Missions
Fracture Part 2
The crew finds an unlikely pair stranded on a deserted planet.
Overview
Warp required1
Operations level74
Warp for completion3,000
Warp via superhighway1
Completion via superhighway3,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID117,337,166
Amount1,100
Objective ID117,337,166
Amount280
Objective ID117,337,166
Amount2,377,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFollow the distress signal.
DestinationYoavrei
Objective 2
No captured values for this selection.
ObjectiveSend an away team.
DestinationYoavrei
Objective 3
No captured values for this selection.
ObjectiveRescue Yalika and Nareen.
DestinationYoavrei
Objective 4
No captured values for this selection.
ObjectiveProceed to Draxolei.
DestinationDraxolei
Objective 5
No captured values for this selection.
ObjectiveContain the surge.
DestinationDraxolei
Objective 6
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 74 or higher.
Required count10
Required level74
Objective 7
No captured values for this selection.
ObjectiveDefend yourself.
EncounterSurgewalkers
Opponent strength18,572,737,702,599
DestinationDraxolei
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 106,053,815
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- So, how did you come to be stranded there, anyway?
- Objective ID
- 106,053,815
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- House Sov, ever hungry for territory, went where they should not have. My people felt the need to educate them on neighborly etiquette.
- Objective ID
- 106,053,815
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Kesh! House Sov needs no education, least of all from the likes of you. Besides, last I saw, my people were gaining the upper hand.
- Objective ID
- 106,053,815
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- A likely story.
- Objective ID
- 106,053,815
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Both of you bailed from the fight, so who’s to say?
- Objective ID
- 106,053,815
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Go away, baktag.
- Objective ID
- 106,053,815
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Wow. And people say I’m difficult.
- Objective ID
- 106,053,815
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- You are.
- Objective ID
- 106,053,815
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Sorry to interrupt this friendly banter, but Section 31 has detected another surge within range. We should check it out. You two will have to tolerate each other a little longer.
- Objective ID
- 106,053,815
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Well. We will manage.
- Objective ID
- 106,053,815
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- If we must.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- It worked… It actually worked!
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- They’ve had a catastrophic warp core failure. All that with one torpedo…
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Nareen
- Dialogue
- You are quite the tactical officer, Klingon.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Yalika
- Dialogue
- Yes, well. You are not the only one who is foremost among their fleet.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- We get it. You’re both hot-shots.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- You can say that again. The surge seems to be holding, so I think we’re done here. Time to get you two home.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Nareen
- Dialogue
- Oh? Already?
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Yalika
- Dialogue
- I do not think that is wise. From what I have seen today, you need us.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- We’ve managed this far without you. We might have rescued you, but there’s really no obligation to stay.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Yalika
- Dialogue
- It is not an obligation. It is… a matter of honor. Yes.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Nareen
- Dialogue
- Precisely.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Look, I get it. This ship, this crew – it has a way of drawing you in. It’s the Commander’s stoicism, I reckon. That strong, silent act makes you eager to impress.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Yalika
- Dialogue
- Eager to impress? Who is eager to impress? Not I. Nareen, perhaps.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Nareen
- Dialogue
- I am not eager to impress. I simply do.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- Alright, well, it looks like we’ve got ourselves a new helmsman and tactical officer. With our engineer and science officer, we’re amassing quite the crew, Commander.
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We?
- Objective ID
- 117,337,166
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- Well, I’m your First Officer, aren’t I?
- Objective ID
- 117,337,166
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Shields are at 30% and dropping. Impulse is down.
- Objective ID
- 117,337,166
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- We’re dead in the air. This isn’t looking good.
- Objective ID
- 117,337,166
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- There is but one more enemy left standing. We need not evade them. We must face them head-on.
- Objective ID
- 117,337,166
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Well, I suppose we have no other choice, do we?
- Objective ID
- 117,337,166
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- These ships are distorted, unsound. They have weaknesses. Chinks in the armor. See there? A well-aimed torpedo in the right spot could take down the entire ship.
- Objective ID
- 117,337,166
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- We only have one torpedo left.
- Objective ID
- 117,337,166
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Then we should make good use of it. Reroute power to shields and let them come to us. We must wait for the perfect moment… BaH!
- Objective ID
- 1,910,554,562
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- More of these damn things!
- Objective ID
- 1,910,554,562
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Leave them. Let’s contain the surge first, so we don’t have an entire new wave of them to deal with.
- Objective ID
- 1,910,554,562
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- I’m getting strange readings from this one. I think we shouldn’t get too– Argh!
- Objective ID
- 1,910,554,562
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Status report?
- Objective ID
- 1,910,554,562
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Gravimetric readings are all over the place.
- Objective ID
- 1,910,554,562
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Navigation just went down. We’ll have to switch to manual control. If I can just–
- Objective ID
- 1,910,554,562
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Move! I will take the helm, lest your ineptitude doom us all.
- Objective ID
- 1,910,554,562
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Jeez… Fine. Get us out of this cross-tide. Now would be a good time to send out a capacitor, Commander.
- Objective ID
- 2,115,970,953
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The capacitor is working. The surge is contained.
- Objective ID
- 2,115,970,953
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Impressive flying, Romulan.
- Objective ID
- 2,115,970,953
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- That was nothing for the Order’s foremost pilot.
- Objective ID
- 2,115,970,953
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- What Order?
- Objective ID
- 2,115,970,953
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Stop distracting the pilot and focus on the present threat, hur'q.
- Objective ID
- 2,115,970,953
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- She’s right. The Surgewalkers are starting to recover. They’ll be on us before long.
- Objective ID
- 2,115,970,953
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Raising shields and charging weapons.
- Objective ID
- 485,191,506
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There is an emergency signal coming from a system nearby. We should investigate.
- Objective ID
- 485,191,506
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- You really like playing the hero, don’t you?
- Objective ID
- 485,191,506
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- We can’t all be grumpy misanthropists like you.
- Objective ID
- 485,191,506
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Yes, well, it takes all sorts.
- Objective ID
- 485,191,506
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- I guess we’ve done everything we can here. No follow-up orders from Section 31 yet. We’re free to play the hero for now.
- Objective ID
- 51,094,789
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The signal is coming from a planet up ahead. It is uninhabited, but scans show two crashed escape pods.
- Objective ID
- 51,094,789
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Any way to get an open line?
- Objective ID
- 51,094,789
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Negative. We will need to send an away team.
- Objective ID
- 51,094,789
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Alright. Ven, with me.
- Objective ID
- 51,094,789
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Why am I getting left behind?
- Objective ID
- 51,094,789
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Because you’re bad with people. Two to beam down, Commander.
- Objective ID
- 51,094,789
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Am I really?
- Objective ID
- 51,094,789
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- …Ready for transport.
- Objective ID
- 776,040,668
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Come in, Cillian. Status report.
- Objective ID
- 776,040,668
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- We found them. An unlikely pair, to be sure.
- Objective ID
- 776,040,668
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- We are not a pair.
- Objective ID
- 776,040,668
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- For once, we are in agreement. A Klingon and a Romulan is not a pair, petaQ. It is bloodshed waiting to happen.
- Objective ID
- 776,040,668
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Do not threaten me with bloodshed. You will bite off more than you can chew.
- Objective ID
- 776,040,668
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- You might be surprised. I have quite the appetite.
- Objective ID
- 776,040,668
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Okay… Well, we followed your distress signal here. Presumably, you need help.
- Objective ID
- 776,040,668
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Help? No. A reprieve from this incessantly chattering Klingon, most definitely.
- Objective ID
- 776,040,668
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- You were more than happy for my “incessant chatter” to break the silence of the cold, dark night, snake.
- Objective ID
- 776,040,668
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Do not speak of– Enough. Human! You offered help. Why are we still here?
- Objective ID
- 776,040,668
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Because you two keep bickering.
- Objective ID
- 776,040,668
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Well, let us away.