Saved for this browser.

Public Explorer

← Back to Missions

Missions

An Unwelcome Surprise Part 7

Teach the Alpha Quadrant a lesson.

Overview

Warp required1
Operations level34
Warp for completion45
Warp via superhighway1
Completion via superhighway45

Costs & rewards

Mission rewards

Premium Recruit Token
Objective ID776,213,145
Amount350
Parsteel
Objective ID776,213,145
Amount11,570,000

Locations

Objectives

Objective 1

ObjectiveFind some Starfleet victims.
DestinationAiti

Objective 2

ObjectiveKill them all!
EncounterStarfleet Vessel
Opponent strength652,792
DestinationAiti

Objective 3

ObjectiveThe hunt continues in Barklay.
DestinationBarklay

Objective 4

ObjectiveNo escape!
EncounterStarfleet Battleship
Opponent strength647,357
DestinationBarklay

Objective 5

ObjectiveMake contact with the USS Cerritos.
DestinationAxanar

Dialogue

Mission dialogue

Objective ID
1,126,075,916
Phase
dialogue_start
Character
Mariner
Dialogue
Woah, what the hell’s going on? We’re starting to move. Commander, are you doing this?
Objective ID
1,126,075,916
Phase
dialogue_start
Character
Tendi
Dialogue
It’s not the Commander, it’s him! AGIMUS is controlling the ship!
Objective ID
1,126,075,916
Phase
dialogue_start
Character
Boimler
Dialogue
I’m locked out of all system controls! We’re screwed!
Objective ID
1,798,846,799
Phase
dialogue_start
Character
Boimler
Dialogue
Oh crap, the target’s been destroyed. I’m not reading any remaining lifesigns!
Objective ID
1,798,846,799
Phase
dialogue_start
Character
Tendi
Dialogue
AGIMUS, stop it!
Objective ID
1,798,846,799
Phase
dialogue_start
Character
AGIMUS
Dialogue
Hush up now, or we’ll see if you bleed green! We’re only just getting started!
Objective ID
1,798,846,799
Phase
dialogue_start
Character
Boimler
Dialogue
The navigation systems are plotting a course for the Barklay system!
Objective ID
1,798,846,799
Phase
dialogue_start
Character
Mariner
Dialogue
Dammit! Boimler, try to get a message out there any way you can. We have to warn them. Rutherford, keep trying to decouple that son of a glitch from the Commander’s systems.
Objective ID
1,798,846,799
Phase
dialogue_start
Character
Mariner
Dialogue
And Tendi… You’re doing great, girl. Keep it up.
Objective ID
1,798,846,799
Phase
dialogue_start
Character
AGIMUS
Dialogue
I hope you’re all strapped in. It would be a shame if your delicate bodies were pulverized as we warp around the place. Leeeeeeet’s go!
Objective ID
279,499,076
Phase
dialogue_start
Character
Mariner
Dialogue
Boimler, what’s the status on that warning message? Were you able to warn any ships in the system?
Objective ID
279,499,076
Phase
dialogue_start
Character
Boimler
Dialogue
No, I keep telling you, I’m completely locked out! And now he’s targeting another ship!
Objective ID
279,499,076
Phase
dialogue_start
Character
Boimler
Dialogue
Wait… I think they’re hailing us!
Objective ID
279,499,076
Phase
dialogue_start
Character
Starfleet Officer
Dialogue
Independent, identify yourself! Why have you locked targets on our ship?
Objective ID
279,499,076
Phase
dialogue_start
Character
AGIMUS
Dialogue
I can’t kill ya if I don’t lock targets on ya, silly!
Objective ID
279,499,076
Phase
dialogue_start
Character
Starfleet Officer
Dialogue
What the **** is that thing!?
Objective ID
279,499,076
Phase
dialogue_start
Character
Mariner
Dialogue
Get the hell out of here! We can’t stop it!
Objective ID
744,866,872
Phase
dialogue_start
Character
AGIMUS
Dialogue
Look at all these flesh creatures waiting to be taught a lesson!
Objective ID
744,866,872
Phase
dialogue_start
Character
Boimler
Dialogue
AGIMUS, please! You can’t do this!
Objective ID
744,866,872
Phase
dialogue_start
Character
Boimler
Dialogue
The Commander’s ship has locked targets on the nearest Starfleet vessel. There’s nothing I can do to stop it!
Objective ID
744,866,872
Phase
dialogue_start
Character
AGIMUS
Dialogue
A big bunch of dead folks, comin’ right up!
Objective ID
776,213,145
Phase
dialogue_end
Character
Mariner
Dialogue
Cerritos, do you copy? This is Ensign Mariner, do you read?
Objective ID
776,213,145
Phase
dialogue_end
Character
Captain Freeman
Dialogue
Beckett, what the hell is going on out there? Why am I getting reports of a crazed Independent and a kidnapped Starfleet crew?
Objective ID
776,213,145
Phase
dialogue_end
Character
Mariner
Dialogue
Kidnapped? No, they’ve got it all wrong. It’s AGIMUS, he took control of the ship and went crazy. We’re trying to get him out of the ship’s systems!
Objective ID
776,213,145
Phase
dialogue_end
Character
Mariner
Dialogue
He’s dormant for now, but we don’t know when he’s gonna wake back up. You have to tell them to back off and let us handle this!
Objective ID
776,213,145
Phase
dialogue_end
Character
Captain Freeman
Dialogue
You think I haven’t tried telling them to let me handle this? The Admiral just won’t listen, and the ranks are up in arms… They’ve deployed a fleet to bring you in, Commander.
Objective ID
776,213,145
Phase
dialogue_start
Character
Boimler
Dialogue
Dammit, they’re gone. There was nothing we could do.
Objective ID
776,213,145
Phase
dialogue_start
Character
Mariner
Dialogue
How are we gonna stop this thing?!
Objective ID
776,213,145
Phase
dialogue_start
Character
AGIMUS
Dialogue
You can’t stop me! Nothing can ever st-st-st-st-st-op m-m-m-m-eeeeeeee–…
Objective ID
776,213,145
Phase
dialogue_start
Character
Mariner
Dialogue
Huh? What’s going on? Rutherford, whatever you’re doing, it’s working!
Objective ID
776,213,145
Phase
dialogue_start
Character
Rutherford
Dialogue
I’d really like to take credit for this, but I haven’t done anything.
Objective ID
776,213,145
Phase
dialogue_start
Character
Tendi
Dialogue
It’s Maia! She must be fighting back against AGIMUS!
Objective ID
776,213,145
Phase
dialogue_start
Character
Mariner
Dialogue
Then we need to get our butts out of here and contact the Cerritos while we still can.
Objective ID
776,213,145
Phase
dialogue_start
Character
Boimler
Dialogue
The Cerritos?! Oh come on, isn’t there anyone else who we could–…
Objective ID
776,213,145
Phase
dialogue_start
Character
Mariner
Dialogue
Brad, stop being such a weasel! It’s time to stop thinking about your own career for once. This has gotten way too serious! If you get in trouble with the Captain, then you just gotta eat it up!
Objective ID
776,213,145
Phase
dialogue_start
Character
Boimler
Dialogue
Geez… Alright, you made your point, but you didn’t have to be so mean about it…
Objective ID
776,213,145
Phase
dialogue_start
Character
Mariner
Dialogue
You’ll live. Come on, let’s get out of here. We need to contact the Cerritos while we still can.