Missions
Comparative Xenobiology Part 3
Sam and the Doctor work against the clock to get to the bottom of things.
Overview
Warp required1
Operations level61
Warp for completion700
Warp via superhighway1
Completion via superhighway900
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,843,804,431
Amount900
Objective ID1,843,804,431
Amount280
Objectives
Objective 1
No captured values for this selection.
ObjectiveProceed to the science lab.
DestinationSystem -1
Objective 2
No captured values for this selection.
ObjectiveDonate 400 Σ-Dilithium to power the device.
Resource
Σ-Dilithium
Amount400
Objective 3
No captured values for this selection.
ObjectiveReturn to the away team.
DestinationDaz
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveRetrieve the crew.
DestinationDaz
Objective 6
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,511,395,947
- Phase
- dialogue_start
- Character
- Laban
- Dialogue
- Dammit, you’re everywhere!
- Objective ID
- 1,511,395,947
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- As are you. It seems that our previous conversation was not enough to make you understand the consequences of targeting these cadets.
- Objective ID
- 1,511,395,947
- Phase
- dialogue_start
- Character
- Laban
- Dialogue
- Well, failing to get them brings its own set of consequences. The boss was not happy with us. Sent us right back to finish the job. Not that we could find them.
- Objective ID
- 1,511,395,947
- Phase
- dialogue_start
- Character
- Laban
- Dialogue
- Now the guys I sent down to search are MIA. Don’t suppose you’d like to share any information you have about that?
- Objective ID
- 1,511,395,947
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Negative.
- Objective ID
- 1,511,395,947
- Phase
- dialogue_start
- Character
- Laban
- Dialogue
- Figures.
- Objective ID
- 1,511,395,947
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Tell your boss that she is wasting her time. These cadets are well protected. She went up against us once before, and if she wants to do so again, she knows where to find us.
- Objective ID
- 1,511,395,947
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- Come in, Commander. We have them.
- Objective ID
- 1,511,395,947
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Energizing…
- Objective ID
- 1,797,979,766
- Phase
- dialogue_start
- Character
- SAM
- Dialogue
- Come in, Commander… Get down to the science lab, double time. I think we’ve figured this thing out.
- Objective ID
- 1,843,804,431
- Phase
- dialogue_end
- Character
- The Doctor
- Dialogue
- The cadets are recovering in the medbay. The device seems to have done its job. SAM is keeping an eye on them just in case.
- Objective ID
- 1,843,804,431
- Phase
- dialogue_end
- Character
- The Doctor
- Dialogue
- Seems like Darem took a fall and breached his suit. The lifeform got in, and quickly took over. Couldn’t seem to help it. They tried to separate themselves, but couldn’t.
- Objective ID
- 1,843,804,431
- Phase
- dialogue_end
- Character
- The Doctor
- Dialogue
- Darem became increasingly agitated and violent, attacked the others. Domino effect.
- Objective ID
- 1,843,804,431
- Phase
- dialogue_end
- Character
- The Doctor
- Dialogue
- I was able to gather all traces of the lichen and secure it in a biohazard container. We’re going to return them to their home, and plant a warning beacon to make sure no one else ends up in the same situation.
- Objective ID
- 1,843,804,431
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- What of the bandits? I doubt we have seen the last of them, nor of Deidamia.
- Objective ID
- 1,843,804,431
- Phase
- dialogue_end
- Character
- The Doctor
- Dialogue
- We just need to keep them at bay until we find the Chancellor. And a way back home.
- Objective ID
- 1,843,804,431
- Phase
- dialogue_start
- Character
- Darem Reymi
- Dialogue
- Painful flesh prison. This is no life.
- Objective ID
- 1,843,804,431
- Phase
- dialogue_start
- Character
- Genesis Lythe
- Dialogue
- Too many thoughts–
- Objective ID
- 1,843,804,431
- Phase
- dialogue_start
- Character
- Jay-Den Kraag
- Dialogue
- –separate bodies tearing us apart.
- Objective ID
- 1,843,804,431
- Phase
- dialogue_start
- Character
- SAM
- Dialogue
- Yikes, guys.
- Objective ID
- 1,843,804,431
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- Looks like the lifeform is as unhappy with this arrangement as everyone else. Let’s get back to the station, and we can administer treatment. Until then, keep them quarantined.
- Objective ID
- 1,843,804,431
- Phase
- dialogue_start
- Character
- Caleb Mir
- Dialogue
- Let us be free. Make us whole!
- Objective ID
- 1,843,804,431
- Phase
- dialogue_start
- Character
- SAM
- Dialogue
- Soon, I promise. Everything’s going to be ok.
- Objective ID
- 216,174,810
- Phase
- dialogue_start
- Character
- SAM
- Dialogue
- It’s a neural parasite. I’m sure of it. Here, look at the neural pattern from the scans. I cross referenced it against the Commander’s database.
- Objective ID
- 216,174,810
- Phase
- dialogue_start
- Character
- SAM
- Dialogue
- No match, but it got me thinking. What if instead of comparing it against other patterns, we put them together and see how they interact?
- Objective ID
- 216,174,810
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- An approach I had overlooked. Quite simple, obviously, but still…
- Objective ID
- 216,174,810
- Phase
- dialogue_start
- Character
- SAM
- Dialogue
- Here’s a human with the lifeform overlaid. See? Completely cancels it out.
- Objective ID
- 216,174,810
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What does this mean, exactly?
- Objective ID
- 216,174,810
- Phase
- dialogue_start
- Character
- SAM
- Dialogue
- It means we found a way to help the others!
- Objective ID
- 216,174,810
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- Precisely. We have recalibrated this neural transmitter to target the lifeform’s neural wave pattern. But in order to neutralize such a strong pattern, we’ll need quite a bit of power.
- Objective ID
- 216,174,810
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- 400 Σ-Dilithium, Commander, if you will.
- Objective ID
- 399,227,032
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- We’re not alone. These must be the bandits you mentioned.
- Objective ID
- 399,227,032
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Affirmative.
- Objective ID
- 399,227,032
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- Deal with them, Commander. SAM and I will beam down and retrieve the cadets.
- Objective ID
- 399,227,032
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Initializing… Transport successful. Charging weapons!
- Objective ID
- 420,462,059
- Phase
- dialogue_start
- Character
- SAM
- Dialogue
- Oooh, it’s so cool!
- Objective ID
- 420,462,059
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- It is rather cool, isn’t it? The lifeform drowns out a brain’s neural activity, replacing it with its own. With this device, we can do the same in reverse, thereby freeing the cadets of its influence.
- Objective ID
- 420,462,059
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We need to find them first. I hope your mobile emitter is ready, Doctor. You are needed in the field after all.
- Objective ID
- 420,462,059
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- …Hooray.