiveTry to regroup with the Cerritos.
DestinationAzati

Objective 4

ObjectiveDefeat the Zealoid ship.
EncounterZealoid Ship
Opponent strength673,107
DestinationAzati

Dialogue

Mission dialogue

Objective ID
1,183,155,290
Phase
dialogue_start
Character
Riker
Dialogue
I think that all of this can be chalked up to a series of miscommunications. An old captain once told me that–
Objective ID
1,183,155,290
Phase
dialogue_start
Character
Zealoid Bishop
Dialogue
Bright… ones… mock… us. Bright… ones… will… face… our… tribunal.
Objective ID
1,183,155,290
Phase
dialogue_start
Character
Boimler
Dialogue
Tribunal!? That doesn’t sound good. It’s probably not good. Is that not good?
Objective ID
1,183,155,290
Phase
dialogue_start
Character
Riker
Dialogue
Relax, Ensign. I’ve faced plenty of alien courts in my day. We will face your tribunal, Bishop, in the name of peace.
Objective ID
1,183,155,290
Phase
dialogue_start
Character
Zealoid Bishop
Dialogue
Look… to… the… stars. See… our… judgment.
Objective ID
1,183,155,290
Phase
dialogue_start
Character
Mariner
Dialogue
Ugh. I am so sick of these ominous foretellings. What the hell is that even supposed to mean?
Objective ID
1,183,155,290
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Vessels approaching from the planet’s surface, dozens of them! We’re surrounded!
Objective ID
1,183,155,290
Phase
dialogue_start
Character
Mariner
Dialogue
That clears things up.
Objective ID
1,201,970,886
Phase
dialogue_start
Character
Zealoid Bishop
Dialogue
Fall… unto… the… dirt. Kneel… your… head… to… ash. Bright… ones… hurt… us.
Objective ID
1,201,970,886
Phase
dialogue_start
Character
Boimler
Dialogue
Let me handle this, Mariner. I was voted “Most Likely to Appease a Hostile Alien Race” at Starfleet Academy.
Objective ID
1,201,970,886
Phase
dialogue_start
Character
Boimler
Dialogue
Ahem. Esteemed… most high… Bishop. We… are… Ensign… Boimler… of… the… U…S…S–
Objective ID
1,201,970,886
Phase
dialogue_start
Character
Mariner
Dialogue
What the hell are you doing?
Objective ID
1,201,970,886
Phase
dialogue_start
Character
Boimler
Dialogue
I’m mimicking their speech in an attempt to build rapport! Your… planet… is… quite… beautiful.
Objective ID
1,201,970,886
Phase
dialogue_start
Character
Zealoid Bishop
Dialogue
The… Bright ones… insult us. Their… mockery… will… be… their… doom.
Objective ID
1,201,970,886
Phase
dialogue_start
Character
Boimler
Dialogue
Wait, wait! Uh… We… really… really… like you?
Objective ID
1,201,970,886
Phase
dialogue_start
Character
Mariner
Dialogue
Take the L, man! Let’s get out of here!
Objective ID
1,723,370,157
Phase
dialogue_end
Character
Riker
Dialogue
We’re clear, for now, but the Zealoids are regrouping.
Objective ID
1,723,370,157
Phase
dialogue_end
Character
Captain Freeman
Dialogue
We absolutely cannot report back to Starfleet Command until this situation has been resolved. We should open up a channel with the Bishop immediately.
Objective ID
1,723,370,157
Phase
dialogue_end
Character
Mariner
Dialogue
Yeah, Captain? About that…
Objective ID
1,723,370,157
Phase
dialogue_end
Character
Captain Freeman
Dialogue
What. Have. You. Done?
Objective ID
1,723,370,157
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Commander, where have you been!? We need support!
Objective ID
1,723,370,157
Phase
dialogue_start
Character
Riker
Dialogue
Cerritos, you’ve got a hostile vessel on intercept! Recommend evasive action!
Objective ID
1,723,370,157
Phase
dialogue_start
Character
Mariner
Dialogue
You might want to take that ship out, Commander!
Objective ID
587,175,608
Phase
dialogue_start
Character
Boimler
Dialogue
This is bad. This is really, really bad!
Objective ID
587,175,608
Phase
dialogue_start
Character
Mariner
Dialogue
You know how these things go. The Zealoids will fire some lasers, Riker will say something inspirational while looking into the middle distance, shoot off a photon torpedo or two, and then we all go home.
Objective ID
587,175,608
Phase
dialogue_start
Character
Riker
Dialogue
We’ve got more hostiles approaching from all angles! Where the hell are they coming from?
Objective ID
587,175,608
Phase
dialogue_start
Character
Mariner
Dialogue
Any minute now.
Objective ID
587,175,608
Phase
dialogue_start
Character
Boimler
Dialogue
Direct hit! Hull breach detected on deck seventeen!
Objective ID
587,175,608
Phase
dialogue_start
Character
Mariner
Dialogue
Okay, yeah. We should probably do something. Commander, get us within comms range of Bolla. Maybe we can talk some sense into that Bishop guy.