Missions
Never Surrender Part 4
Assist the Protector in a rescue mission.
Overview
Warp required1
Operations level40
Warp for completion56
Warp via superhighway1
Completion via superhighway56
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID2,010,606,679
Amount1
Objective ID2,010,606,679
Amount65,000,000
Objective ID2,010,606,679
Amount35,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the distress signal.
DestinationNikola
Objective 2
No captured values for this selection.
ObjectiveApproach the scene of the assault.
DestinationNikola
Objective 3
No captured values for this selection.
ObjectiveDefeat 14 hostiles of level 39 or higher.
Required count14
Required level39
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveRescue the colonists.
DestinationNikola
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,275,244,828
- Phase
- dialogue_start
- Character
- Miner
- Dialogue
- All vessels, if you can– ssssk –me, we are surrounded by Orion ssshhhk!
- Objective ID
- 1,275,244,828
- Phase
- dialogue_start
- Character
- Miner
- Dialogue
- Please, somebody– kssssht!
- Objective ID
- 1,275,244,828
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Alright, people, we’ve got some civies to save! Ready weapons and prepare for–
- Objective ID
- 1,275,244,828
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Are you crazy, Jason? Look at how many ships there are! My screen is swarming with red triangles!
- Objective ID
- 1,275,244,828
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Engaging the Orions head-on would be inadvisable, Mister Nesmith. Their vessels are quite powerful.
- Objective ID
- 1,275,244,828
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Come on, we’ve handled worse! Let’s not forget that I’m the man who took down Sarris. Let’s do it, team!
- Objective ID
- 1,665,464,036
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- You’ve had your fun, Jason, now it’s time for us to talk about getting home.
- Objective ID
- 1,665,464,036
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Finally someone is talking sense.
- Objective ID
- 1,665,464,036
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- What are you guys talking about? Didn’t you miss this? Being on the Protector together, just us against the galaxy?
- Objective ID
- 1,665,464,036
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Miss it!? The last time we got stuck on one of your little “adventures”, I was almost killed… Twice!
- Objective ID
- 1,665,464,036
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- But did you die!? I didn’t think so.
- Objective ID
- 1,665,464,036
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Oh! Jason, the computer’s flashing a bunch of… warning lights. It’s saying there’s a distress call inbound!
- Objective ID
- 1,665,464,036
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- A distress call, huh? That sounds like a job for the courageous crew of the NSEA Protector. We can hardly leave those people to the whims of the universe, can we? Take us out, Commander!
- Objective ID
- 2,010,606,679
- Phase
- dialogue_end
- Character
- Miner
- Dialogue
- Oh, thank you! Thank you!
- Objective ID
- 2,010,606,679
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- All in a day’s work for the Protector! Now, get out of here, and tell your friends! No need to fear when Taggart is near!
- Objective ID
- 2,010,606,679
- Phase
- dialogue_end
- Character
- Alexander Dane
- Dialogue
- I’m going to wring the silicon out of his neck, Gwen.
- Objective ID
- 2,010,606,679
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Orions are retreating.
- Objective ID
- 2,010,606,679
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- They are much scarier than aliens in the show. Usually, we just had people painted blue. Well, at least now we can rescue those civilians.
- Objective ID
- 68,928,631
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- We’re hit! Our weapons are down! Agh!
- Objective ID
- 68,928,631
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Alex! Are you alright?
- Objective ID
- 68,928,631
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Why do those blasted consoles always explode!? Have the engineers never heard of a bloody fuse!?
- Objective ID
- 68,928,631
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- We’re not doing too hot here, fellas. I need those weapons back online! Damn, where’s Fred when you need him?
- Objective ID
- 68,928,631
- Phase
- dialogue_start
- Character
- Orion Captain
- Dialogue
- It's not like any Starfleet ship I’ve ever seen… Pretty sure the scrap will sell. Not nearly as well as its crew, though.
- Objective ID
- 68,928,631
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- You couldn’t afford us, appletini. Commander, could use a hand here!
- Objective ID
- 742,744,426
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- I’m seeing lots of… black dots on the computer, Jason. Do you remember that one episode where we got stuck in a debris field? I think we’re looking at destroyed ships.
- Objective ID
- 742,744,426
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Season three, episode nine. If I remember correctly, Tommy engaged some kind of… blocker thingie to move the debris out of the way.
- Objective ID
- 742,744,426
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- A deflector array?
- Objective ID
- 742,744,426
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Yeah, that was it! I think Fred would say something like “Funnel the deflector array through our forward weapons battery!”
- Objective ID
- 742,744,426
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That is nonsensical. However, I may be able to channel excess power through our deflector array to protect our hull against errant debris.
- Objective ID
- 742,744,426
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Let’s make it happen!