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Missions

Never Surrender Part 4

Assist the Protector in a rescue mission.

Overview

Warp required1
Operations level40
Warp for completion56
Warp via superhighway1
Completion via superhighway56

Costs & rewards

Mission rewards

12 Hr Peace Shield
Objective ID2,010,606,679
Amount1
Parsteel
Objective ID2,010,606,679
Amount65,000,000
4★ Raw Ore
Objective ID2,010,606,679
Amount35,000

Locations

Objectives

Objective 1

ObjectiveInvestigate the distress signal.
DestinationNikola

Objective 2

ObjectiveApproach the scene of the assault.
DestinationNikola

Objective 3

ObjectiveDefeat 14 hostiles of level 39 or higher.
Required count14
Required level39

Objective 4

ObjectiveDefeat the Orions.
EncounterOrion Warship
Opponent strength7,414,271
DestinationNikola

Objective 5

ObjectiveRescue the colonists.
DestinationNikola

Dialogue

Mission dialogue

Objective ID
1,275,244,828
Phase
dialogue_start
Character
Miner
Dialogue
All vessels, if you can– ssssk –me, we are surrounded by Orion ssshhhk!
Objective ID
1,275,244,828
Phase
dialogue_start
Character
Miner
Dialogue
Please, somebody– kssssht!
Objective ID
1,275,244,828
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Alright, people, we’ve got some civies to save! Ready weapons and prepare for–
Objective ID
1,275,244,828
Phase
dialogue_start
Character
Gwen DeMarco
Dialogue
Are you crazy, Jason? Look at how many ships there are! My screen is swarming with red triangles!
Objective ID
1,275,244,828
Phase
dialogue_start
Character
Maia
Dialogue
Engaging the Orions head-on would be inadvisable, Mister Nesmith. Their vessels are quite powerful.
Objective ID
1,275,244,828
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Come on, we’ve handled worse! Let’s not forget that I’m the man who took down Sarris. Let’s do it, team!
Objective ID
1,665,464,036
Phase
dialogue_start
Character
Gwen DeMarco
Dialogue
You’ve had your fun, Jason, now it’s time for us to talk about getting home.
Objective ID
1,665,464,036
Phase
dialogue_start
Character
Alexander Dane
Dialogue
Finally someone is talking sense.
Objective ID
1,665,464,036
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
What are you guys talking about? Didn’t you miss this? Being on the Protector together, just us against the galaxy?
Objective ID
1,665,464,036
Phase
dialogue_start
Character
Alexander Dane
Dialogue
Miss it!? The last time we got stuck on one of your little “adventures”, I was almost killed… Twice!
Objective ID
1,665,464,036
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
But did you die!? I didn’t think so.
Objective ID
1,665,464,036
Phase
dialogue_start
Character
Gwen DeMarco
Dialogue
Oh! Jason, the computer’s flashing a bunch of… warning lights. It’s saying there’s a distress call inbound!
Objective ID
1,665,464,036
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
A distress call, huh? That sounds like a job for the courageous crew of the NSEA Protector. We can hardly leave those people to the whims of the universe, can we? Take us out, Commander!
Objective ID
2,010,606,679
Phase
dialogue_end
Character
Miner
Dialogue
Oh, thank you! Thank you!
Objective ID
2,010,606,679
Phase
dialogue_end
Character
Jason Nesmith
Dialogue
All in a day’s work for the Protector! Now, get out of here, and tell your friends! No need to fear when Taggart is near!
Objective ID
2,010,606,679
Phase
dialogue_end
Character
Alexander Dane
Dialogue
I’m going to wring the silicon out of his neck, Gwen.
Objective ID
2,010,606,679
Phase
dialogue_start
Character
Maia
Dialogue
The Orions are retreating.
Objective ID
2,010,606,679
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
They are much scarier than aliens in the show. Usually, we just had people painted blue. Well, at least now we can rescue those civilians.
Objective ID
68,928,631
Phase
dialogue_start
Character
Alexander Dane
Dialogue
We’re hit! Our weapons are down! Agh!
Objective ID
68,928,631
Phase
dialogue_start
Character
Gwen DeMarco
Dialogue
Alex! Are you alright?
Objective ID
68,928,631
Phase
dialogue_start
Character
Alexander Dane
Dialogue
Why do those blasted consoles always explode!? Have the engineers never heard of a bloody fuse!?
Objective ID
68,928,631
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
We’re not doing too hot here, fellas. I need those weapons back online! Damn, where’s Fred when you need him?
Objective ID
68,928,631
Phase
dialogue_start
Character
Orion Captain
Dialogue
It's not like any Starfleet ship I’ve ever seen… Pretty sure the scrap will sell. Not nearly as well as its crew, though.
Objective ID
68,928,631
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
You couldn’t afford us, appletini. Commander, could use a hand here!
Objective ID
742,744,426
Phase
dialogue_start
Character
Gwen DeMarco
Dialogue
I’m seeing lots of… black dots on the computer, Jason. Do you remember that one episode where we got stuck in a debris field? I think we’re looking at destroyed ships.
Objective ID
742,744,426
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Season three, episode nine. If I remember correctly, Tommy engaged some kind of… blocker thingie to move the debris out of the way.
Objective ID
742,744,426
Phase
dialogue_start
Character
Maia
Dialogue
A deflector array?
Objective ID
742,744,426
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Yeah, that was it! I think Fred would say something like “Funnel the deflector array through our forward weapons battery!”
Objective ID
742,744,426
Phase
dialogue_start
Character
Maia
Dialogue
That is nonsensical. However, I may be able to channel excess power through our deflector array to protect our hull against errant debris.
Objective ID
742,744,426
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Let’s make it happen!