Missions
Identity Part 2
Learn more about the survivor’s identity.
Overview
Warp required1
Operations level45
Warp for completion110
Warp via superhighway1
Completion via superhighway110
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID263,935,734
Amount2,400
Locations
Objectives
Objective 1
No captured values for this selection.
Objective 2
No captured values for this selection.
ObjectiveDonate 22M Tritanium as a show of good faith.
Resource
Tritanium
Amount22,000,000
Objective 3
No captured values for this selection.
ObjectiveFind the location of the survivor's home planet.
DestinationOvala
Objective 4
No captured values for this selection.
ObjectiveAttempt to intercept Asher in Stelama.
DestinationStelama
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,239,221,347
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You will find the Tritanium in your cargo bay. We also made sure to avoid targeting vital components of your communication systems. You should be able to hail the surface of Maranth for more help.
- Objective ID
- 1,239,221,347
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Have we made our intentions clear? Are you prepared to talk to us now?
- Objective ID
- 1,239,221,347
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- So you really aren’t associated with Asher? You haven’t come back here to take revenge for the ambush?
- Objective ID
- 1,239,221,347
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am afraid we are not familiar with anything you are referring to. We found Asher unconscious among the debris of a battle in the Ovala system. Are you saying this was the result of an ambush?
- Objective ID
- 1,239,221,347
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Please, allow me to explain. Asher is an incredibly dangerous individual hailing from Ovala. He had recently taken to using intimidation and violence in order to extort resources from the Maranth colony.
- Objective ID
- 1,239,221,347
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- A few of the more combat-experienced colonists decided that enough was enough. They tried to ambush Asher and his band of goons in their home system. However, it didn’t go to plan.
- Objective ID
- 1,239,221,347
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Last I heard, both sides managed to completely wipe each other out. I didn’t know one of them survived… and of course, it had to be Asher. Where is he now?
- Objective ID
- 1,239,221,347
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- He is currently in custody at a Starfleet outpost, receiving medical attention. He suffered extensive injuries in the battle, and should not pose any sort of threat.
- Objective ID
- 1,239,221,347
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- You’d be surprised, Independent. Well, I’ve told you everything I know. Will that be all or can I call back to Maranth to get me home?
- Objective ID
- 1,239,221,347
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Yes, that will be all. Commander, we should perhaps investigate Asher’s home more closely. We may be able to find associates or family that should be made aware of his current condition.
- Objective ID
- 1,620,388,156
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Damn you! Damn Asher! With my last breath, I curse you all!
- Objective ID
- 1,620,388,156
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Please, calm yourself. You are in no danger. You merely forced us to defend ourselves. As a further show of good faith, allow us to provide you with the necessary resources to repair your vessel.
- Objective ID
- 1,620,388,156
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- How much Tritanium will you require? We will have it beamed to your cargo bay at once.
- Objective ID
- 1,620,388,156
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Wait… You’re serious, aren’t you? Well, you really did a number on my hull. Assuming you really are speaking the truth, 22M Tritanium should cover it.
- Objective ID
- 263,935,734
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- I have acquired visual confirmation of the ship. It matches the description and registration provided by Starfleet. We cannot risk approaching right now, lest Asher harm the hostage.
- Objective ID
- 263,935,734
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- It may be wise for us to tail him and see what plans he has in store. We may be able to find ample opportunity to retrieve the medic safely and without further risk.
- Objective ID
- 263,935,734
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we are receiving a transmission with a Starfleet signature. Patching through to the bridge.
- Objective ID
- 263,935,734
- Phase
- dialogue_start
- Character
- Starfleet Captain
- Dialogue
- Independent, we need your help and we need it now. The unconscious man you brought to Anthen, he’s hijacked a ship and taken a medic hostage. We need to get her back!
- Objective ID
- 263,935,734
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What? How could this have happened?
- Objective ID
- 263,935,734
- Phase
- dialogue_start
- Character
- Starfleet Captain
- Dialogue
- It all happened so fast. Before we had a moment to react, the man had a stolen phaser pressed against the medic’s temple. If we didn’t comply with his demands for an escape ship, she was done for.
- Objective ID
- 263,935,734
- Phase
- dialogue_start
- Character
- Starfleet Captain
- Dialogue
- We’re charting the ship heading towards the Stelama system now. We don’t know why he wants to go there, but he took the medic as collateral to make sure that a Starfleet ship wasn’t tailing him.
- Objective ID
- 263,935,734
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will head to Stelama immediately and attempt to catch up with the ship. We will be in touch with any further developments. Plotting a course for the Stelama system, Commander.
- Objective ID
- 458,703,999
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- You’re not going to trick me. I know you’re associated with Asher and his goons. You’re just waiting for me to drop my guard to make your move. Well that’s not going to happen!
- Objective ID
- 458,703,999
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Please, see reason. We are only here to speak with you and learn more about Asher.
- Objective ID
- 458,703,999
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- I already told you what would happen if you came back here. Time to show you that I’m a person of my word.
- Objective ID
- 458,703,999
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the colonist is clearly in a state of distress. We must defend ourselves, but merely disable their impulse engines and weapons systems. They will see that we mean no harm.