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Hostiles

Automated Shipyard

Description not available in this release.

Overview

Level60
Power5,501,711,532
XP reward11,904
Warp required500
Warp via superhighway500
Scout0
Outpost0
Rarity code2
Ship type code1
ClassArmada target

Abilities & bonuses

Abilities

Construct Additional Pilots

Construct Additional Pilots
On combat start, the Automated Shipyard increases its Isolytic Damage by [level value].

Ship Abilities always active.

Construct Additional Pilots · captured effect

Value
0.9
Chance
1

Statistics

Weapons

Type
1
Shots
3
Warm up
1
Cooldown
1
Accuracy
380,874
Penetration
380,874
Modulation
380,874
Minimum damage
5,792,140
Maximum damage
6,799,469
Critical chance
0.1
Critical damage
1.5
Type
2
Shots
4
Warm up
4
Cooldown
1
Accuracy
380,874
Penetration
380,874
Modulation
380,874
Minimum damage
13,032,315
Maximum damage
15,298,805
Critical chance
0.1
Critical damage
1.5
Type
2
Shots
3
Warm up
1
Cooldown
1
Accuracy
380,874
Penetration
380,874
Modulation
380,874
Minimum damage
5,792,140
Maximum damage
6,799,469
Critical chance
0.1
Critical damage
1.5

Costs & rewards

Rewards

Shipyard Credit
Minimum810,000
Maximum1,012,500

Locations

Other recorded variants (7)