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Missions

Doctor, Tailor, Soldier, Spy Part 1

A high-profile Cardassian deserter has been captured.

Overview

Warp required1
Operations level35
Warp for completion45
Warp via superhighway1
Completion via superhighway45

Costs & rewards

Mission rewards

Officer XP
Objective ID1,020,506,037
Amount207,000
Parsteel
Objective ID1,020,506,037
Amount24,864,000
Officer XP
Objective ID97,395,529
Amount207,000
Dilithium
Objective ID97,395,529
Amount732,000

Locations

Objectives

Objective 1

ObjectiveMeet with the unidentified source.
DestinationKejal

Objective 2

ObjectiveSet a course for Deep Space 9.
DestinationBajor

Objective 3

ObjectiveInterrupt Bashir and Garak's lunch.
DestinationBajor

Objective 4

ObjectiveFind a quiet place to talk.
DestinationAxanar

Objective 5

ObjectiveWhat should we do?

Objective 6

ObjectiveBribe the bandits with 25M Parsteel.
ResourceParsteel
Amount25,000,000

Objective 7

ObjectiveDefeat 10 hostiles of level 35 or higher in Axanar.
Required count10
Required level35
DestinationAxanar

Dialogue

Mission dialogue

Objective ID
1,018,126,863
Phase
dialogue_start
Character
???
Dialogue
Commander, do you read me?
Objective ID
1,018,126,863
Phase
dialogue_start
Character
Maia
Dialogue
We are receiving audio only. To whom are we speaking?
Objective ID
1,018,126,863
Phase
dialogue_start
Character
???
Dialogue
… A friend who’s in need of your help. Come to Kejal so we can talk in person.
Objective ID
1,018,126,863
Phase
dialogue_start
Character
Maia
Dialogue
If you want our help, then show your face. These are dangerous times, friend.
Objective ID
1,018,126,863
Phase
dialogue_start
Character
???
Dialogue
They are dangerous times, indeed. Which is why I would be a fool to broadcast my face over open frequencies. All will be explained once you arrive. You have my word. Out.
Objective ID
1,018,126,863
Phase
dialogue_start
Character
Maia
Dialogue
It could be a trap, Commander… And yet, my curiosity is piqued. Perhaps we should hear them out.
Objective ID
1,018,126,863
Phase
dialogue_start
Character
Maia
Dialogue
Setting a course for Kejal.
Objective ID
1,020,506,037
Phase
dialogue_end
Character
Maia
Dialogue
The last of the bandits are clearing out of the system.
Objective ID
1,020,506,037
Phase
dialogue_end
Character
Julian Bashir
Dialogue
Out with it, then, Commander!
Objective ID
1,020,506,037
Phase
dialogue_end
Character
Maia
Dialogue
It is concerning a former colleague of yours, Garak. One Gul Durlak.
Objective ID
1,020,506,037
Phase
dialogue_end
Character
Elim Garak
Dialogue
Durlak died in the Battle of the Omarion Nebula, Commander. I am afraid you have come all this way for nothing.
Objective ID
1,020,506,037
Phase
dialogue_end
Character
Maia
Dialogue
We have it on good authority that he is very much alive, and is imprisoned awaiting execution.
Objective ID
1,020,506,037
Phase
dialogue_end
Character
Julian Bashir
Dialogue
A Cardassian deserter… Imagine the insider information he’d have! This could be huge…
Objective ID
1,020,506,037
Phase
dialogue_end
Character
Maia
Dialogue
We need not imagine, Doctor. We can ask him ourselves once we free him.
Objective ID
1,020,506,037
Phase
dialogue_end
Character
Elim Garak
Dialogue
… Well, Commander, you certainly know how to keep things interesting.
Objective ID
1,020,506,037
Phase
dialogue_start
Character
Maia
Dialogue
Setting an intercept course…
Objective ID
1,342,459,627
Phase
dialogue_start
Character
Elim Garak
Dialogue
Why is it, my dear doctor, that you humans are incapable of savoring your food? Lunch is not a race, you know.
Objective ID
1,342,459,627
Phase
dialogue_start
Character
Julian Bashir
Dialogue
It is when there are patients waiting for me in the infirmary!
Objective ID
1,342,459,627
Phase
dialogue_start
Character
Elim Garak
Dialogue
Well, take care not to spill the Yamok sauce in your haste. We do not want a repeat of last week.
Objective ID
2,086,914,676
Phase
dialogue_start
Character
Yuzo
Dialogue
Well met, Commander. Thank you for coming. My name is Yuzo.
Objective ID
2,086,914,676
Phase
dialogue_start
Character
Maia
Dialogue
Why are we here, Yuzo?
Objective ID
2,086,914,676
Phase
dialogue_start
Character
Yuzo
Dialogue
The Bajoran Resistance needs your help. A high-profile Cardassian deserter has been captured and imprisoned. He awaits execution as we speak.
Objective ID
2,086,914,676
Phase
dialogue_start
Character
Yuzo
Dialogue
We believe that this prisoner would be a valuable ally in our fight against the Cardassians.
Objective ID
2,086,914,676
Phase
dialogue_start
Character
Maia
Dialogue
You wish to break a deserter out of a Cardassian prison? That seems… ambitious.
Objective ID
2,086,914,676
Phase
dialogue_start
Character
Yuzo
Dialogue
Which is why we need you, Commander. I am led to believe that you are known and respected on Deep Space 9. There is a Cardassian on the station who is well acquainted with the Obsidian Order.
Objective ID
2,086,914,676
Phase
dialogue_start
Character
Yuzo
Dialogue
Garak. Nothing more than a simple tailor, if his own accounts are to be believed. Others believe that he is still an undercover spy for Cardassia.
Objective ID
2,086,914,676
Phase
dialogue_start
Character
Maia
Dialogue
And you?
Objective ID
2,086,914,676
Phase
dialogue_start
Character
Yuzo
Dialogue
I believe that he is uniquely qualified to help us get what we want. Go to Deep Space 9, Commander, and convince him. Tell him that Gul Durlak lives.
Objective ID
702,132,046
Phase
dialogue_end
Character
Maia
Dialogue
We are not alone here…
Objective ID
702,132,046
Phase
dialogue_end
Character
Julian Bashir
Dialogue
This is probably as good as we’ll get, Commander.
Objective ID
702,132,046
Phase
dialogue_end
Character
Maia
Dialogue
Then we should convince these bandits that it is in their best interests to leave this system.
Objective ID
702,132,046
Phase
dialogue_end
Character
Elim Garak
Dialogue
Then intimidate them. Or bribe them. You certainly do not seem to lack the means.
Objective ID
702,132,046
Phase
dialogue_start
Character
Julian Bashir
Dialogue
Commander! What are you doing here?
Objective ID
702,132,046
Phase
dialogue_start
Character
Maia
Dialogue
We wish to speak to Garak.
Objective ID
702,132,046
Phase
dialogue_start
Character
Elim Garak
Dialogue
Like our Ferengi bartender, I am all ears.
Objective ID
702,132,046
Phase
dialogue_start
Character
Maia
Dialogue
It would be prudent to take our conversation somewhere more private. The station is somewhat crowded of late.
Objective ID
702,132,046
Phase
dialogue_start
Character
Julian Bashir
Dialogue
Indeed. Perhaps it would be best to go to another system altogether, where we can be sure we will not be overheard.
Objective ID
702,132,046
Phase
dialogue_start
Character
Elim Garak
Dialogue
I thought there were patients that needed to be tended to, Julian?
Objective ID
702,132,046
Phase
dialogue_start
Character
Julian Bashir
Dialogue
And they will be. The other medics can handle it. This sounds important!
Objective ID
702,132,046
Phase
dialogue_start
Character
Elim Garak
Dialogue
More important than lunch with your friend, at the very least.
Objective ID
702,132,046
Phase
dialogue_start
Character
Julian Bashir
Dialogue
Ahem… Lead the way Commander!
Objective ID
97,395,529
Phase
dialogue_end
Character
Maia
Dialogue
The last of the bandits are clearing out of the system.
Objective ID
97,395,529
Phase
dialogue_end
Character
Julian Bashir
Dialogue
Out with it, then, Commander!
Objective ID
97,395,529
Phase
dialogue_end
Character
Maia
Dialogue
It is concerning a former colleague of yours, Garak. One Gul Durlak.
Objective ID
97,395,529
Phase
dialogue_end
Character
Elim Garak
Dialogue
Durlak died in the Battle of the Omarion Nebula, Commander. I am afraid you have come all this way for nothing.
Objective ID
97,395,529
Phase
dialogue_end
Character
Maia
Dialogue
We have it on good authority that he is very much alive, and is imprisoned awaiting execution.
Objective ID
97,395,529
Phase
dialogue_end
Character
Julian Bashir
Dialogue
A Cardassian deserter… Imagine the insider information he’d have! This could be huge…
Objective ID
97,395,529
Phase
dialogue_end
Character
Maia
Dialogue
We need not imagine, Doctor. We can ask him ourselves once we free him.
Objective ID
97,395,529
Phase
dialogue_end
Character
Elim Garak
Dialogue
… Well, Commander, you certainly know how to keep things interesting.
Objective ID
97,395,529
Phase
dialogue_start
Character
Maia
Dialogue
Hailing the nearest ship…
Objective ID
97,395,529
Phase
dialogue_start
Character
Bandit
Dialogue
What do you want, Independent?
Objective ID
97,395,529
Phase
dialogue_start
Character
Maia
Dialogue
For you and your comrades to evacuate this system.
Objective ID
97,395,529
Phase
dialogue_start
Character
Bandit
Dialogue
Ha! Under whose authority?
Objective ID
97,395,529
Phase
dialogue_start
Character
Julian Bashir
Dialogue
Starfleet’s.
Objective ID
97,395,529
Phase
dialogue_start
Character
Bandit
Dialogue
We do not answer to Starfleet, and we’re not going anywhere. Now clear off!
Objective ID
97,395,529
Phase
dialogue_start
Character
Elim Garak
Dialogue
Perhaps you will answer to some high quality Parsteel instead…
Objective ID
97,395,529
Phase
dialogue_start
Character
Bandit
Dialogue
… We’re listening.
Objective ID
97,395,529
Phase
dialogue_start
Character
Elim Garak
Dialogue
Shall we say… 25M Parsteel?
Objective ID
977,814,201
Phase
dialogue_dilemma
Character
Elim Garak
Dialogue
Should we pay the bandits to clear out of the system or intimidate them?