Hostiles
Deidamia’s Battleship
Description not available in this release.
Recorded variants · 27
These definitions share a name and retain their own details.
- Level
- 64
- Power
- 245,603,178,303
- XP reward
- 23,400
- Warp required
- 1,200
- Warp via superhighway
- 1,200
- Scout
- 0
- Outpost
- 0
- Rarity code
- 1
- Ship type code
- 2
- Class
- Battleship
Abilities
Critical Training
Critical Training
On combat start, increases:
Critical Hit Chance by 1000%,
Critical Hit Damage by [level value],
and Critical Damage Floor by [level value].
Ship Abilities are always active.
Programmable Matter
Programmable Matter
On round start, this hostile reduces the final damage done by player weapons by [level value], and completely drains your shields for 1 round.
On Combat start it also applies 50% Hyperthermic Decay to the players hull every round.
Isolytic Dampeners
This hostile increases its Isolytic Defense by 1000%.
Ship Abilities are always active.
Weapons 2
No captured values for this selection.
| Type | Shots | Warm up | Cooldown | Accuracy | Penetration | Modulation | Minimum damage | Maximum damage | Critical chance | Critical damage |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3 | 1 | 1 | 49,862,681 | 498,626,809 | 49,862,681 | 611,096,321 | 664,235,131 | 0.1 | 1.5 |
| 2 | 1 | 1 | 1 | 49,862,681 | 498,626,809 | 49,862,681 | 1,222,192,640 | 1,328,470,261 | 0.1 | 1.5 |
Rewards 1
No captured values for this selection.
| Resource | Minimum | Maximum |
|---|---|---|
| Pledge of the Venari | 66 | 96 |
Critical Training · values 1
No captured values for this selection.
| Values |
|---|
| [[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value]] |
Programmable Matter · values 1
No captured values for this selection.
| Values |
|---|
| [[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value]] |