Saved for this browser.

Public Explorer

← Back to Missions

Missions

Comparative Xenobiology Part 3

Sam and the Doctor work against the clock to get to the bottom of things.

Overview

Warp required1
Operations level61
Warp for completion700
Warp via superhighway1
Completion via superhighway900

Costs & rewards

Mission rewards

Σ-Dilithium
Objective ID1,843,804,431
Amount900
30 Minute Repair Speed Up
Objective ID1,843,804,431
Amount280

Objectives

Objective 1

ObjectiveProceed to the science lab.
DestinationSystem -1

Objective 2

ObjectiveDonate 400 Σ-Dilithium to power the device.
ResourceΣ-Dilithium
Amount400

Objective 3

ObjectiveReturn to the away team.
DestinationDaz

Objective 4

ObjectiveKeep the bandits at bay.
EncounterVenari Ral
Opponent strength2,618,077,029
DestinationDaz

Objective 5

ObjectiveRetrieve the crew.
DestinationDaz

Objective 6

ObjectiveReturn to your Station.

Dialogue

Mission dialogue

Objective ID
1,511,395,947
Phase
dialogue_start
Character
Laban
Dialogue
Dammit, you’re everywhere!
Objective ID
1,511,395,947
Phase
dialogue_start
Character
Maia
Dialogue
As are you. It seems that our previous conversation was not enough to make you understand the consequences of targeting these cadets.
Objective ID
1,511,395,947
Phase
dialogue_start
Character
Laban
Dialogue
Well, failing to get them brings its own set of consequences. The boss was not happy with us. Sent us right back to finish the job. Not that we could find them.
Objective ID
1,511,395,947
Phase
dialogue_start
Character
Laban
Dialogue
Now the guys I sent down to search are MIA. Don’t suppose you’d like to share any information you have about that?
Objective ID
1,511,395,947
Phase
dialogue_start
Character
Maia
Dialogue
Negative.
Objective ID
1,511,395,947
Phase
dialogue_start
Character
Laban
Dialogue
Figures.
Objective ID
1,511,395,947
Phase
dialogue_start
Character
Maia
Dialogue
Tell your boss that she is wasting her time. These cadets are well protected. She went up against us once before, and if she wants to do so again, she knows where to find us.
Objective ID
1,511,395,947
Phase
dialogue_start
Character
The Doctor
Dialogue
Come in, Commander. We have them.
Objective ID
1,511,395,947
Phase
dialogue_start
Character
Maia
Dialogue
Energizing…
Objective ID
1,797,979,766
Phase
dialogue_start
Character
SAM
Dialogue
Come in, Commander… Get down to the science lab, double time. I think we’ve figured this thing out.
Objective ID
1,843,804,431
Phase
dialogue_end
Character
The Doctor
Dialogue
The cadets are recovering in the medbay. The device seems to have done its job. SAM is keeping an eye on them just in case.
Objective ID
1,843,804,431
Phase
dialogue_end
Character
The Doctor
Dialogue
Seems like Darem took a fall and breached his suit. The lifeform got in, and quickly took over. Couldn’t seem to help it. They tried to separate themselves, but couldn’t.
Objective ID
1,843,804,431
Phase
dialogue_end
Character
The Doctor
Dialogue
Darem became increasingly agitated and violent, attacked the others. Domino effect.
Objective ID
1,843,804,431
Phase
dialogue_end
Character
The Doctor
Dialogue
I was able to gather all traces of the lichen and secure it in a biohazard container. We’re going to return them to their home, and plant a warning beacon to make sure no one else ends up in the same situation.
Objective ID
1,843,804,431
Phase
dialogue_end
Character
Maia
Dialogue
What of the bandits? I doubt we have seen the last of them, nor of Deidamia.
Objective ID
1,843,804,431
Phase
dialogue_end
Character
The Doctor
Dialogue
We just need to keep them at bay until we find the Chancellor. And a way back home.
Objective ID
1,843,804,431
Phase
dialogue_start
Character
Darem Reymi
Dialogue
Painful flesh prison. This is no life.
Objective ID
1,843,804,431
Phase
dialogue_start
Character
Genesis Lythe
Dialogue
Too many thoughts–
Objective ID
1,843,804,431
Phase
dialogue_start
Character
Jay-Den Kraag
Dialogue
–separate bodies tearing us apart.
Objective ID
1,843,804,431
Phase
dialogue_start
Character
SAM
Dialogue
Yikes, guys.
Objective ID
1,843,804,431
Phase
dialogue_start
Character
The Doctor
Dialogue
Looks like the lifeform is as unhappy with this arrangement as everyone else. Let’s get back to the station, and we can administer treatment. Until then, keep them quarantined.
Objective ID
1,843,804,431
Phase
dialogue_start
Character
Caleb Mir
Dialogue
Let us be free. Make us whole!
Objective ID
1,843,804,431
Phase
dialogue_start
Character
SAM
Dialogue
Soon, I promise. Everything’s going to be ok.
Objective ID
216,174,810
Phase
dialogue_start
Character
SAM
Dialogue
It’s a neural parasite. I’m sure of it. Here, look at the neural pattern from the scans. I cross referenced it against the Commander’s database.
Objective ID
216,174,810
Phase
dialogue_start
Character
SAM
Dialogue
No match, but it got me thinking. What if instead of comparing it against other patterns, we put them together and see how they interact?
Objective ID
216,174,810
Phase
dialogue_start
Character
The Doctor
Dialogue
An approach I had overlooked. Quite simple, obviously, but still…
Objective ID
216,174,810
Phase
dialogue_start
Character
SAM
Dialogue
Here’s a human with the lifeform overlaid. See? Completely cancels it out.
Objective ID
216,174,810
Phase
dialogue_start
Character
Maia
Dialogue
What does this mean, exactly?
Objective ID
216,174,810
Phase
dialogue_start
Character
SAM
Dialogue
It means we found a way to help the others!
Objective ID
216,174,810
Phase
dialogue_start
Character
The Doctor
Dialogue
Precisely. We have recalibrated this neural transmitter to target the lifeform’s neural wave pattern. But in order to neutralize such a strong pattern, we’ll need quite a bit of power.
Objective ID
216,174,810
Phase
dialogue_start
Character
The Doctor
Dialogue
400 Σ-Dilithium, Commander, if you will.
Objective ID
399,227,032
Phase
dialogue_start
Character
The Doctor
Dialogue
We’re not alone. These must be the bandits you mentioned.
Objective ID
399,227,032
Phase
dialogue_start
Character
Maia
Dialogue
Affirmative.
Objective ID
399,227,032
Phase
dialogue_start
Character
The Doctor
Dialogue
Deal with them, Commander. SAM and I will beam down and retrieve the cadets.
Objective ID
399,227,032
Phase
dialogue_start
Character
Maia
Dialogue
Initializing… Transport successful. Charging weapons!
Objective ID
420,462,059
Phase
dialogue_start
Character
SAM
Dialogue
Oooh, it’s so cool!
Objective ID
420,462,059
Phase
dialogue_start
Character
The Doctor
Dialogue
It is rather cool, isn’t it? The lifeform drowns out a brain’s neural activity, replacing it with its own. With this device, we can do the same in reverse, thereby freeing the cadets of its influence.
Objective ID
420,462,059
Phase
dialogue_start
Character
Maia
Dialogue
We need to find them first. I hope your mobile emitter is ready, Doctor. You are needed in the field after all.
Objective ID
420,462,059
Phase
dialogue_start
Character
The Doctor
Dialogue
…Hooray.