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Hostiles

Deidamia’s Battleship

Description not available in this release.

Recorded variants · 27

These definitions share a name and retain their own details.

Level
76
Power
16,100,176,401,346
XP reward
90,500
Warp required
0
Warp via superhighway
0
Scout
0
Outpost
0
Rarity code
1
Ship type code
2
Class
Battleship

Abilities

Critical Training

Critical Training
On combat start, increases:
Critical Hit Chance by 1000%,
Critical Hit Damage by [level value],
and Critical Damage Floor by [level value].

Ship Abilities are always active.

Programmable Matter

Programmable Matter
On round start, this hostile reduces the final damage done by player weapons by [level value], and completely drains your shields for 1 round.

On Combat start it also applies 50% Hyperthermic Decay to the players hull every round.

Isolytic Dampeners
This hostile increases its Isolytic Defense by 1000%.

This hostile deals 65 damage to the Central Entity.

Ship Abilities are always active.

Weapons 2
TypeShotsWarm upCooldownAccuracyPenetrationModulationMinimum damageMaximum damageCritical chanceCritical damage
13115,961,353,6336,615,179,51519,230,173,01016,298,023,68517,715,243,1360.11.5
21115,961,353,6336,615,179,51519,230,173,01032,596,047,37035,430,486,2720.11.5
Rewards 3
ResourceMinimumMaximum
Federation Points1,965,0001,965,000
Klingon Points1,965,0001,965,000
Romulan Points1,965,0001,965,000
Critical Training · values 1
Values
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Programmable Matter · values 1
Values
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