Missions
Warriors Lost Part 3
Find the Warriors of House Shakmatsa.
Overview
Warp required1
Operations level42
Warp for completion70
Warp via superhighway1
Completion via superhighway70
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,545,751,805
Amount2,405,000
Objective ID223,559,994
Amount2,405,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveDefeat 3 hostiles of Level 39 or higher.
Required count3
Required level39
Objective 2
No captured values for this selection.
ObjectiveFollow the scout to Dok'Vos.
DestinationDok'Vos
Objective 3
No captured values for this selection.
ObjectiveAssist the Federation ship with repairs.
Resource
Tritanium
Amount10,000
Objective 4
No captured values for this selection.
ObjectiveFind the House of Shakmatsa.
DestinationDok'Vos
Objective 5
No captured values for this selection.
ObjectiveHow will you approach the Warriors of Shakmatsa?
Objective 6
No captured values for this selection.
Objective 7
No captured values for this selection.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,545,751,805
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- For the glory of House Shakmatsa! Avenge our defeat, brethren!
- Objective ID
- 1,545,751,805
- Phase
- dialogue_end
- Character
- Worf
- Dialogue
- At least this one had some measure of honor. This battle is far from over, Commander.
- Objective ID
- 1,545,751,805
- Phase
- dialogue_end
- Character
- William Riker
- Dialogue
- Let’s come about, take evasive maneuvers. Charge phasers. They’re not going down easy!
- Objective ID
- 1,545,751,805
- Phase
- dialogue_start
- Character
- Worf
- Dialogue
- Preparing to detonate… Awaiting targets…
- Objective ID
- 1,545,751,805
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- On my mark, Mister Worf…
- Objective ID
- 1,545,751,805
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Fire!
- Objective ID
- 1,545,751,805
- Phase
- dialogue_start
- Character
- Worf
- Dialogue
- Their fleet is scattering. Now is our chance to take out the lead ship.
- Objective ID
- 1,545,751,805
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Independent scum. This is our space!
- Objective ID
- 1,545,751,805
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- And those are our people. We’re taking them, whether you like it or not.
- Objective ID
- 1,570,073,084
- Phase
- dialogue_dilemma
- Character
- William Riker
- Dialogue
- How will you approach the Warriors of Shakmatsa?
- Objective ID
- 1,738,102,252
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I am detecting a Federation ship. It appears to have suffered critical damage.
- Objective ID
- 1,738,102,252
- Phase
- dialogue_start
- Character
- Worf
- Dialogue
- These so-called warriors are swarming around it. They are nothing more than gutless slavers!
- Objective ID
- 1,738,102,252
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You appear to be correct. There are multiple human life signs on a large hauling vessel. Likely a prison ship.
- Objective ID
- 1,738,102,252
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- That’s the USS Paladin. They tipped us off about the original signal. Must have gotten overwhelmed by these Klingons.
- Objective ID
- 1,738,102,252
- Phase
- dialogue_start
- Character
- Worf
- Dialogue
- The Warriors of Shakmatsa. Bah! I spit on their House and their honor!
- Objective ID
- 1,738,102,252
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Hold on to that rage. You might need it. They seem to be drifting away from the Paladin. I have an idea. Take us in slow.
- Objective ID
- 1,738,102,252
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Worf, let’s get this ship straightened up. We can repair the exterior hull breaches pretty easily I think. Might be useful.
- Objective ID
- 1,738,102,252
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- 10,000 Tritanium should suffice, Commander.
- Objective ID
- 1,775,918,807
- Phase
- dialogue_end
- Character
- William Riker
- Dialogue
- What’s the play? Decoy, or all out attack?
- Objective ID
- 1,775,918,807
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- If we set the USS Paladin’s autopilot system to fly past the main fleet, it may provide an opportunity to extract our people.
- Objective ID
- 1,775,918,807
- Phase
- dialogue_end
- Character
- Worf
- Dialogue
- We could also send it right into the heart of their fleet and remote-detonate the ship’s onboard torpedo caches.
- Objective ID
- 1,775,918,807
- Phase
- dialogue_end
- Character
- William Riker
- Dialogue
- What do you think?
- Objective ID
- 1,775,918,807
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Okay, tractor beam the Paladin. Either we can use it as a distraction, or maybe on the attack itself.
- Objective ID
- 1,775,918,807
- Phase
- dialogue_start
- Character
- Worf
- Dialogue
- Taking us closer to the enemy prison ship, Commander.
- Objective ID
- 1,869,493,191
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Let’s get their attention. Red alert! Battlestations!
- Objective ID
- 1,880,660,176
- Phase
- dialogue_start
- Character
- Worf
- Dialogue
- There! A group of ships are going to warp! These cowards will not fight us!
- Objective ID
- 1,880,660,176
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There are a few of the damaged vessels attempting to follow. We should match their current course and speed.
- Objective ID
- 1,880,660,176
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Agreed. They’re not getting away from us again.
- Objective ID
- 223,559,994
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- For the glory of House Shakmatsa! Avenge our defeat, brethren!
- Objective ID
- 223,559,994
- Phase
- dialogue_end
- Character
- Worf
- Dialogue
- At least this one had some measure of honor. This battle is far from over, Commander.
- Objective ID
- 223,559,994
- Phase
- dialogue_end
- Character
- William Riker
- Dialogue
- Let’s come about, take evasive maneuvers. Charge phasers. They’re not going down easy!
- Objective ID
- 223,559,994
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Alright, let’s send the Paladin across the starboard bow of the prison ship, and tackle the lead ship head on!
- Objective ID
- 223,559,994
- Phase
- dialogue_start
- Character
- Worf
- Dialogue
- Most of the fleet is turning to engage the decoy!
- Objective ID
- 223,559,994
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Independent scum. This is our space!
- Objective ID
- 223,559,994
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- And those are our people. We’re taking them, whether you like it or not.