Missions
Doctor, Tailor, Soldier, Spy Part 1
A high-profile Cardassian deserter has been captured.
Overview
Warp required1
Operations level35
Warp for completion45
Warp via superhighway1
Completion via superhighway45
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,020,506,037
Amount207,000
Objective ID1,020,506,037
Amount24,864,000
Objective ID97,395,529
Amount207,000
Objective ID97,395,529
Amount732,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet with the unidentified source.
DestinationKejal
Objective 2
No captured values for this selection.
ObjectiveSet a course for Deep Space 9.
DestinationBajor
Objective 3
No captured values for this selection.
ObjectiveInterrupt Bashir and Garak's lunch.
DestinationBajor
Objective 4
No captured values for this selection.
ObjectiveFind a quiet place to talk.
DestinationAxanar
Objective 5
No captured values for this selection.
ObjectiveWhat should we do?
Objective 6
No captured values for this selection.
ObjectiveBribe the bandits with 25M Parsteel.
Resource
Parsteel
Amount25,000,000
Objective 7
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 35 or higher in Axanar.
Required count10
Required level35
DestinationAxanar
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,018,126,863
- Phase
- dialogue_start
- Character
- ???
- Dialogue
- Commander, do you read me?
- Objective ID
- 1,018,126,863
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are receiving audio only. To whom are we speaking?
- Objective ID
- 1,018,126,863
- Phase
- dialogue_start
- Character
- ???
- Dialogue
- … A friend who’s in need of your help. Come to Kejal so we can talk in person.
- Objective ID
- 1,018,126,863
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- If you want our help, then show your face. These are dangerous times, friend.
- Objective ID
- 1,018,126,863
- Phase
- dialogue_start
- Character
- ???
- Dialogue
- They are dangerous times, indeed. Which is why I would be a fool to broadcast my face over open frequencies. All will be explained once you arrive. You have my word. Out.
- Objective ID
- 1,018,126,863
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It could be a trap, Commander… And yet, my curiosity is piqued. Perhaps we should hear them out.
- Objective ID
- 1,018,126,863
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Setting a course for Kejal.
- Objective ID
- 1,020,506,037
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The last of the bandits are clearing out of the system.
- Objective ID
- 1,020,506,037
- Phase
- dialogue_end
- Character
- Julian Bashir
- Dialogue
- Out with it, then, Commander!
- Objective ID
- 1,020,506,037
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- It is concerning a former colleague of yours, Garak. One Gul Durlak.
- Objective ID
- 1,020,506,037
- Phase
- dialogue_end
- Character
- Elim Garak
- Dialogue
- Durlak died in the Battle of the Omarion Nebula, Commander. I am afraid you have come all this way for nothing.
- Objective ID
- 1,020,506,037
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have it on good authority that he is very much alive, and is imprisoned awaiting execution.
- Objective ID
- 1,020,506,037
- Phase
- dialogue_end
- Character
- Julian Bashir
- Dialogue
- A Cardassian deserter… Imagine the insider information he’d have! This could be huge…
- Objective ID
- 1,020,506,037
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We need not imagine, Doctor. We can ask him ourselves once we free him.
- Objective ID
- 1,020,506,037
- Phase
- dialogue_end
- Character
- Elim Garak
- Dialogue
- … Well, Commander, you certainly know how to keep things interesting.
- Objective ID
- 1,020,506,037
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Setting an intercept course…
- Objective ID
- 1,342,459,627
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Why is it, my dear doctor, that you humans are incapable of savoring your food? Lunch is not a race, you know.
- Objective ID
- 1,342,459,627
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- It is when there are patients waiting for me in the infirmary!
- Objective ID
- 1,342,459,627
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Well, take care not to spill the Yamok sauce in your haste. We do not want a repeat of last week.
- Objective ID
- 2,086,914,676
- Phase
- dialogue_start
- Character
- Yuzo
- Dialogue
- Well met, Commander. Thank you for coming. My name is Yuzo.
- Objective ID
- 2,086,914,676
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Why are we here, Yuzo?
- Objective ID
- 2,086,914,676
- Phase
- dialogue_start
- Character
- Yuzo
- Dialogue
- The Bajoran Resistance needs your help. A high-profile Cardassian deserter has been captured and imprisoned. He awaits execution as we speak.
- Objective ID
- 2,086,914,676
- Phase
- dialogue_start
- Character
- Yuzo
- Dialogue
- We believe that this prisoner would be a valuable ally in our fight against the Cardassians.
- Objective ID
- 2,086,914,676
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You wish to break a deserter out of a Cardassian prison? That seems… ambitious.
- Objective ID
- 2,086,914,676
- Phase
- dialogue_start
- Character
- Yuzo
- Dialogue
- Which is why we need you, Commander. I am led to believe that you are known and respected on Deep Space 9. There is a Cardassian on the station who is well acquainted with the Obsidian Order.
- Objective ID
- 2,086,914,676
- Phase
- dialogue_start
- Character
- Yuzo
- Dialogue
- Garak. Nothing more than a simple tailor, if his own accounts are to be believed. Others believe that he is still an undercover spy for Cardassia.
- Objective ID
- 2,086,914,676
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- And you?
- Objective ID
- 2,086,914,676
- Phase
- dialogue_start
- Character
- Yuzo
- Dialogue
- I believe that he is uniquely qualified to help us get what we want. Go to Deep Space 9, Commander, and convince him. Tell him that Gul Durlak lives.
- Objective ID
- 702,132,046
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We are not alone here…
- Objective ID
- 702,132,046
- Phase
- dialogue_end
- Character
- Julian Bashir
- Dialogue
- This is probably as good as we’ll get, Commander.
- Objective ID
- 702,132,046
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Then we should convince these bandits that it is in their best interests to leave this system.
- Objective ID
- 702,132,046
- Phase
- dialogue_end
- Character
- Elim Garak
- Dialogue
- Then intimidate them. Or bribe them. You certainly do not seem to lack the means.
- Objective ID
- 702,132,046
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Commander! What are you doing here?
- Objective ID
- 702,132,046
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We wish to speak to Garak.
- Objective ID
- 702,132,046
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Like our Ferengi bartender, I am all ears.
- Objective ID
- 702,132,046
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It would be prudent to take our conversation somewhere more private. The station is somewhat crowded of late.
- Objective ID
- 702,132,046
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Indeed. Perhaps it would be best to go to another system altogether, where we can be sure we will not be overheard.
- Objective ID
- 702,132,046
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- I thought there were patients that needed to be tended to, Julian?
- Objective ID
- 702,132,046
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- And they will be. The other medics can handle it. This sounds important!
- Objective ID
- 702,132,046
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- More important than lunch with your friend, at the very least.
- Objective ID
- 702,132,046
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Ahem… Lead the way Commander!
- Objective ID
- 97,395,529
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The last of the bandits are clearing out of the system.
- Objective ID
- 97,395,529
- Phase
- dialogue_end
- Character
- Julian Bashir
- Dialogue
- Out with it, then, Commander!
- Objective ID
- 97,395,529
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- It is concerning a former colleague of yours, Garak. One Gul Durlak.
- Objective ID
- 97,395,529
- Phase
- dialogue_end
- Character
- Elim Garak
- Dialogue
- Durlak died in the Battle of the Omarion Nebula, Commander. I am afraid you have come all this way for nothing.
- Objective ID
- 97,395,529
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have it on good authority that he is very much alive, and is imprisoned awaiting execution.
- Objective ID
- 97,395,529
- Phase
- dialogue_end
- Character
- Julian Bashir
- Dialogue
- A Cardassian deserter… Imagine the insider information he’d have! This could be huge…
- Objective ID
- 97,395,529
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We need not imagine, Doctor. We can ask him ourselves once we free him.
- Objective ID
- 97,395,529
- Phase
- dialogue_end
- Character
- Elim Garak
- Dialogue
- … Well, Commander, you certainly know how to keep things interesting.
- Objective ID
- 97,395,529
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Hailing the nearest ship…
- Objective ID
- 97,395,529
- Phase
- dialogue_start
- Character
- Bandit
- Dialogue
- What do you want, Independent?
- Objective ID
- 97,395,529
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- For you and your comrades to evacuate this system.
- Objective ID
- 97,395,529
- Phase
- dialogue_start
- Character
- Bandit
- Dialogue
- Ha! Under whose authority?
- Objective ID
- 97,395,529
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Starfleet’s.
- Objective ID
- 97,395,529
- Phase
- dialogue_start
- Character
- Bandit
- Dialogue
- We do not answer to Starfleet, and we’re not going anywhere. Now clear off!
- Objective ID
- 97,395,529
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Perhaps you will answer to some high quality Parsteel instead…
- Objective ID
- 97,395,529
- Phase
- dialogue_start
- Character
- Bandit
- Dialogue
- … We’re listening.
- Objective ID
- 97,395,529
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Shall we say… 25M Parsteel?
- Objective ID
- 977,814,201
- Phase
- dialogue_dilemma
- Character
- Elim Garak
- Dialogue
- Should we pay the bandits to clear out of the system or intimidate them?