Missions
An Unwelcome Surprise Part 9
Buy Rutherford some time to code a virus to purge AGIMUS.
Overview
Warp required1
Operations level34
Warp for completion20
Warp via superhighway1
Completion via superhighway20
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,055,949,493
Amount800
Objective ID1,055,949,493
Amount877,000
Objective ID1,055,949,493
Amount10
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveUse the distraction to your advantage and escape.
DestinationKrlakh
Objective 2
No captured values for this selection.
ObjectiveFlee from the USS Longinus.
DestinationKrah'Hor
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,055,949,493
- Phase
- dialogue_end
- Character
- AGIMUS
- Dialogue
- Just when you think you have something perfectly planned and set up, these guys have to mess it all up!
- Objective ID
- 1,055,949,493
- Phase
- dialogue_end
- Character
- Rutherford
- Dialogue
- We’re too late! He’s overtaken the entire Station!
- Objective ID
- 1,055,949,493
- Phase
- dialogue_end
- Character
- AGIMUS
- Dialogue
- We have some unfinished business now, don’t we?
- Objective ID
- 1,055,949,493
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- The Longinus just lost a nacelle!
- Objective ID
- 1,055,949,493
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Alright, now’s our chance. A support ship will be along any minute now to try to bring us in. They can tow the Longinus back to a starbase. Seeeee, we’re all still in one piece!
- Objective ID
- 1,055,949,493
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Rutherford! Gonna need you to make good on that virus, buddy. We’re out of time here.
- Objective ID
- 1,055,949,493
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- I… I think I’ve got it! The codebase of the Commander’s software was a little… strange. But I think this should work.
- Objective ID
- 1,055,949,493
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- Assuming that I didn’t miss a semicolon somewhere, this virus will isolate AGIMUS and force all systems stationwide to reboot to the last known viable configuration.
- Objective ID
- 1,055,949,493
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- But there’s a catch – I can’t remotely patch in to the Station. This needs to be done manually.
- Objective ID
- 1,055,949,493
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Looks like we’ve got no other choice. Ready up, lower deckers. I don’t know what we’re gonna find back at that Station, but I’m guessing it’s gonna be… murdery.
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Uh, Captain– I mean, Mariner, you’re not going to like this. The Longinus is right on our tail.
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- So our distractions didn’t work? Dammit, what the hell do I have to do to get that loser off my back!?
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- You know what, screw this. Open up a channel. Get them on screen, now.
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Are you sure you wanna–…
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I said now, Ensign!
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Alright, alright! Geez, way to turn into your mom… Patching through.
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Crestwell
- Dialogue
- Mariner! Are you really this stubborn that you won’t let us help you!?
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- We don’t need your help, Jane! Just back off, we’ve got this!
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Crestwell
- Dialogue
- That poor, foolish woman… She’s clearly suffering from an extreme bout of Stockholm Syndrome. We have no choice but to disable that ship and bring them in!
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Don’t make us fight you! We’re already in enough trouble for that! Crestwell, answer me!!
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- She’s cut the **** line. That’s just like something she’d do. Ugh, she’s such an upper-decker!
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Boimler, plot a course anywhere and get us the hell out of here!
- Objective ID
- 1,256,310,762
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I’d rather not die because someone has a grudge over you being a bad roommate back in the Academy – way ahead of you. Setting course for Krah’Hor!
- Objective ID
- 415,933,669
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Alright, okay, everybody calm down. We just found out that a highly murderous and bloodthirsty hologram has taken control of the Commander’s Station. No big deal, right? Right!?
- Objective ID
- 415,933,669
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- Now that I know what I’m working with, I should be able to code a virus that can be manually uploaded to the Commander’s Station. But, and don’t hate me for saying this, I’ll need more time.
- Objective ID
- 415,933,669
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- You got it. First things first, we have to get away from Crestwell. I don’t think she’s going to stop until the Longinus takes us in.
- Objective ID
- 415,933,669
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Boimler, plot a course for Krlakh. The trip will give us some time so Rutherford can finish coding that virus. We should be able to lose the Longinus too.
- Objective ID
- 415,933,669
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I’m on it! Plotting a course for the Krlakh system. Do you want to say the thing?
- Objective ID
- 415,933,669
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- You know I want to say the thing.
- Objective ID
- 415,933,669
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Go on, say the thing.
- Objective ID
- 415,933,669
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Numbah one… Engage!
- Objective ID
- 772,219,743
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- The Longinus isn’t missing a beat. We can’t outrun it!
- Objective ID
- 772,219,743
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- They’re not gonna give up, are they? I was hoping it wouldn’t come to this, but we’re gonna have to disable that ship.
- Objective ID
- 772,219,743
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Are you crazy!? We’re already in enough trouble here! Opening fire on them is suicide!
- Objective ID
- 772,219,743
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Pffft… Relax, dorkus. They’re not gonna kill any of us, and we’re not gonna kill any of them. We’re just gonna target one of their nacelles and make sure that they can’t chase us back to the Station.