Missions
An Unwelcome Surprise Part 3
Bring AGIMUS back to the USS Cerritos.
Overview
Warp required1
Operations level34
Warp for completion45
Warp via superhighway1
Completion via superhighway45
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,335,865,806
Amount248,000
Objective ID1,335,865,806
Amount240
Objective ID1,335,865,806
Amount8,414,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveBring AGIMUS back to the USS Cerritos.
DestinationTau Ceti
Objective 2
No captured values for this selection.
ObjectiveClose in on the USS Cerritos.
DestinationArcher
Objective 3
No captured values for this selection.
ObjectiveDefeat 10 hostiles of Level 34 or higher.
Required count10
Required level34
Objective 4
No captured values for this selection.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,335,865,806
- Phase
- dialogue_end
- Character
- Ransom
- Dialogue
- Shields are at 10 percent! We’re not going to last much longer!
- Objective ID
- 1,335,865,806
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Commander, stop! I know this isn’t you! You have to fight him!
- Objective ID
- 1,335,865,806
- Phase
- dialogue_end
- Character
- AGIMUS
- Dialogue
- Fun fact: This is my ship now, and I’m going to use it to fry your slimy little bodies like bacon!
- Objective ID
- 1,335,865,806
- Phase
- dialogue_end
- Character
- Captain Freeman
- Dialogue
- Helmsman, get us the hell out of here. We need to repair and strategize!
- Objective ID
- 1,335,865,806
- Phase
- dialogue_end
- Character
- AGIMUS
- Dialogue
- No!! You come back here and take your punishment!!
- Objective ID
- 1,335,865,806
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Ransom! Give me a status report! What the hell is going on out there!?
- Objective ID
- 1,335,865,806
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Captain, the fleet has almost been wiped out. I’ve never seen anything like this…
- Objective ID
- 1,335,865,806
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- No, you wouldn’t have. You should have shut me down when you had the chance!
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Oh my gosh, look! You guys, look! It’s the Commander! Hi Commander!
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Hey, if it isn't our favorite Independent. Come to help us clean up Boimler’s mess on Tau Ceti II? Man, I can’t believe you tried to keep that one from us.
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Shhh shhh stoooop! What if the Captain hears?
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Oh don’t worry, I’m sure the Independent here won’t tattle on you. Speaking of Independents, we were just talking about you guys. I’ve got a question…
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Come on Mariner, let it go already…
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- No dude, come on! Like for real, I swear, this one time I had to stop off at an Independent's station to refuel and there were like three Spocks on board that thing. What's up with that?
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- Are you sure you weren’t just seeing things? That happens sometimes when my implant malfunctions. Speaking of implants, thanks again for the help, Commander! What brings you back here?
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- Hiiiii Mariner!
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Oh no, no no no NO! You have got to be **** kidding me!
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- Aw what’s wrong, Mariner? And who’s this cute little guy? Hello there!
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- I’m AGIMUS, an old friend of Boimler and Mariner!
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Wait, the evil supercomputer that’s supposed to be locked up at the Daystrom Institute? You can’t bring that thing aboard! We shouldn’t even be talking to it!…
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- They’ve hung up! How rude!
- Objective ID
- 367,735,652
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- Commander, I’m just gonna borrow your ship for a moment. We’re going to follow them, and ruin their day!
- Objective ID
- 803,289,008
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Boingler! What the hell is going on down there? We’re picking up unauthorized communications from that weird Independent ship pinging a communicator in the lower decks.
- Objective ID
- 803,289,008
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Uhhh nothing, sir! We’re just… uhm… having a friendly conversation about the local nightlife hotspots!
- Objective ID
- 803,289,008
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Uh-huh. And is that why your Independent friend here has locked targets on our ship?
- Objective ID
- 803,289,008
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- They what!? Oh no, AGIMUS has taken over!
- Objective ID
- 803,289,008
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- This is the USS Cerritos broadcasting to all nearby Starfleet allies. This Independent thinks they can just roll up and get the jump on us. Let’s show ‘em that’s not how we do things in the Federation!
- Objective ID
- 803,289,008
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Wait wait wait everyone just calm down!!
- Objective ID
- 935,087,341
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- It was so clever of me to sever my sentience from the physical unit trapped at the Daystrom Institute. I just realized I’m gonna need some way to get around. How about…the USS Cerritos!?
- Objective ID
- 935,087,341
- Phase
- dialogue_start
- Character
- AGIMUS
- Dialogue
- And look at that – your logs show that a shuttle has recently departed from your Station with the intention of boarding that very ship!
- Objective ID
- 935,087,341
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Sure, I’ll take you aboard… so I can keep you from causing any more trouble!