Missions
Outbreak Part 4
Share Section 31's research with the synths.
Overview
Warp required1
Operations level75
Warp for completion3,500
Warp via superhighway1
Completion via superhighway3,500
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID64,204,155
Amount240
Objective ID64,204,155
Amount240
Objective ID64,204,155
Amount1,778,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveReturn to the synths.
DestinationMaphomia
Objective 2
No captured values for this selection.
Objective 3
No captured values for this selection.
ObjectiveDeliver the cargo.
DestinationMaphomia
Objective 4
No captured values for this selection.
ObjectiveAnalyze the research.
DestinationMaphomia
Objective 5
No captured values for this selection.
ObjectiveProceed to Ch'urux Qorva.
DestinationCh'urux Qorva
Objective 6
No captured values for this selection.
ObjectiveMeet with the Ex-Borg.
DestinationCh'urux Qorva
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,305,463,163
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Yalika was right. The bandit’s cargo was full of supplies. We have lightened their load.
- Objective ID
- 1,305,463,163
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- Lee will be glad. Open a line of communication.
- Objective ID
- 1,305,463,163
- Phase
- dialogue_start
- Character
- Lee
- Dialogue
- You’re really growing on me, Independent.
- Objective ID
- 1,305,463,163
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- We got what you asked for, and more.
- Objective ID
- 1,305,463,163
- Phase
- dialogue_start
- Character
- Lee
- Dialogue
- Send it on down.
- Objective ID
- 2,126,932,705
- Phase
- dialogue_start
- Character
- Lee
- Dialogue
- Well, I’ve got some bad news for you. I don’t think there’s going to be a cure.
- Objective ID
- 2,126,932,705
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- What? But you said you’d help!
- Objective ID
- 2,126,932,705
- Phase
- dialogue_start
- Character
- Lee
- Dialogue
- We can’t achieve the impossible. The research you just sent over is not promising. The changes to the Broca’s area remain even after the patients’ immune systems cleared the virus.
- Objective ID
- 2,126,932,705
- Phase
- dialogue_start
- Character
- Lee
- Dialogue
- Reverting the structural changes would be invasive and could do more harm than good.
- Objective ID
- 2,126,932,705
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- So, that’s it then? There’s nothing we can do?
- Objective ID
- 2,126,932,705
- Phase
- dialogue_start
- Character
- Lee
- Dialogue
- Did I say that? This is a virus. We can vaccinate against viruses. We should focus on prevention.
- Objective ID
- 2,126,932,705
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- What about the people who’ve already contracted it? Are they just stuck like this?
- Objective ID
- 2,126,932,705
- Phase
- dialogue_start
- Character
- Lee
- Dialogue
- I don’t know. I don’t have a solution for that. Maybe that will change with time, but for now, we should prioritize creating a vaccine and stop the virus from spreading further.
- Objective ID
- 2,126,932,705
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- There must be a way around the aphasia without actually messing with the patient’s brain—tech, or something. Some species communicate telepathically, right? Maybe there’s something there.
- Objective ID
- 2,126,932,705
- Phase
- dialogue_start
- Character
- Lee
- Dialogue
- Maybe. It’s a promising avenue of investigation. I will leave that to you, Independent. We’re going to have our hands full here.
- Objective ID
- 2,126,932,705
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. We know just the people to ask.
- Objective ID
- 569,203,364
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- The patients have been made comfortable in quarantine, Commander. We have much work to do, and time is of the essence. We should report back to Lee.
- Objective ID
- 636,582,817
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- That ship on sensors. It is not one of ours.
- Objective ID
- 636,582,817
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Nor ours.
- Objective ID
- 636,582,817
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Bandits. A common sight in the Margins amidst the chaos. They must be here to raid the station.
- Objective ID
- 636,582,817
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- As if we didn’t have enough to deal with… Let’s make sure they leave empty-handed.
- Objective ID
- 64,204,155
- Phase
- dialogue_end
- Character
- Hugh
- Dialogue
- Commander! It has been too long. How are you?
- Objective ID
- 64,204,155
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Well, though we did not come for a social visit.
- Objective ID
- 64,204,155
- Phase
- dialogue_end
- Character
- Hugh
- Dialogue
- More’s the pity. What can we do for you?
- Objective ID
- 64,204,155
- Phase
- dialogue_end
- Character
- Alexis
- Dialogue
- Well, first things first. What do you know about the Margins?
- Objective ID
- 64,204,155
- Phase
- dialogue_end
- Character
- Hugh
- Dialogue
- I have heard stories. It is a place to be avoided if they are true.
- Objective ID
- 64,204,155
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- The truth is probably weirder than the stories… Bloody hell, where do we even start?
- Objective ID
- 64,204,155
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Dimensional shenanigans, upheaval, chaos. Section 31 tries to fix it, activates an interdimensional virus. Virus causes aphasia, the Margins starts to crumble… Does that about cover it?
- Objective ID
- 64,204,155
- Phase
- dialogue_end
- Character
- Yalika
- Dialogue
- A succinct summary.
- Objective ID
- 64,204,155
- Phase
- dialogue_end
- Character
- Hugh
- Dialogue
- Oh my… But what does this have to do with us?
- Objective ID
- 64,204,155
- Phase
- dialogue_end
- Character
- Alexis
- Dialogue
- The Ex-Borg, like the synths, are uniquely qualified to help.
- Objective ID
- 64,204,155
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Are you sure this is wise, Commander? I mean, Ex-Borg…
- Objective ID
- 64,204,155
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- Ex-Borg. They are not a part of the collective anymore. I have heard good things about their tech innovations, too.
- Objective ID
- 64,204,155
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Indeed. It is well known that they have superior design capabilities.
- Objective ID
- 64,204,155
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- If you are lucky enough to make it onto their client list.
- Objective ID
- 64,204,155
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- They’re smart to be choosy if Derwin’s reaction is anything to go by.
- Objective ID
- 64,204,155
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- I just think we have enough to be worrying about with the aphasia virus. We don’t need to worry about being assimilated as well.
- Objective ID
- 64,204,155
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That is an unfounded worry, Derwin, and one you should keep to yourself.
- Objective ID
- 64,204,155
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Best behavior, everyone. These guys might be just what we need. Now, shall we?
- Objective ID
- 920,740,373
- Phase
- dialogue_start
- Character
- Mark V
- Dialogue
- The first order of business is setting up a quarantine zone. Then, you can examine the patients—under my supervision, of course. Chop, chop!
- Objective ID
- 920,740,373
- Phase
- dialogue_start
- Character
- Lee
- Dialogue
- More than I asked for, indeed.
- Objective ID
- 920,740,373
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- We found them at the base, figured symptomatic patients would help you develop the cure. And the EMH, well… He’s part of the package, apparently.
- Objective ID
- 920,740,373
- Phase
- dialogue_start
- Character
- Mark V
- Dialogue
- Precisely!
- Objective ID
- 920,740,373
- Phase
- dialogue_start
- Character
- Lee
- Dialogue
- The extra help is appreciated. Show me what you’ve got, then.