Missions
An Unwelcome Surprise Part 7
Teach the Alpha Quadrant a lesson.
Overview
Warp required1
Operations level34
Warp for completion45
Warp via superhighway1
Completion via superhighway45
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID776,213,145
Amount350
Objective ID776,213,145
Amount11,570,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind some Starfleet victims.
DestinationAiti
Objective 2
No captured values for this selection.
Objective 3
No captured values for this selection.
ObjectiveThe hunt continues in Barklay.
DestinationBarklay
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveMake contact with the USS Cerritos.
DestinationAxanar
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,126,075,916
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Woah, what the hell’s going on? We’re starting to move. Commander, are you doing this?
- Objective ID
- 1,126,075,916
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- It’s not the Commander, it’s him! AGIMUS is controlling the ship!
- Objective ID
- 1,126,075,916
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I’m locked out of all system controls! We’re screwed!
- Objective ID
- 1,798,846,799
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Oh crap, the target’s been destroyed. I’m not reading any remaining lifesigns!
- Objective ID
- 1,798,846,799
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- AGIMUS, stop it!
- Objective ID
- 1,798,846,799
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- Hush up now, or we’ll see if you bleed green! We’re only just getting started!
- Objective ID
- 1,798,846,799
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- The navigation systems are plotting a course for the Barklay system!
- Objective ID
- 1,798,846,799
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Dammit! Boimler, try to get a message out there any way you can. We have to warn them. Rutherford, keep trying to decouple that son of a glitch from the Commander’s systems.
- Objective ID
- 1,798,846,799
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- And Tendi… You’re doing great, girl. Keep it up.
- Objective ID
- 1,798,846,799
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- I hope you’re all strapped in. It would be a shame if your delicate bodies were pulverized as we warp around the place. Leeeeeeet’s go!
- Objective ID
- 279,499,076
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Boimler, what’s the status on that warning message? Were you able to warn any ships in the system?
- Objective ID
- 279,499,076
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- No, I keep telling you, I’m completely locked out! And now he’s targeting another ship!
- Objective ID
- 279,499,076
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Wait… I think they’re hailing us!
- Objective ID
- 279,499,076
- Phase
- dialogue_start
- Character
- Starfleet Officer
- Dialogue
- Independent, identify yourself! Why have you locked targets on our ship?
- Objective ID
- 279,499,076
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- I can’t kill ya if I don’t lock targets on ya, silly!
- Objective ID
- 279,499,076
- Phase
- dialogue_start
- Character
- Starfleet Officer
- Dialogue
- What the **** is that thing!?
- Objective ID
- 279,499,076
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Get the hell out of here! We can’t stop it!
- Objective ID
- 744,866,872
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- Look at all these flesh creatures waiting to be taught a lesson!
- Objective ID
- 744,866,872
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- AGIMUS, please! You can’t do this!
- Objective ID
- 744,866,872
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- The Commander’s ship has locked targets on the nearest Starfleet vessel. There’s nothing I can do to stop it!
- Objective ID
- 744,866,872
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- A big bunch of dead folks, comin’ right up!
- Objective ID
- 776,213,145
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Cerritos, do you copy? This is Ensign Mariner, do you read?
- Objective ID
- 776,213,145
- Phase
- dialogue_end
- Character
- Captain Freeman
- Dialogue
- Beckett, what the hell is going on out there? Why am I getting reports of a crazed Independent and a kidnapped Starfleet crew?
- Objective ID
- 776,213,145
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Kidnapped? No, they’ve got it all wrong. It’s AGIMUS, he took control of the ship and went crazy. We’re trying to get him out of the ship’s systems!
- Objective ID
- 776,213,145
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- He’s dormant for now, but we don’t know when he’s gonna wake back up. You have to tell them to back off and let us handle this!
- Objective ID
- 776,213,145
- Phase
- dialogue_end
- Character
- Captain Freeman
- Dialogue
- You think I haven’t tried telling them to let me handle this? The Admiral just won’t listen, and the ranks are up in arms… They’ve deployed a fleet to bring you in, Commander.
- Objective ID
- 776,213,145
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Dammit, they’re gone. There was nothing we could do.
- Objective ID
- 776,213,145
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- How are we gonna stop this thing?!
- Objective ID
- 776,213,145
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- You can’t stop me! Nothing can ever st-st-st-st-st-op m-m-m-m-eeeeeeee–…
- Objective ID
- 776,213,145
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Huh? What’s going on? Rutherford, whatever you’re doing, it’s working!
- Objective ID
- 776,213,145
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- I’d really like to take credit for this, but I haven’t done anything.
- Objective ID
- 776,213,145
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- It’s Maia! She must be fighting back against AGIMUS!
- Objective ID
- 776,213,145
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Then we need to get our butts out of here and contact the Cerritos while we still can.
- Objective ID
- 776,213,145
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- The Cerritos?! Oh come on, isn’t there anyone else who we could–…
- Objective ID
- 776,213,145
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Brad, stop being such a weasel! It’s time to stop thinking about your own career for once. This has gotten way too serious! If you get in trouble with the Captain, then you just gotta eat it up!
- Objective ID
- 776,213,145
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Geez… Alright, you made your point, but you didn’t have to be so mean about it…
- Objective ID
- 776,213,145
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- You’ll live. Come on, let’s get out of here. We need to contact the Cerritos while we still can.