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Missions

An Unwelcome Surprise Part 3

Bring AGIMUS back to the USS Cerritos.

Overview

Warp required1
Operations level34
Warp for completion45
Warp via superhighway1
Completion via superhighway45

Costs & rewards

Mission rewards

Dilithium
Objective ID1,335,865,806
Amount248,000
3★ Interceptor Parts
Objective ID1,335,865,806
Amount240
Parsteel
Objective ID1,335,865,806
Amount8,414,000

Locations

Objectives

Objective 1

ObjectiveBring AGIMUS back to the USS Cerritos.
DestinationTau Ceti

Objective 2

ObjectiveClose in on the USS Cerritos.
DestinationArcher

Objective 3

ObjectiveDefeat 10 hostiles of Level 34 or higher.
Required count10
Required level34

Objective 4

ObjectiveTeach them a lesson!
EncounterUSS Cerritos
Opponent strength652,792
DestinationArcher

Dialogue

Mission dialogue

Objective ID
1,335,865,806
Phase
dialogue_end
Character
Ransom
Dialogue
Shields are at 10 percent! We’re not going to last much longer!
Objective ID
1,335,865,806
Phase
dialogue_end
Character
Boimler
Dialogue
Commander, stop! I know this isn’t you! You have to fight him!
Objective ID
1,335,865,806
Phase
dialogue_end
Character
AGIMUS
Dialogue
Fun fact: This is my ship now, and I’m going to use it to fry your slimy little bodies like bacon!
Objective ID
1,335,865,806
Phase
dialogue_end
Character
Captain Freeman
Dialogue
Helmsman, get us the hell out of here. We need to repair and strategize!
Objective ID
1,335,865,806
Phase
dialogue_end
Character
AGIMUS
Dialogue
No!! You come back here and take your punishment!!
Objective ID
1,335,865,806
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Ransom! Give me a status report! What the hell is going on out there!?
Objective ID
1,335,865,806
Phase
dialogue_start
Character
Ransom
Dialogue
Captain, the fleet has almost been wiped out. I’ve never seen anything like this…
Objective ID
1,335,865,806
Phase
dialogue_start
Character
AGIMUS
Dialogue
No, you wouldn’t have. You should have shut me down when you had the chance!
Objective ID
367,735,652
Phase
dialogue_start
Character
Tendi
Dialogue
Oh my gosh, look! You guys, look! It’s the Commander! Hi Commander!
Objective ID
367,735,652
Phase
dialogue_start
Character
Mariner
Dialogue
Hey, if it isn't our favorite Independent. Come to help us clean up Boimler’s mess on Tau Ceti II? Man, I can’t believe you tried to keep that one from us.
Objective ID
367,735,652
Phase
dialogue_start
Character
Boimler
Dialogue
Shhh shhh stoooop! What if the Captain hears?
Objective ID
367,735,652
Phase
dialogue_start
Character
Mariner
Dialogue
Oh don’t worry, I’m sure the Independent here won’t tattle on you. Speaking of Independents, we were just talking about you guys. I’ve got a question…
Objective ID
367,735,652
Phase
dialogue_start
Character
Boimler
Dialogue
Come on Mariner, let it go already…
Objective ID
367,735,652
Phase
dialogue_start
Character
Mariner
Dialogue
No dude, come on! Like for real, I swear, this one time I had to stop off at an Independent's station to refuel and there were like three Spocks on board that thing. What's up with that?
Objective ID
367,735,652
Phase
dialogue_start
Character
Rutherford
Dialogue
Are you sure you weren’t just seeing things? That happens sometimes when my implant malfunctions. Speaking of implants, thanks again for the help, Commander! What brings you back here?
Objective ID
367,735,652
Phase
dialogue_start
Character
AGIMUS
Dialogue
Hiiiii Mariner!
Objective ID
367,735,652
Phase
dialogue_start
Character
Mariner
Dialogue
Oh no, no no no NO! You have got to be **** kidding me!
Objective ID
367,735,652
Phase
dialogue_start
Character
Rutherford
Dialogue
Aw what’s wrong, Mariner? And who’s this cute little guy? Hello there!
Objective ID
367,735,652
Phase
dialogue_start
Character
AGIMUS
Dialogue
I’m AGIMUS, an old friend of Boimler and Mariner!
Objective ID
367,735,652
Phase
dialogue_start
Character
Tendi
Dialogue
Wait, the evil supercomputer that’s supposed to be locked up at the Daystrom Institute? You can’t bring that thing aboard! We shouldn’t even be talking to it!…
Objective ID
367,735,652
Phase
dialogue_start
Character
AGIMUS
Dialogue
They’ve hung up! How rude!
Objective ID
367,735,652
Phase
dialogue_start
Character
AGIMUS
Dialogue
Commander, I’m just gonna borrow your ship for a moment. We’re going to follow them, and ruin their day!
Objective ID
803,289,008
Phase
dialogue_start
Character
Ransom
Dialogue
Boingler! What the hell is going on down there? We’re picking up unauthorized communications from that weird Independent ship pinging a communicator in the lower decks.
Objective ID
803,289,008
Phase
dialogue_start
Character
Boimler
Dialogue
Uhhh nothing, sir! We’re just… uhm… having a friendly conversation about the local nightlife hotspots!
Objective ID
803,289,008
Phase
dialogue_start
Character
Ransom
Dialogue
Uh-huh. And is that why your Independent friend here has locked targets on our ship?
Objective ID
803,289,008
Phase
dialogue_start
Character
Boimler
Dialogue
They what!? Oh no, AGIMUS has taken over!
Objective ID
803,289,008
Phase
dialogue_start
Character
Ransom
Dialogue
This is the USS Cerritos broadcasting to all nearby Starfleet allies. This Independent thinks they can just roll up and get the jump on us. Let’s show ‘em that’s not how we do things in the Federation!
Objective ID
803,289,008
Phase
dialogue_start
Character
Boimler
Dialogue
Wait wait wait everyone just calm down!!
Objective ID
935,087,341
Phase
dialogue_start
Character
AGIMUS
Dialogue
It was so clever of me to sever my sentience from the physical unit trapped at the Daystrom Institute. I just realized I’m gonna need some way to get around. How about…the USS Cerritos!?
Objective ID
935,087,341
Phase
dialogue_start
Character
AGIMUS
Dialogue
And look at that – your logs show that a shuttle has recently departed from your Station with the intention of boarding that very ship!
Objective ID
935,087,341
Phase
dialogue_start
Character
Boimler
Dialogue
Sure, I’ll take you aboard… so I can keep you from causing any more trouble!