Missions
Perfect Results Part 3
Find your way out of the warehouse and back to the Cerritos.
Overview
Warp required1
Operations level34
Warp for completion40
Warp via superhighway1
Completion via superhighway40
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,203,742,885
Amount7
Objective ID1,203,742,885
Amount600
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveDisable the guards' ship.
EncounterStarfleet Explorer
Opponent strength418,676
DestinationTau Ceti
Objective 2
No captured values for this selection.
ObjectiveReach the Cerritos.
DestinationAB-77
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveDonate 4M Tritanium to repair the Cerritos.
Resource
Tritanium
Amount4,000,000
Objective 5
No captured values for this selection.
ObjectiveEscape from the Pakleds.
DestinationKrlakh
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,203,742,885
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Um, Captain, a distress signal emanates from one of the systems, and we are the closest Federation vessel to it.
- Objective ID
- 1,203,742,885
- Phase
- dialogue_end
- Character
- Captain Freeman
- Dialogue
- Great! If we do something good, Command might just forget about the damn holopods! Let’s hope it’s something extreme! But not too extreme.
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Pakleds are incoming, Captain. What are the orders?
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Mom, listen, there’s nothing wrong with you cheating. Just admit that you can be fun! Unlike that SAUSAGE.
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- I’m not a sausage!
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Not you! The holopods! Ugh…
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Beckett, do you really think that now’s the time for this? We’re about to engage the Pakleds, the Cerritos is on death’s door, and you want me to confess that I’ve broken Starfleet regulations?
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Yes!
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Well, there you have it! I did it, I‘m a bad mother and a not-so-honest captain who likes to occasionally cheat and drown her sorrows in Andorian wine! But I do my job, and I do it good!
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- And now, as a captain and as your mother, I order you to shut up! Boimler, get Cerritos somewhere safe.
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Captain, I suggest we fight! We know the Clumpships like no one else, and we’ll show the Pakleds who’s boss again!
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Declined. We have no capacity for the Pakleds, and waiting for the backup will take ages. And I’m not even talking about all the questions and paperwork we’ll get!
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Oh…
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Ensign, didn’t you hear me? Get us out of here now!
- Objective ID
- 1,203,742,885
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Yes, Captain! Please, don’t hurt me, Captain…
- Objective ID
- 1,274,459,174
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Beckett, what are you doing here?
- Objective ID
- 1,274,459,174
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Hey, I asked first! And you got Ransom and Shaxs with you? Ho-ho-ho, someone’s being naughty…
- Objective ID
- 1,274,459,174
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Mariner, insubordination is a serious offense!
- Objective ID
- 1,274,459,174
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Well, Boimler and I wanted to check if Shari has prepared any tricks for the Cerritos crew before leaving her post.
- Objective ID
- 1,274,459,174
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I swear, I didn’t want to do anything out of line! I-it’s just a big misunderstanding!
- Objective ID
- 1,274,459,174
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Quiet, Ensigns. Why does it always get so challenging with you, Beckett? You both will spend the weekend in the brig!
- Objective ID
- 1,274,459,174
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Oh, that’s great, we will keep you company there!
- Objective ID
- 1,274,459,174
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Captain, the alarms were activated! We must leave!
- Objective ID
- 1,274,459,174
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Cerritos has already brought too much attention, we can’t let them get us! Is there a way we can slip away unnoticed?
- Objective ID
- 1,274,459,174
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- How about we…
- Objective ID
- 1,274,459,174
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Not again with the warp core, Shaxs! I guess we’ll have to make use of the Commander’s questionable reputation. You need to get us out of here!
- Objective ID
- 1,274,459,174
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- How the tables turn, huh! Let’s slow down that guard, Commander – that will open a window to escape!
- Objective ID
- 401,686,100
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Attacking a Starfleet vessel… What was I even thinking?
- Objective ID
- 401,686,100
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Captain, you only wanted the best for your crew. Those holopods proved to be a trick the last time we used them, so it’s no wonder you wanted to ensure our safety.
- Objective ID
- 401,686,100
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- And now is your prompt to lick the Captain’s boots.
- Objective ID
- 401,686,100
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Don’t try me, Mariner.
- Objective ID
- 401,686,100
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Enough! Commander, return us to the Cerritos, please.
- Objective ID
- 401,686,100
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Plotting a course to the AB-77 system. But I must warn you, captain, we are in…
- Objective ID
- 401,686,100
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Wait, the Cerritos wasn’t stationed there. Something’s off. Full speed, Commander!
- Objective ID
- 545,404,212
- Phase
- dialogue_start
- Character
- Billups
- Dialogue
- Captain, you’re back! Just in time – the Pakleds wouldn’t get off of us. There are several hull breaches, and decks 8 and 12 are under lockdown.
- Objective ID
- 545,404,212
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Give me a break… Is there a way to fix the breaches?
- Objective ID
- 545,404,212
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Yeah, but we’d better move fast. There are five incoming warp signatures, Pakled ships.
- Objective ID
- 545,404,212
- Phase
- dialogue_start
- Character
- Billups
- Dialogue
- Maybe the Commander has 4M Tritanium? We can do some quick repairs then.
- Objective ID
- 668,518,817
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Captain, Pakled ships have surrounded the Cerritos. It is under attack, shields are at 12%.
- Objective ID
- 668,518,817
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Those idiots are back for more! I thought we had them grounded for good
- Objective ID
- 668,518,817
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Looks like someone can’t just let things go… Not pointing at any Captains…
- Objective ID
- 668,518,817
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Let’s remind them what happened when they messed with the Cerritos last time!