Missions
Burden of Proof
Search the colonies for clues.
Overview
Warp required1
Operations level1
Warp for completion160
Warp via superhighway1
Completion via superhighway185
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,207,933,177
Amount8,190,000
Objective ID1,207,933,177
Amount90
Objective ID274,081,704
Amount70
Objective ID274,081,704
Amount70
Objective ID274,081,704
Amount70
Objective ID644,910,395
Amount31,815,000
Objective ID644,910,395
Amount32
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveGo to Dantak's base.
DestinationPetandria
Objective 2
No captured values for this selection.
ObjectiveWhich colony will you search again?
Objective 3
No captured values for this selection.
ObjectiveGo to Ezla.
DestinationEzla
Objective 4
No captured values for this selection.
ObjectiveGo to Unarri.
DestinationUnarri
Objective 5
No captured values for this selection.
ObjectiveGo to Ganzin.
DestinationGanzin
Objective 6
No captured values for this selection.
ObjectiveDonate 8M Dilithium.
Resource
Dilithium
Amount8,000,000
Objective 7
No captured values for this selection.
ObjectiveDefeat the Romulan scout.
EncounterRomulan Scout Ship
Opponent strength7,482,395
DestinationUnarri
Objective 8
No captured values for this selection.
ObjectiveDefeat 15 hostiles of Level 47 of higher.
Required count15
Required level47
Objective 9
No captured values for this selection.
ObjectiveSearch the colony.
DestinationEzla
Objective 10
No captured values for this selection.
ObjectiveSearch the colony.
DestinationUnarri
Objective 11
No captured values for this selection.
ObjectiveSearch the colony.
DestinationGanzin
Objective 12
No captured values for this selection.
ObjectiveFind Dantak.
DestinationPetandria
Objective 13
No captured values for this selection.
ObjectiveFind Dantak.
DestinationPetandria
Objective 14
No captured values for this selection.
ObjectiveFind Dantak.
DestinationPetandria
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,054,840,478
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have a relatively clear path to the colony, Commander. But it won’t be long before more ships appear. I suggest we move fast.
- Objective ID
- 1,105,778,684
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There are ships everywhere. Scavengers and mercenaries, trying to pick the bones of the missing colonies.
- Objective ID
- 1,105,778,684
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will need to thin out the numbers in order to access the colony.
- Objective ID
- 1,207,933,177
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We did not find anything, Dantak…
- Objective ID
- 1,207,933,177
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- I found something, on Ganzin I. Look at this.
- Objective ID
- 1,207,933,177
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- A tricorder?
- Objective ID
- 1,207,933,177
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- A tricorder displaying an error message. Do you know how rare it is for a fully-functioning tricorder to display an error message?
- Objective ID
- 1,207,933,177
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- Whatever this tricorder was supposed to analyze, it failed miserably. Whatever came to the colonies, it has never been seen before.
- Objective ID
- 1,207,933,177
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I did not find anything of note. As Dantak said, no signs of a struggle or anything left behind by whoever wiped out the colonists.
- Objective ID
- 1,207,933,177
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Let us meet with Dantak.
- Objective ID
- 1,564,137,068
- Phase
- dialogue_start
- Character
- Dantak
- Dialogue
- That works for me. I’ll check the other colonies, and we can compare notes afterwards.
- Objective ID
- 1,570,766,526
- Phase
- dialogue_dilemma
- Character
- Dantak
- Dialogue
- Which colony will you search again?
- Objective ID
- 1,677,130,168
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Romulan scout has been destroyed. We are free to search the colony.
- Objective ID
- 1,677,130,168
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I suggest we move quickly, before the Romulans realize what happened.
- Objective ID
- 1,869,541,729
- Phase
- dialogue_start
- Character
- Suspicious Merchant
- Dialogue
- Wow, maybe I should’ve asked for more…
- Objective ID
- 1,869,541,729
- Phase
- dialogue_start
- Character
- Suspicious Merchant
- Dialogue
- Hey, Independent! I actually want more!
- Objective ID
- 1,869,541,729
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Leave now, or we will fire.
- Objective ID
- 1,869,541,729
- Phase
- dialogue_start
- Character
- Suspicious Merchant
- Dialogue
- Actually, now that you mention it, I do have to be leaving…
- Objective ID
- 1,869,541,729
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Preparing to scan the colony thoroughly, Commander.
- Objective ID
- 1,881,840,103
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- Three colonies disappear in the space of a few days. Maia, did the colonies have anything in common?
- Objective ID
- 1,881,840,103
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- All three colonies were diverse, containing multiple races. The colonists also had a range of jobs and skills. There is no clear commonality.
- Objective ID
- 1,881,840,103
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- Dammit. And I didn’t notice anything common about what was left of the colonies, other than the fact that there was just nothing left.
- Objective ID
- 1,881,840,103
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- No signs of a struggle. No debris. Not even a blood splatter. Nothing.
- Objective ID
- 1,881,840,103
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- The only idea I have left is to check the three colonies one last time. Check every square inch for anything that seems somewhat suspicious.
- Objective ID
- 1,881,840,103
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- Because our only other option is to sit around and wait for another colony to disappear, and just hope that we reach them in time to see what’s happening.
- Objective ID
- 1,881,840,103
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- I feel like we should make every second count. So let’s split up. Which colony do you want to recheck?
- Objective ID
- 1,881,840,103
- Phase
- dialogue_start
- Character
- Dantak
- Dialogue
- Let’s debrief at my base. If we put our heads together, maybe we can figure something out.
- Objective ID
- 274,081,704
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We did not find anything, Dantak…
- Objective ID
- 274,081,704
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- I found something, on Ganzin. Look at this.
- Objective ID
- 274,081,704
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- A tricorder?
- Objective ID
- 274,081,704
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- A tricorder displaying an error message. Do you know how rare it is for a fully-functioning tricorder to display an error message.
- Objective ID
- 274,081,704
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- Whatever this tricorder was supposed to analyze, it failed miserably. Whatever came to the colonies, it has never been seen before.
- Objective ID
- 274,081,704
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I did not find anything of note. As Dantak said, no signs of a struggle or anything left behind by whoever wiped out the colonists.
- Objective ID
- 274,081,704
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Let us meet with Dantak.
- Objective ID
- 423,812,189
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There is already another ship here.
- Objective ID
- 423,812,189
- Phase
- dialogue_start
- Character
- Suspicious Merchant
- Dialogue
- Are you Starfleet? You have to tell me if you’re Starfleet! It’s the law!
- Objective ID
- 423,812,189
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are not Starfleet.
- Objective ID
- 423,812,189
- Phase
- dialogue_start
- Character
- Suspicious Merchant
- Dialogue
- I don’t believe you.
- Objective ID
- 423,812,189
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We do not have time to argue. We need to investigate this area.
- Objective ID
- 423,812,189
- Phase
- dialogue_start
- Character
- Suspicious Merchant
- Dialogue
- I got here first. It’s fair game.
- Objective ID
- 423,812,189
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What do we need to pay you to make you leave here?
- Objective ID
- 423,812,189
- Phase
- dialogue_start
- Character
- Suspicious Merchant
- Dialogue
- Are… Are you serious?
- Objective ID
- 423,812,189
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Yes. It is important that we can investigate this colony without interference.
- Objective ID
- 423,812,189
- Phase
- dialogue_start
- Character
- Suspicious Merchant
- Dialogue
- In that case… I will need… Uh… 8M Dilithium.
- Objective ID
- 442,227,312
- Phase
- dialogue_start
- Character
- Dantak
- Dialogue
- That works for me. I’ll check the other colonies, and we can compare notes afterwards.
- Objective ID
- 644,910,395
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- I got nothing. How about you?
- Objective ID
- 644,910,395
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We found a tricorder, but it’s displaying an error message.
- Objective ID
- 644,910,395
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- An error message? Are you sure?
- Objective ID
- 644,910,395
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- See for yourself.
- Objective ID
- 644,910,395
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- Huh. Do you know how rare it is for a fully-functioning tricorder to display an error message?
- Objective ID
- 644,910,395
- Phase
- dialogue_end
- Character
- Dantak
- Dialogue
- Whatever this tricorder was supposed to analyze, it failed miserably. Whatever came to the colonies, it has never been seen before.
- Objective ID
- 644,910,395
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scanning the colony…
- Objective ID
- 644,910,395
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wait, there is something here. A tricorder. It may be of no use, as it is displaying an error message. But we can still bring it back to Dantak.
- Objective ID
- 674,740,991
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There are ships everywhere. Scavengers and mercenaries, trying to pick the bones of the missing colonies.
- Objective ID
- 674,740,991
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will need to thin out the numbers in order to access the colony.
- Objective ID
- 812,732,248
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There’s already a Romulan scout ship here, Commander.
- Objective ID
- 812,732,248
- Phase
- dialogue_start
- Character
- Romulan Scout
- Dialogue
- Leave this system, Independent. We are conducting research.
- Objective ID
- 812,732,248
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Are you researching what happened to the colony that disappeared?
- Objective ID
- 812,732,248
- Phase
- dialogue_start
- Character
- Romulan Scout
- Dialogue
- We’re researching how we can expand our own empire into these now empty systems, actually.
- Objective ID
- 812,732,248
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Colonies are disappearing, and you do not want to know why?
- Objective ID
- 812,732,248
- Phase
- dialogue_start
- Character
- Romulan Scout
- Dialogue
- No Romulan colonies have disappeared. So no, we’re not particularly curious. Now leave this system.
- Objective ID
- 812,732,248
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We cannot leave without checking the planet, Commander. We seem to be the only ones who care about what happened.
- Objective ID
- 812,732,248
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Risky as it may be, I suggest we start firing on the Romulan ship.